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Topic, Rolling Turtle Game Ideas | ||||||
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You must register or log in to post a message.bell ringing metal falling car passing beep phone ringing and more. ![]() ![]() ![]() ![]() ![]() New Game Suggestion Totals: 1 ![]() ![]() ![]() ![]() ![]() Updated! ![]() ![]() ![]() ![]() Makes the level more realistic. ![]() Woo hooo finished updating :) Are you trying to make up as much ideas you can or do you want the game to be better, fre jumps... seriousely, you can just put stars to counterbalance as much "free jumps" you want. and since jump sustem was made for the highscore (as least jumps as possible) I don't see what it would be necesairy for. Lets you jump without losing any points. Editors can choose how much free jumps players get. Set to 0 to get infinity free jumps ![]() ![]() Infinite powerups. Self explanitory, just like in HP. @minimariner And I do think that foreground lines are a good idea Well ok i will update now. I will update everything in because jp will decide whether to add them in or now. [edit]urgh it won't let me place anymore suggestions in it, i can't type any more :( and i was going to place suggestions 1-25 in a spoiler, 26-50 in another spoiler, 51-75 in another. I suppose that i will make another post New Suggestions!!! ![]() ![]() ![]() -Background layer: The layer in the background, does not affect RT normally. -Playable layer: The layer that RT exists on. All that is placed in this layer will affect RT in some way, shape or form. -Foreground layer: The layer in the foreground, does not affect RT normally. These layers can each be accessed witht he press of a 'change layer' button. Having these layers allows for incredible decoration capabilities, and finally a foreground line capability. You are able to put anything in any layer, even powerups and stars. If the player's layer has been edited (e.g. a track made for RT), when you switch layers, a shadow will appear to as a guide to help you make your lines on there. I mean, temperatures, contraporations, gravty- influenced boxes... why not a FLUDD koopa troopas, green stars, zombies andaliens ? Turtle BuiLder! (B and L capitals lol) you get somme cogs and hinges and motors and stuff and make contraptions to help the turtle through the level! maybe grid-based boxes for these? I will update tomorrow when i will be on next. For now i am going. I mean that this bonus can allow turtle to roll automatically in both directions. Think u like it! :D ![]() Customizable background! You get to play around with the background for the level, kinda like in Ringmania ![]() RT2 could revolve around switching gravity, A bit like SMG, but not quite, You could have gravity switches which would act like motion paths, you chose the direction of gravity using 2 nodes, then you chose the gravity speed,(useful for making low grav levels!), you can set the gravity switch to the settings: inbound/outbound circle, inbound/outbound square/rectangle, and switch, (a bit like boulders), also includes some of the suggestions in the forum at the moment, | GeneralFirst post of the topicIdeas will be evaluated by I have 2 Suggestions: 1. New Background Colour: Black. With the stars white. That'll look very good with levels that uses space. 2. Import/Export Tool: Like the one in Jump Gear 2 (where there is the codes that you can copy and import into another level). Daily Suggestion Totals: Day 1: Abt 15 Suggestions. Day 2: Abt 15 Suggestions. (again) Day 3: Abt 25 Suggestions. Day 4: Abt 4 Suggestions. Day 5: Abt 1 Suggestion. Day 9: Abt 1 Suggestions. Day 13: Abt 1+ Suggestions. (may be more) Suggestion Totals: 62 ![]() ![]() ![]() ![]() ![]() New Game Suggestion Totals: 1 ![]() ![]() ![]() ![]() ![]() NOTE: MAXIMUM LIMIT OF NEW GAME SUGGESTIONS TOTALS IS 3. I AM NOT GOING TO BE SPAMMED WITH NEW GAME SUGGESTIONS (RELATED WITH RT) New Games: Yes To New Sequel = 5 No To New Sequel = 2 ![]() Ideas And Suggestions: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() everyone has been thinking of these. and the impossible glitch is NOT a good idea... :/ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Changeable in the editor. ![]() ![]() ![]() ![]() ![]() -Background layer: The layer in the background, does not affect RT normally. -Playable layer: The layer that RT exists on. All that is placed in this layer will affect RT in some way, shape or form. -Foreground layer: The layer in the foreground, does not affect RT normally. These layers can each be accessed witht he press of a 'change layer' button. ![]() ![]() ![]() ![]() Makes the level more realistic. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I Will Update When There Are New Suggestions (either on this topic or the game rolling turtle). Key ![]() ![]() ![]() ![]() ![]() |