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Topic, Rolling Turtle Game Ideas | ||||||
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You must register or log in to post a message.It could be used as an elevator substitute, pushing the turtle up to the room where he's supposed to go... :/ the wind can push the turle, or make it harder to move. The wind cannot pass through walls, and general physic rules apply. Also the wind generator can be turned on/ off by swiches, or inbound/ outbound radiusses. And now only I notice it's from teh kirby 64! @MARC, you're still shitting physics equations! maybe the sand can be a water variant in the water edit options... -_- But I don't get what you mean by nodes dissapearing... If your suggestion isn't in it then note that: - It can be done in the editor already; - Can be done with another suggestion; - I have not seen it. Also I had to edit some description to make them smaller or simplifying(like quicksand lines, you can hide a black line it it if you want the turtle to die if it sinks too much)) Please note if I explained somethings wrongly notify me and come up with a better (still small)description. I also ot rid of the scoreboards, a it only pushes people to contribute more ideas for nothing. -Unusefull. -Can be done in the editor as it is now. Also remember that if there are many different things, the game ca start to lag. | GeneralFirst post of the topicIdeas will be evaluated by I have 2 Suggestions: 1. New Background Colour: Black. With the stars white. That'll look very good with levels that uses space. 2. Import/Export Tool: Like the one in Jump Gear 2 (where there is the codes that you can copy and import into another level). Daily Suggestion Totals: Day 1: Abt 15 Suggestions. Day 2: Abt 15 Suggestions. (again) Day 3: Abt 25 Suggestions. Day 4: Abt 4 Suggestions. Day 5: Abt 1 Suggestion. Day 9: Abt 1 Suggestions. Day 13: Abt 1+ Suggestions. (may be more) Suggestion Totals: 62 = 0 = 0 = 0 = 0 = 62 New Game Suggestion Totals: 1 = 0 = 0 = 0 = 0 = 1 NOTE: MAXIMUM LIMIT OF NEW GAME SUGGESTIONS TOTALS IS 3. I AM NOT GOING TO BE SPAMMED WITH NEW GAME SUGGESTIONS (RELATED WITH RT) New Games: Yes To New Sequel = 5 No To New Sequel = 2 1. Rolling Turtle 2 Ideas And Suggestions: 1. New Background Colour. Black. With the stars white. That'll look very good with levels that uses space. 2. Import/Export Tool. Like the one in Jump Gear 2 (where there is the codes that you can copy and import into another level). 3. Anti-Stars. 4. Customisable Hue. 5. Wrench Selection Box. 6. Squared Switches. That would make some triggering more precize, like pushing crates. 7. Fake Lines. Lines that you can walk through. Safer than using the glitch of 'Ghost Lines'. 8. Invisible Lines. Eaiser than using the glitch of 'Invisible Lines' (in the editor the lines will be faint so you can see them). 9. Gravity changer. A setting in editor, drag an arrow across a small square area to effect direction and strength of gravity (similar to the wind direction changer in ML). 10. Gravity change areas. An item in editor that changes the gravity to the direction of the arrow (Arrow can be made visible/invisible in editor). Can be changed to circle/square in editor for easier usage. 11. Gravity wells. They pull towards the center rather than in one direction. Makes it easier to make a planet effect. (can be changed to circle/square) 12. Foreground lines. Background lines IN THE FRONT! >:D everyone has been thinking of these. and the impossible glitch is NOT a good idea... :/ 13. Physics Boxes. I got the idea from counter strike, they're boxes that are emulated according to gravity and are pushable, and if they weigh enough they can kill the turtle! They are wooden too so a fire line (acts like a death line for turtle) destroys it! You can make the physics boxes/orbs metal so they sink in water and dont burn! 14. Physics Orbs. you can make the physics boxes/orbs metal so they sink in water and dont burn! 15. Bounce item. Just an item where the turtle bounce at all lines (except BG and lethal) 16. Bounce line. Just like in HP but i dont think there need to be an Bounce+ line. I think it would be better if you can change the bounciness a bit like an breakline with the seconds (seconds = bounciness and break line = bounce line) if there would be an bounce item instead of this you need to collect mor bounce items to bounce higher (like the big items). 17. Invincible Item. (you can roll on lethal lines and go through hedgehogs and boulders). 18. Fire. You burn for anytime (you can choose the seconds the same with breakable lines) you can choose the size of the flame too. When the seconds/minutes are over you'll die. When you want get when you want that you dont burn anymore you must go in water. If the water is frozen the frozen water melts within seconds of 5. 19. Turtle clones. Hitting a clone powerup to make a clone of the turtle. You could switch between them by pressing Enter. Also, if one dies, the other one continues playing 20. Cogs. cogs can be used to make contraptions and are also physically emulated like the physics box(physbox) and physics orb(physorb), you can also create a gear box, a box with gear teeth, to make for example a door that slowly opens when a switch is activated! 21. Magnet lines. Aline that that can atract the turtle towards it, or repel the turtle away. You can set the power of the line. the higher posative, the redder it gets and a higher atraction. The higher negative, the bluer it gets, and the more it repels. With strong atraction, this could be used to walk upside down, side ways, or with strong repel it could be used to have anti gravity zones. 22. RT Powered JG2 Car. 23. Rectangle Inbound/Outbound Options. (You can edit the lengh and width) This would make complex path systems alot easier inside limited spaces. 24. Action buttons. So when you press X on the keyboard it activates a switch. Or the wasd pad moves a turtle clone. 25. Velocity Lines. Lines which gravity acts on and can be attached no non velocity lines or rope. So they can be pushed, moved, dropped and caught. 26. Gravity Switches. 27. Blackness. Some serious blacknees that blinds you, you can not see your turtle but you can see the level. 28. Breakable Line, Only Boulders Can Break. 29. Bee. It flys at any place (You can set in the editor the radius where the bee flys around) If the turtle go in the area of the bee it will try to sting you then you'll die. When you go out of the area the bees goes to his place. 30. Water Powered Contraptions. 31. Buttons. Its like a switch, just that its not invisible and on the way (it cannot float like a switch). To activate the button there must be enough weight on it. So it can be activate when the turtle and the turtle clone are on the button or when you are big (collected minimum 1 big item). 32. Square Finishes. The same like the normal Finish just an Square. 33. Colour Coded Finishes. You get Turtles in different colours (example: pink, green and gold). The Pink turtle need to go in the pink finish, the green in the green finish and so on. 34. Offline Finishes. To activate the finish you must touch a switch, just then you can finish the level. If you dont have touched the switch you just go through the goal and nothing happens. 35. Anti-Size Bonus When you are big and the time isnt over you can collect this item. You just can get 2 times smaller than the normal turtle. 36. Storm (Rain + Flash). Rain can delete fire and makes the normal and breakable way speedy (not the design to speedy). And flashes can kill the turtle. You can set in the editor the chance that the turtle get struck by the lightning. 37. Temperature. When the temperature is over 30 it can happens that anywhere comes fire. If the temperature is from 20-29 the turtle sweats and and goes automatically slower. If the temperature is from 10-19 nothing happens (its normal). If the temperature is from 0-9 the turtle gets almost frozen and move faster (because he is slippery). And if the temperature is under 0 the turtle gets sometime completely frozen and cant move. It can snows under 0 degrees too. If it gets 10 degrees or hotter after it has snowed the snow melts and theres a bit water on the ground, then the Turtle goes (swimming) slower because he is swimming. 38. Keys And Gates. Self-explanatory. 39. Health Bar. Have objects that only hurt you. 40. Glue Lines (Or Slow Lines). Its the same than in JG2. But i think it would be better that the lines arent so thick. Maybe the design can be an normal line with a bit glue on the line. 41. Bombs. Bombs can kill the Turtle and break some pieces of the way. In the editor you can set the radius of the bomb. You can set the countdown so the bomb explodes in the Editor too. The countdown starts when you can see the bomb in the display of the level. When the bomb explodes and you arent in the area of the bomb (the radius you have set in the editor) it comes a shock wave and you will slightly pushed away from it. 42. Turtle Jet Pack. Left/right to turn, space to use fuel. Fuel item for the jet pack. (or wasd to controll jet pack). 43. Electrical Orb. Pulses and kills turtle better than making lots of dead dots or hedgehogs and making them move in and out. 44. Double Jump Powerup. Lets you jump twice for a while (timer set like bubble). 45. Anti-Bubble. If the turtle collect that Power-down xD he cant jump for any time. The timer is the same like with an normal bubble. 46. Teleporter. Warping is a bit complicated for it. Why not just an teleporter item like in CDvZP. 47. Boulder Switch. Just boulders can activate this Switch. 48. Boulder Big Powerup. Its the same than for the turtle just that it works for Boulders. 49. Boulder Fast Powerup. Its the same than for the turtle just that it works for Boulders. 50. Square Turtle Powerup. If the turtle collects it he change from an round turtle to a square. And when it moves it rolls from side to side of the square. 51. Octagon/Hexagon Turtle Powerup. If the turtle collects it he change from a round turtle to an octagon/hexagon. And when it moves it rolls from side to side of the octagon/hexagon. 52. Bob Line. If the turtle goes right of the line the line rotate to the right. When he to the left the line rotate to the left. (AKA Velocity Line Hinged To BG) 53. Night And Day. The normal level BG is day and night can be very dark blue with stars and one moon. In the editor you can choose if it day and night. When its night the level looks a bit darker so you cant see all 100%. 54. Fire Lines. Reveals areas nearby while in darkness. 55. Flashlight. In the blackout mode where you can see nothing you can click on the 'ENTER' on the keyboard and you activate the flashlight. A certain radius around the mouse will light up. But you need a battery for the flashlight so you must collect batterys. In the editor you can set how long the batterys work. 56. Water Bottle Powerup. Water bottles can delete fire. You can pour it with 'SHIFT' on the keyboard. If the fire size is... say we 2 you just can make the fire smaller by one. If you pour it on the normal or break way its slippery. 57. Powerup Cancel Item. Cancels all powerups, like the one in HP. 58. Limes. Like stars but gives you ten extra points. 59. Click & Drag Square/Rectangle And Circle/Elipse Tool. Like the line tool. 60. Landscapes. Instead of the sky, and clouds new landscapes could be added. Mountains, Space, Hills, etc. Changeable in the editor. 61. Animation. You can have a white box and place it anywhere in the level. Select the edit tool and click the box, it can have different colors and different lines you can choose from and draw in the box and do it frame by frame. You can set the start and end points. 62. Platform Racing 2-Like Multiplayer. Where up to 5 people can race each other in the stages. 63. Filler. When you made a box (can be a circle, square etc.) you click the filler, click in the box, and its filled. 64. Filter. You can restrict certain things, like for example only allow the turtle through... (Probably useful if my physics items get used). 65. Layers. There are three Layers. -Background layer: The layer in the background, does not affect RT normally. -Playable layer: The layer that RT exists on. All that is placed in this layer will affect RT in some way, shape or form. -Foreground layer: The layer in the foreground, does not affect RT normally. These layers can each be accessed witht he press of a 'change layer' button. 66. Layer Change Powerup. If RT touches this powerup, he immediately changes to a different layer (changeable within editor). This is a one-time use only powerup, and RT will stay in the layer that he has been changed into until he gets another powerup or goes through a layer change portal. 67. Layer Change Portal. This is basically an infinite layer change powerup. it goes both ways (e.g. you can go from the player's layer to the BG layer to get something [e.g. a star] and back to the player's layer to scale a mountain). Anything can be pushed through a portal, even physics boxes. however, items that are attached to paths do not go through portals, and instead pass right by them. 68. Customizable Background. You get to play around with the background for the level, kinda like in Ringmania. 69. Sound Effects. Makes the level more realistic. 70. Infinite Powerups. Self explanatory. 71. Cursor-Environment interaction. some things can be dragged or clicked by the cursor(set in editor)... these lines act like their regular counterparts until clicked or dragged by the mouse... this can be useful if you want to hide a bridge in plain sight as part of a puzzle 72. Horizontal and vertical leveltransitions. Splits the lag between the two sides of the transition, so you can make the level as long as you want, still not making it laggy. 73. Quicksand(lines). If you stay to long on these lines you start to sink, jump fast to escape those!(can also be used to hide secretpasages) 74. Star atractor power up. It makes stars move towards the turtle when you get close to them. 75. Explode options. An option to chose an explosion on a certain place, it destroys all lines in the radius and shows an explosion. ou can then have options to modify the explosion, like what causes the explosion, how powerful it is, whether it kills the turtle or not, the colors, etc. 76. Respawn checkpoint.After touching this checkpoint, you will have a certain amount of time or amount of jumps (changed in editor) the turtle will automatically come back to the place where he touched the checkpoint... the number of times the turtle is sent back can be changed in editor (-1 for infinite) 77. Different coloured normal lines. This just allows you to have different colored normal lines to use as lava, water, etc. or just to add more pizzazz 78. Goo. This sticky substance is like an obstackle similar to the mud in JG2. 79. Ropes. Place ropes in levels to help the turtle. You can climb up or down them, or use them to swing across lava pits. 80. Generate random tree. Self-explanatory 81. Make this line move opinion to lines. No description disponible. 82. Pro-and-epilogue scenes.Self-explanantory 83. Level previeuw. In gameplay you can scroll the level without the turtle moving to explore(can be activated and deactivated) 85.Wind generators. Looks like a small blue ball that you can pass through. It generates a flow of wind, the closer you get the stronger it is. One side sucks air in the other blows air out. (The editor sets the wind speed/ power.) (can be made invisible in editor) I Will Update When There Are New Suggestions (either on this topic or the game rolling turtle). Key = Idea Fully Implemented = Idea Partially Implemented = Idea Being Implemted/Planning To Be Implemented = Bad Idea/Not Being Implemented = Idea Not Yet Implemented |
Sorry, couldn't resist. :P