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Topic, Rolling Turtle Game Ideas | ||||||
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You must register or log in to post a message.![]() ![]() Boulder switches. Switches that get activated by boulders instead of the turtle. Self-explanatory, I know The filling options could be edited to make the fill BG, normal, lethal, etc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Anyways, MY ideas now! >:D Layers: There are three Layers... -Background layer: The layer in the background, does not affect RT normally. -Playable layer: The layer that RT exists on. All that is placed in this layer will affect RT in some way, shape or form. -Foreground layer: The layer in the foreground, does not affect RT normally. These layers can each be accessed witht he press of a 'change layer' button. Having these layers allows for incredible decoration capabilities, and finally a foreground line capability. You are able to put anything in any layer, even powerups and stars. If the player's layer has been edited (e.g. a track made for RT), when you switch layers, a shadow will appear to as a guide to help you make your lines on there. Layer Change powerup: If RT touches this powerup, he immediately changes to a different layer (changeable within editor). This is a one-time use only powerup, and RT will stay in the layer that he has been changed into until he gets another powerup or goes through a layer change portal. Layer Change Portal: This is basically an infinite layer change powerup. it goes both ways (e.g. you can go from the player's layer to the BG layer to get something [e.g. a star] and back to the player's layer to scale a mountain). Anything can be pushed through a portal, even physics boxes. however, items that are attached to paths do not go through portals, and instead pass right by them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ How does THAT stomach? C:< ![]() filter: you can restrict certain things, like for example only allow the turtle through... [edit] probably useful if my physics items get used XD ![]() Filler: When you made a box (can be a circle, square etc.) you click the filler, click in the box, and its filled. That would be useful i think. [edit] Lines that you can only go by from below it. ![]() ![]() ![]() It's a bit annoying having to change them after every day. ![]() You can have a white box and place it anywhere in the level. Select the edit tool and click the box, it can have different colors and different lines you can choose from and draw in the box and do it frame by frame. You can set the start and end points. | GeneralFirst post of the topicIdeas will be evaluated by I have 2 Suggestions: 1. New Background Colour: Black. With the stars white. That'll look very good with levels that uses space. 2. Import/Export Tool: Like the one in Jump Gear 2 (where there is the codes that you can copy and import into another level). Daily Suggestion Totals: Day 1: Abt 15 Suggestions. Day 2: Abt 15 Suggestions. (again) Day 3: Abt 25 Suggestions. Day 4: Abt 4 Suggestions. Day 5: Abt 1 Suggestion. Day 9: Abt 1 Suggestions. Day 13: Abt 1+ Suggestions. (may be more) Suggestion Totals: 62 ![]() ![]() ![]() ![]() ![]() New Game Suggestion Totals: 1 ![]() ![]() ![]() ![]() ![]() NOTE: MAXIMUM LIMIT OF NEW GAME SUGGESTIONS TOTALS IS 3. I AM NOT GOING TO BE SPAMMED WITH NEW GAME SUGGESTIONS (RELATED WITH RT) New Games: Yes To New Sequel = 5 No To New Sequel = 2 ![]() Ideas And Suggestions: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() everyone has been thinking of these. and the impossible glitch is NOT a good idea... :/ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Changeable in the editor. ![]() ![]() ![]() ![]() ![]() -Background layer: The layer in the background, does not affect RT normally. -Playable layer: The layer that RT exists on. All that is placed in this layer will affect RT in some way, shape or form. -Foreground layer: The layer in the foreground, does not affect RT normally. These layers can each be accessed witht he press of a 'change layer' button. ![]() ![]() ![]() ![]() Makes the level more realistic. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I Will Update When There Are New Suggestions (either on this topic or the game rolling turtle). Key ![]() ![]() ![]() ![]() ![]() |
Draw on the turtle's back. :O