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Topic, Rolling Turtle Game Ideas | ||||||
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You must register or log in to post a message.dizzy turtle can make the turtle came to a hedgedogs.ball or dead lines when you fall in the mesh nets you'll caughed.hedgedog too can be trap in the nets. NEW IDEAS! metal things this metal things don't have any effects if you walk on them.metal things are very heavy to push.to push them you must find 5 big power-ups items. metal hedgedogs when you want to do a quick path and used a metal hedgedog.in test mode you get it that the metal hedgedog goes slow even you make a quick path. joe45,i liked that ideas because it would be more helpful because before i logged in,i want to make a rectangle conveyor i cannot select all of the dots. JP,evalute the ideas.oh,and before that,minimariner,update the post letters can be typed by the keyboard.letters came in many different colours but it takes FOREVER :_ not at all, you probabely just use the slow way. You can just make your path the lenght of the sanek, then use the splitter option, and it will automatically arange the snake for you. the you can change the path for it the veritable snake. healing points can heal you and when you touch hedgedog,you won't die. guards can make many trap such as cage,freezer and spike and can trap hedgedog and ball too invisible turtle can be used to pass trough hedgedog and ball sticky power-ups can disturb a path system like quick sand goo can be a hazard.the goo can block the game screen until you cannot see nothing.this goo will last for 5 second you can climb the rope to a higher platform.rope too can be moved,dropped and caughted tiny hedgedog wouldn't hurt you but if they are many,you'll die. different coloured normal lines can make the game more interesting grass came in different size.they would grow bigger if you water them.this can be useful to hide yourself and can disturb a path system.for example you want to make a hedgedog goes trough the big grass.when you test it you will be shocked because the hedgedog don't move at the grass.it's not because the path system doesn't work or the path is broken. oh and i forgot to tell trap can kill the hedgedog too @MARC, that could work... IDK if JP could code that. :/ ![]() PATH Highlighter It would be when you would have to highlight a lot of stuff for a PATH (like highlighting dots for snakes), you could use a tool that would be like the move tool. It would just highlight the stuff you want for your PATH, instead of selecting individually. Explode options Along with the other editor buttons, there could be a button that has a bomb on it... you can select one or more (like the move option) lines and/ or other things with this tool. A window with the options will pop up once you've clicked or grouped the object that you want to explode. You can then have options to modify the explosion, like what causes the explosion, how powerful it is, whether it kills the turtle or not, the colors, etc. this could be useful for effects that would use many paths (like a factory exploding, or a boss dying) to be done with less paths and cause pleasing effects with less lag. :/ ![]() ![]() ![]() yeah I know that glitch :3 ![]() ![]() ![]() ![]() ![]() New idea: GREEN LEAVES The have the same effect as the combination of blue and orange leaves (sorry the pic is kinda messy) ![]() ![]() LEVEL PREVIEW: It's like what you have in Moonlights when you can move the mouse on some levels to see the rest of the area. This could show you the level so you know what challenges lie ahead. You could also turn it on or off in the editor. -In editor: ![]() -In game: ![]() In my new RT I'm working on, I made words out of boulders, and it's really simple. Change the grid to 2 and the boulders radius to 1. that would just be epic overkill with bridges and buildings and stuff @SuperMario, it's not hard... just tedious. :/ ![]() ![]() | GeneralFirst post of the topicIdeas will be evaluated by I have 2 Suggestions: 1. New Background Colour: Black. With the stars white. That'll look very good with levels that uses space. 2. Import/Export Tool: Like the one in Jump Gear 2 (where there is the codes that you can copy and import into another level). Daily Suggestion Totals: Day 1: Abt 15 Suggestions. Day 2: Abt 15 Suggestions. (again) Day 3: Abt 25 Suggestions. Day 4: Abt 4 Suggestions. Day 5: Abt 1 Suggestion. Day 9: Abt 1 Suggestions. Day 13: Abt 1+ Suggestions. (may be more) Suggestion Totals: 62 ![]() ![]() ![]() ![]() ![]() New Game Suggestion Totals: 1 ![]() ![]() ![]() ![]() ![]() NOTE: MAXIMUM LIMIT OF NEW GAME SUGGESTIONS TOTALS IS 3. I AM NOT GOING TO BE SPAMMED WITH NEW GAME SUGGESTIONS (RELATED WITH RT) New Games: Yes To New Sequel = 5 No To New Sequel = 2 ![]() Ideas And Suggestions: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() everyone has been thinking of these. and the impossible glitch is NOT a good idea... :/ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Changeable in the editor. ![]() ![]() ![]() ![]() ![]() -Background layer: The layer in the background, does not affect RT normally. -Playable layer: The layer that RT exists on. All that is placed in this layer will affect RT in some way, shape or form. -Foreground layer: The layer in the foreground, does not affect RT normally. These layers can each be accessed witht he press of a 'change layer' button. ![]() ![]() ![]() ![]() Makes the level more realistic. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I Will Update When There Are New Suggestions (either on this topic or the game rolling turtle). Key ![]() ![]() ![]() ![]() ![]() |
IF you put many boulders on the screen it start's to lag, that's because all used slots for it, it takes much space in the scripting.
So keep the game simple and keep in mind everything realistic can make the game lag etc.
metal things can be made with easy path options.
And who would like an hedgehog to go slow on a qucik path anyway ? Just put a normal one on a slow path, geez...
Mysky, please think after you have found an idea.
"Can't it be done in the editor as it is now?"
"Is it usefull?"
"has it been suggested before?"
Don't just think of an idea then write it on without thinking.