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Topic, Rolling Turtle Game Ideas | ||||||
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You must register or log in to post a message.![]() ![]() ![]() You know, I have thought of something like that. Boulders that only kill you when you're smaller than them. @allyally Gosh, why aren't teleports implemented? They'd be so helpful! ![]() The tool would be some sort of door, which you could place in the level, when you go into the door you go into a sort of 'parallel' level, which could be like the next scene of the level, or just a room. Switches in these rooms could affect things outside the room, (so main level: ________/\______/\_____| |_______/\ ----------------------------------Door When you go into the door you come out somewhere completely different,) this giant turtle will crush anything on it's way included a hedgedog and small walls but it will still die if there are long dead lines and many hedgehog ![]() ![]() detect switch,especially when you confused to find a hidden switch.can be only used once in some level.set zero for nothing. ![]() Memory switches Switches that are triggered only once, even if you leave the level and come back. This would work well for levels where you can "save" or unlock things. :/ Multiple Editing Edit two or more levels at once! Inter-switches Switches that activate something in another level, they stay pushed so that you can find it in the other level. :/ ![]() You have to touch all goals at the same time. This would pose a problem without the other goals as well... :/ But you could rig the others up to paths that go to the meeting point for all goals... :/ ![]() to win,when there was two or more flags,you must touch all of them.when there was(say like 2 flags)when you touch only one flag instead of there are two flags on the level nothing happens. shield use this power-ups to protect the turtle.when the turtle walk trough the hedgedog he won't die. Though, I have horrible trouble trying to find the perfect dark purple in that sea of crap I don't want... :/ Jp would just have to make a semi-transparent design of stars that lays on top of the bg. that way theres always visable stars on every color. ![]() | GeneralFirst post of the topicIdeas will be evaluated by I have 2 Suggestions: 1. New Background Colour: Black. With the stars white. That'll look very good with levels that uses space. 2. Import/Export Tool: Like the one in Jump Gear 2 (where there is the codes that you can copy and import into another level). Daily Suggestion Totals: Day 1: Abt 15 Suggestions. Day 2: Abt 15 Suggestions. (again) Day 3: Abt 25 Suggestions. Day 4: Abt 4 Suggestions. Day 5: Abt 1 Suggestion. Day 9: Abt 1 Suggestions. Day 13: Abt 1+ Suggestions. (may be more) Suggestion Totals: 62 ![]() ![]() ![]() ![]() ![]() New Game Suggestion Totals: 1 ![]() ![]() ![]() ![]() ![]() NOTE: MAXIMUM LIMIT OF NEW GAME SUGGESTIONS TOTALS IS 3. I AM NOT GOING TO BE SPAMMED WITH NEW GAME SUGGESTIONS (RELATED WITH RT) New Games: Yes To New Sequel = 5 No To New Sequel = 2 ![]() Ideas And Suggestions: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() everyone has been thinking of these. and the impossible glitch is NOT a good idea... :/ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Changeable in the editor. ![]() ![]() ![]() ![]() ![]() -Background layer: The layer in the background, does not affect RT normally. -Playable layer: The layer that RT exists on. All that is placed in this layer will affect RT in some way, shape or form. -Foreground layer: The layer in the foreground, does not affect RT normally. These layers can each be accessed witht he press of a 'change layer' button. ![]() ![]() ![]() ![]() Makes the level more realistic. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I Will Update When There Are New Suggestions (either on this topic or the game rolling turtle). Key ![]() ![]() ![]() ![]() ![]() |