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Topic, Rolling Turtle Game Ideas | ||||||
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You must register or log in to post a message.if boulders weren't in RT they would be unrelated ^^ ![]() Depending what you mean by 'forum' ![]() when the turtle touch this power-ups he will turn from a normal turtle to an archer chain turtle.use mouse too aim and shoot a hedgedog.it can be make platforms to reach to a higher platforms(actually i got this ideas from dirk valentine(Nitrome games) ![]() Break line: 20% Normal Line: 20% Speed line: 20% Lethal line: 20% Background: 20% you can only make 100% out of the sum of all numbers, that's to avoid crap happening. :/ so, with the lock, it would be: Break line: 100% Normal Line: 0% Speed line: 0% and so on... :/ ![]() Break line: 100% Normal Line: 100% Speed line: 100% Lethal line: 100% Background: 100% ![]() For example, this line will ALWAYSchange from speed to lethal The weighing method seems obscene to me for some reason... I like it when I can see something out of 100. :/ well, random lines, rather than % use a weighting method, its like a probability: break line: 4 normal line: 15 (total is 19) break line: 4/19 chance normal line: 15/19 chance(just over 75%) Idea, though this is a longshot... :/ EXP The turtle gains EXP by getting through levels... when you have certain amounts of EXP, you can use more things in editor(e.g impossible glitch lines). :/ Moar ideas... :/ Random lines these lines change into a different line upon touching a switch, getting inbound, past a set point or dying (set in editor). This way you could make a normal line that suddenly turns into a break line when the turtle goes to a certain point, causing the turtle to plummet to his death. Percentages of what type of line can also be set in editor (e.g. normal line: 75%, speed line: 5%, break line: 0%, lethal line: 5%, background: 0%)... :/ Speed curse- the speed of gameplay is increased by double. (too fast to handle!) ![]() ![]() ![]() | GeneralFirst post of the topicIdeas will be evaluated by I have 2 Suggestions: 1. New Background Colour: Black. With the stars white. That'll look very good with levels that uses space. 2. Import/Export Tool: Like the one in Jump Gear 2 (where there is the codes that you can copy and import into another level). Daily Suggestion Totals: Day 1: Abt 15 Suggestions. Day 2: Abt 15 Suggestions. (again) Day 3: Abt 25 Suggestions. Day 4: Abt 4 Suggestions. Day 5: Abt 1 Suggestion. Day 9: Abt 1 Suggestions. Day 13: Abt 1+ Suggestions. (may be more) Suggestion Totals: 62 ![]() ![]() ![]() ![]() ![]() New Game Suggestion Totals: 1 ![]() ![]() ![]() ![]() ![]() NOTE: MAXIMUM LIMIT OF NEW GAME SUGGESTIONS TOTALS IS 3. I AM NOT GOING TO BE SPAMMED WITH NEW GAME SUGGESTIONS (RELATED WITH RT) New Games: Yes To New Sequel = 5 No To New Sequel = 2 ![]() Ideas And Suggestions: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() everyone has been thinking of these. and the impossible glitch is NOT a good idea... :/ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Changeable in the editor. ![]() ![]() ![]() ![]() ![]() -Background layer: The layer in the background, does not affect RT normally. -Playable layer: The layer that RT exists on. All that is placed in this layer will affect RT in some way, shape or form. -Foreground layer: The layer in the foreground, does not affect RT normally. These layers can each be accessed witht he press of a 'change layer' button. ![]() ![]() ![]() ![]() Makes the level more realistic. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I Will Update When There Are New Suggestions (either on this topic or the game rolling turtle). Key ![]() ![]() ![]() ![]() ![]() |