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Topic, Rolling Turtle Game Ideas

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Ahroo 13 years ago
  If you go in erratic directions fast enough, the motion blur mixes them together... :/
Magic_X 13 years ago
  So do you somehow mix the two colors together? :/

(Oh, plus I have seen your part in the Game 2 xD)
Ahroo 13 years ago
  Orange can be made with red and yellow... You'll understand when you see my part in The Game 2. >:3
Magic_X 13 years ago
  I think we need some new BG colors, such as orange and brown.
Hexicube 13 years ago
  what we need is some specialist software...i'm going to make something special :3
[edit] idk why I said that XD
Ahroo 13 years ago
  It's selectable by the editor to set the mood of the level... ._.
gamelover101 13 years ago
  but make it selectable by the player, not the lvl
Ahroo 13 years ago
  @gl101, That's what I was saying... ._.'

@Elizea, oh, right. :_
gamelover101 13 years ago
  Maybe just different gameplay music trakcs?
Elizea 13 years ago
  No one has said it because it would take way too much memory.
Ahroo 13 years ago
  Idea, I wonder why no one thought of this yet... :/

Extra soundtracks

Extra music for RT, can be changed in editor, and also be set to start/stop when RT passes a line.
gamelover101 13 years ago
  But it doens't say! And it doesn't have 84
Treazer 13 years ago
  Demonicyoshi.........
gamelover101 13 years ago
  I've just noticed, who suggested suggestion 85?
Ahroo 13 years ago
  MARC has a point... :/
Hexicube 13 years ago
  no, you wouldn't do it like that :_
a volume of water acts as one object...
gameinsky 13 years ago
  I bet water is really heavy, each waterparticule would need a collision and gravity system as RT itself...
Hexicube 13 years ago
  what about having water, but with a variety of choosable substances?
like: water, sand, quicksand, custard(it's NOT the same as quicksand), oil, etc.
gameinsky 13 years ago
  that's what I mean, you can already make most of them, ut I did like the quicksand. ( changed it and put it under quicksand lines in the suggestions)
Hexicube 13 years ago
  GIS there have been aeroplane levels so it can fit :P
but that's not the point, GIS yes it shouldn't be included but that's the wrong reason, the reason actually is that it can already be done...
gamelover101 13 years ago
  He really doesn't get that it doesn't fit with the games. It may be creative, but it's not good enough.
Not yet satisfactory Sorry...
Ahroo 13 years ago
  Don't crush n00bs' dreams, they're just as fantastical as those of a 3-year-old. :p

we can have our own opinions, just have tact. :/
gamelover101 13 years ago
  gameinsky is right, your ideas aren't satisfactory
Hexicube 13 years ago
  lol...I think i'm more likely considering what i've suggested :P
gameinsky 13 years ago
  Myskyshould learn to hink before asking things...
After a while he'll start to suggest putting elephants, running people, houses that move away when you hit them and a guy who says aybabtu...
Hexicube 13 years ago
  lol...you can do that with paths very easily...except boulders when activated teleport to their starting point :_
myskybluecap 13 years ago
  aeroplane

there are good and bad aeroplane

good aeroplane will drop power ups.

bad aeroplane will drop dynamite and ball
gamelover101 13 years ago
  [sarcasm]Anymore suggestions for RT? :P[/sarcasm]
Ahroo 13 years ago
  Clicky!

Something like #1 in the countdown?

SPOILER
Hexicube 13 years ago
  what we need is something so awesome it becomes better than 'Halo: Reach'!
what we need is raw awesomeness
what we need is...um...damn now it sounds stupid :_

General

First post of the topic

minimariner 14 years ago
  Here you can post suggestions for Rolling Turtle. (e.g. new features).

Ideas will be evaluated by jp.

I have 2 Suggestions:

1. New Background Colour:
Black. With the stars white. That'll look very good with levels that uses space.

2. Import/Export Tool:
Like the one in Jump Gear 2 (where there is the codes that you can copy and import into another level).

Daily Suggestion Totals:
Day 1: Abt 15 Suggestions.
Day 2: Abt 15 Suggestions. (again)
Day 3: Abt 25 Suggestions.
Day 4: Abt 4 Suggestions.
Day 5: Abt 1 Suggestion.
Day 9: Abt 1 Suggestions.
Day 13: Abt 1+ Suggestions. (may be more)


Suggestion Totals: 62
Fully Implemented = 0
Partially Implemented = 0
Being Implemented/Planning To Be Implemted = 0
Bad Idea/Not Being Implemented = 0
Not Yet Implemented = 62

New Game Suggestion Totals: 1
Fully Implemented = 0
Partially Implemented = 0
Being Implemented/Planning To Be Implemted = 0
Bad Idea/Not Being Implemented = 0
Not Yet Implemented = 1

NOTE: MAXIMUM LIMIT OF NEW GAME SUGGESTIONS TOTALS IS 3. I AM NOT GOING TO BE SPAMMED WITH NEW GAME SUGGESTIONS (RELATED WITH RT)

New Games:
Yes To New Sequel = 5
No To New Sequel = 2
Not Yet Implemented 1. Rolling Turtle 2

Ideas And Suggestions:
Idea Not Yet Implemted 1. New Background Colour. Black. With the stars white. That'll look very good with levels that uses space. minimariner
Idea Not Yet Implemted 2. Import/Export Tool. Like the one in Jump Gear 2 (where there is the codes that you can copy and import into another level). minimariner
Idea Not Yet Implemted 3. Anti-Stars. gamelover101
Idea Not Yet Implented 4. Customisable Hue. gamelover101
Idea Not Yet Implemted 5. Wrench Selection Box. Sillius
Idea Not Yet Implemted 6. Squared Switches. That would make some triggering more precize, like pushing crates. gameinsky
Idea Not Yet Implemted 7. Fake Lines. Lines that you can walk through. Safer than using the glitch of 'Ghost Lines'. minimariner
Idea Not Yet Implemted 8. Invisible Lines. Eaiser than using the glitch of 'Invisible Lines' (in the editor the lines will be faint so you can see them). minimariner
Idea Not Yet Implemted 9. Gravity changer. A setting in editor, drag an arrow across a small square area to effect direction and strength of gravity (similar to the wind direction changer in ML). Ahroo
Not Yet Implemted 10. Gravity change areas. An item in editor that changes the gravity to the direction of the arrow (Arrow can be made visible/invisible in editor). Can be changed to circle/square in editor for easier usage. Ahroo
Not Yet Implemted 11. Gravity wells. They pull towards the center rather than in one direction. Makes it easier to make a planet effect. (can be changed to circle/square) Ahroo
Idea Not Yet Implemted 12. Foreground lines. Background lines IN THE FRONT! >:D
everyone has been thinking of these. and the impossible glitch is NOT a good idea... :/ Ahroo
Not Yet Implemted 13. Physics Boxes. I got the idea from counter strike, they're boxes that are emulated according to gravity and are pushable, and if they weigh enough they can kill the turtle! They are wooden too so a fire line (acts like a death line for turtle) destroys it! You can make the physics boxes/orbs metal so they sink in water and dont burn! Hexicube
Not Yet Implemted 14. Physics Orbs. you can make the physics boxes/orbs metal so they sink in water and dont burn! Hexicube
Not Yet Implemted 15. Bounce item. Just an item where the turtle bounce at all lines (except BG and lethal) Treazer
Not Yet Implemted 16. Bounce line. Just like in HP but i dont think there need to be an Bounce+ line. I think it would be better if you can change the bounciness a bit like an breakline with the seconds (seconds = bounciness and break line = bounce line) if there would be an bounce item instead of this you need to collect mor bounce items to bounce higher (like the big items). Treazer
Not Yet Implemted 17. Invincible Item. (you can roll on lethal lines and go through hedgehogs and boulders). Treazer
Not Yet Implemted 18. Fire. You burn for anytime (you can choose the seconds the same with breakable lines) you can choose the size of the flame too. When the seconds/minutes are over you'll die. When you want get when you want that you dont burn anymore you must go in water. If the water is frozen the frozen water melts within seconds of 5. Treazer
Not Yet Implemented 19. Turtle clones. Hitting a clone powerup to make a clone of the turtle. You could switch between them by pressing Enter. Also, if one dies, the other one continues playing Ahroo
Not Yet Implemented 20. Cogs. cogs can be used to make contraptions and are also physically emulated like the physics box(physbox) and physics orb(physorb), you can also create a gear box, a box with gear teeth, to make for example a door that slowly opens when a switch is activated! Hexicube
Not Yet Implemented 21. Magnet lines. Aline that that can atract the turtle towards it, or repel the turtle away. You can set the power of the line. the higher posative, the redder it gets and a higher atraction. The higher negative, the bluer it gets, and the more it repels. With strong atraction, this could be used to walk upside down, side ways, or with strong repel it could be used to have anti gravity zones. demonicyoshi
Not Yet Implemented 22. RT Powered JG2 Car. Hexicube
Not Yet Implemented 23. Rectangle Inbound/Outbound Options. (You can edit the lengh and width) This would make complex path systems alot easier inside limited spaces. demonicyoshi
Not Yet Implemented 24. Action buttons. So when you press X on the keyboard it activates a switch. Or the wasd pad moves a turtle clone. allyally
Not Yet Implemented 25. Velocity Lines. Lines which gravity acts on and can be attached no non velocity lines or rope. So they can be pushed, moved, dropped and caught. allyally
Not Yet Implemented 26. Gravity Switches. gameinsky
Not Yet Implemented 27. Blackness. Some serious blacknees that blinds you, you can not see your turtle but you can see the level. gameinsky
Not Yet Implemented 28. Breakable Line, Only Boulders Can Break. Hexicube
Not Yet Implemented 29. Bee. It flys at any place (You can set in the editor the radius where the bee flys around) If the turtle go in the area of the bee it will try to sting you then you'll die. When you go out of the area the bees goes to his place. Treazer
Not Yet Implemented 30. Water Powered Contraptions. Hexicube
Not Yet Implemented 31. Buttons. Its like a switch, just that its not invisible and on the way (it cannot float like a switch). To activate the button there must be enough weight on it. So it can be activate when the turtle and the turtle clone are on the button or when you are big (collected minimum 1 big item). Treazer
Not Yet Implemented 32. Square Finishes. The same like the normal Finish just an Square. Hexicube
Not Yet Implemented 33. Colour Coded Finishes. You get Turtles in different colours (example: pink, green and gold). The Pink turtle need to go in the pink finish, the green in the green finish and so on. Hexicube
Not Yet Implemented 34. Offline Finishes. To activate the finish you must touch a switch, just then you can finish the level. If you dont have touched the switch you just go through the goal and nothing happens. Hexicube
Not Yet Implemented 35. Anti-Size Bonus When you are big and the time isnt over you can collect this item. You just can get 2 times smaller than the normal turtle. Treazer
Not Yet Implemented 36. Storm (Rain + Flash). Rain can delete fire and makes the normal and breakable way speedy (not the design to speedy). And flashes can kill the turtle. You can set in the editor the chance that the turtle get struck by the lightning. Treazer
Not Yet Implemented 37. Temperature. When the temperature is over 30 it can happens that anywhere comes fire. If the temperature is from 20-29 the turtle sweats and and goes automatically slower. If the temperature is from 10-19 nothing happens (its normal). If the temperature is from 0-9 the turtle gets almost frozen and move faster (because he is slippery). And if the temperature is under 0 the turtle gets sometime completely frozen and cant move. It can snows under 0 degrees too. If it gets 10 degrees or hotter after it has snowed the snow melts and theres a bit water on the ground, then the Turtle goes (swimming) slower because he is swimming. Treazer
Not Yet Implemented 38. Keys And Gates. Self-explanatory. gameinsky
Not Yet Implemented 39. Health Bar. Have objects that only hurt you. Hexicube
Not Yet Implemented 40. Glue Lines (Or Slow Lines). Its the same than in JG2. But i think it would be better that the lines arent so thick. Maybe the design can be an normal line with a bit glue on the line. Treazer
Not Yet Implemented 41. Bombs. Bombs can kill the Turtle and break some pieces of the way. In the editor you can set the radius of the bomb. You can set the countdown so the bomb explodes in the Editor too. The countdown starts when you can see the bomb in the display of the level. When the bomb explodes and you arent in the area of the bomb (the radius you have set in the editor) it comes a shock wave and you will slightly pushed away from it. Treazer
Not Yet Implemented 42. Turtle Jet Pack. Left/right to turn, space to use fuel. Fuel item for the jet pack. (or wasd to controll jet pack). Hexicube
Not Yet Implemented 43. Electrical Orb. Pulses and kills turtle better than making lots of dead dots or hedgehogs and making them move in and out. azz
Not Yet Implemented 44. Double Jump Powerup. Lets you jump twice for a while (timer set like bubble). murtaza64
Not Yet Implemented 45. Anti-Bubble. If the turtle collect that Power-down xD he cant jump for any time. The timer is the same like with an normal bubble. Treazer
Not Yet Implemented 46. Teleporter. Warping is a bit complicated for it. Why not just an teleporter item like in CDvZP. Treazer
Not Yet Implemented 47. Boulder Switch. Just boulders can activate this Switch. Treazer
Not Yet Implemented 48. Boulder Big Powerup. Its the same than for the turtle just that it works for Boulders. Treazer
Not Yet Implemented 49. Boulder Fast Powerup. Its the same than for the turtle just that it works for Boulders. Treazer
Not Yet Implemented 50. Square Turtle Powerup. If the turtle collects it he change from an round turtle to a square. And when it moves it rolls from side to side of the square. Treazer
Not Yet Implemented 51. Octagon/Hexagon Turtle Powerup. If the turtle collects it he change from a round turtle to an octagon/hexagon. And when it moves it rolls from side to side of the octagon/hexagon. Hexicube
Not Yet Implemented 52. Bob Line. If the turtle goes right of the line the line rotate to the right. When he to the left the line rotate to the left. (AKA Velocity Line Hinged To BG) Treazer
Not Yet Implemented 53. Night And Day. The normal level BG is day and night can be very dark blue with stars and one moon. In the editor you can choose if it day and night. When its night the level looks a bit darker so you cant see all 100%. Treazer
Not Yet Implemented 54. Fire Lines. Reveals areas nearby while in darkness. Hexicube
Not Yet Implemented 55. Flashlight. In the blackout mode where you can see nothing you can click on the 'ENTER' on the keyboard and you activate the flashlight. A certain radius around the mouse will light up. But you need a battery for the flashlight so you must collect batterys. In the editor you can set how long the batterys work. Treazer
Not Yet Implemented 56. Water Bottle Powerup. Water bottles can delete fire. You can pour it with 'SHIFT' on the keyboard. If the fire size is... say we 2 you just can make the fire smaller by one. If you pour it on the normal or break way its slippery. Treazer
Not Yet Implemented 57. Powerup Cancel Item. Cancels all powerups, like the one in HP. gamelover101
Not Yet Implemented 58. Limes. Like stars but gives you ten extra points. azz
Not Yet Implemented 59. Click & Drag Square/Rectangle And Circle/Elipse Tool. Like the line tool. allyally
Not Yet Implemented 60. Landscapes. Instead of the sky, and clouds new landscapes could be added. Mountains, Space, Hills, etc.
Changeable in the editor. lololol
Not Yet Implemented 61. Animation. You can have a white box and place it anywhere in the level. Select the edit tool and click the box, it can have different colors and different lines you can choose from and draw in the box and do it frame by frame. You can set the start and end points. joe45
Not Yet Implemented 62. Platform Racing 2-Like Multiplayer. Where up to 5 people can race each other in the stages. MarioIsFireball10
Not Yet Implemented 63. Filler. When you made a box (can be a circle, square etc.) you click the filler, click in the box, and its filled. Treazer
Not Yet Implemented 64. Filter. You can restrict certain things, like for example only allow the turtle through... (Probably useful if my physics items get used). Hexicube
Not Yet Implemented 65. Layers. There are three Layers.

-Background layer: The layer in the background, does not affect RT normally.

-Playable layer: The layer that RT exists on. All that is placed in this layer will affect RT in some way, shape or form.

-Foreground layer: The layer in the foreground, does not affect RT normally.

These layers can each be accessed witht he press of a 'change layer' button. Ahroo
Not Yet Implemented 66. Layer Change Powerup. If RT touches this powerup, he immediately changes to a different layer (changeable within editor). This is a one-time use only powerup, and RT will stay in the layer that he has been changed into until he gets another powerup or goes through a layer change portal. Ahroo
Not Yet Implemented 67. Layer Change Portal. This is basically an infinite layer change powerup. it goes both ways (e.g. you can go from the player's layer to the BG layer to get something [e.g. a star] and back to the player's layer to scale a mountain). Anything can be pushed through a portal, even physics boxes. however, items that are attached to paths do not go through portals, and instead pass right by them. Ahroo
Not Yet Implemented 68. Customizable Background. You get to play around with the background for the level, kinda like in Ringmania. gamelover101
Not Yet Implemented 69. Sound Effects.
Makes the level more realistic. demonicyoshi
Not Yet Implemented 70. Infinite Powerups. Self explanatory. gamelover101
Not Yet Implemented 71. Cursor-Environment interaction. some things can be dragged or clicked by the cursor(set in editor)... these lines act like their regular counterparts until clicked or dragged by the mouse... this can be useful if you want to hide a bridge in plain sight as part of a puzzle Ahroo
Not Yet Implemented 72. Horizontal and vertical leveltransitions. Splits the lag between the two sides of the transition, so you can make the level as long as you want, still not making it laggy. gameinsky
Not Yet Implemented 73. Quicksand(lines). If you stay to long on these lines you start to sink, jump fast to escape those!(can also be used to hide secretpasages) myskybluecap rebalanced by gameinsky
Not Yet Implemented 74. Star atractor power up. It makes stars move towards the turtle when you get close to them. demonicyoshi
Not Yet Implemented 75. Explode options. An option to chose an explosion on a certain place, it destroys all lines in the radius and shows an explosion. ou can then have options to modify the explosion, like what causes the explosion, how powerful it is, whether it kills the turtle or not, the colors, etc. Ahroo
Not Yet Implemented 76. Respawn checkpoint.After touching this checkpoint, you will have a certain amount of time or amount of jumps (changed in editor) the turtle will automatically come back to the place where he touched the checkpoint... the number of times the turtle is sent back can be changed in editor (-1 for infinite) Ahroo
Not Yet Implemented 77. Different coloured normal lines. This just allows you to have different colored normal lines to use as lava, water, etc. or just to add more pizzazz Daft_Punk
Not Yet Implemented 78. Goo. This sticky substance is like an obstackle similar to the mud in JG2. Daft_Punk
Not Yet Implemented 79. Ropes. Place ropes in levels to help the turtle. You can climb up or down them, or use them to swing across lava pits. Daft_Punk
Not Yet Implemented 80. Generate random tree. Self-explanatory Elizea
Not Yet Implemented 81. Make this line move opinion to lines. No description disponible. Elizea
Not Yet Implemented 82. Pro-and-epilogue scenes.Self-explanantory Elizea
Not Yet Implemented 83. Level previeuw. In gameplay you can scroll the level without the turtle moving to explore(can be activated and deactivated) Magic_X
Not Yet Implemented85.Wind generators. Looks like a small blue ball that you can pass through. It generates a flow of wind, the closer you get the stronger it is. One side sucks air in the other blows air out. (The editor sets the wind speed/ power.) (can be made invisible in editor)


I Will Update When There Are New Suggestions (either on this topic or the game rolling turtle).

Key
Idea Implemted = Idea Fully Implemented
Idea Partially Implemted = Idea Partially Implemented
Idea Being Implemted/Planning To Be Implemted = Idea Being Implemted/Planning To Be Implemented
Bad Idea/Not Being Implemented = Bad Idea/Not Being Implemented
Idea Not Yet Implemted = Idea Not Yet Implemented

Rolling Turtle
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