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Topic, Puzzle It : Tile Suggestions | ||||||
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You must register or log in to post a message.Like grey blocks, but they'll break and disappear when anything 5 blocks or more away hit them. And for the number, you're right, but I'll need a bordered number, so that you can see the number clearly on all blocks. But I can fix that. Number probably take up 5 or 10 pixels high. and blocks are 24 so that's no problem. I suggest naming ice into rising walls or something, so the wall rises up to become a wall. I think sequence mode is a bit too much. I think moving bomb is a bit useless: one move and it explodes. I think keity meant something else with oneway force fields, a bit like the wind, but with force field. So this can achieved to put a forcefield on top of a wind tile. So this will be useless, but you can still make it if wind blocks get implemented. Don't scrap them out the list, but just put some red text "will not be implemented" or something like that. Rename Almost broken wall to cracked wall or something, cracked is less worse than broken. I also made graphics for Cracked Walls. And a rainbow block? You can match every colour block with them. Or Ice? When a block moves over it, it turns to a wall (like in P4M). I'm going to add all ideas now. edit: I'll continue with IE^^ edit2: added some other ideas by me and done the list. Blocks that are normal if a block of the same color hits it. (note, the block doesn't match with the Hostile Block) but if it is a different color I have 2 possible ideas, A. It explodes (Basically Colored bombs,) B. It acts like a Smart wall and stalks the target. (And maybe for a twist, they AREN'T effected by force fields) Bomb that you can move, it explodes like a normal bomb. Simon, tell me if you like the ideas, if you like them, I'll put them into the list, or should I put all suggestions in the list? When wall blocks are matched, they turn into walls. | GeneralFirst post of the topic06/23/12 - implemented Grey Forcefields 06/23/12 - implemented Sticky Tiles 07/16/12 - implemented Combination Blocks 07/16/12 - implemented Cracked Walls 08/03/12 - implemented Colour Changers 08/04/12 - implemented Dual Colour Blocks 08/08/12 - implemented Movement Restrictors 09/02/13 - implemented Rising Walls 09/02/13 - implemented a new design Timebomb by kiethy342: Four blocks at the same time need to hit the bomb and then it explodes like a normal bomb. Rainbow Block by Treazer: You can match them with all colours. Glass by Treazer: Like grey blocks, but they'll break when they hit anything 5 blocks or more away. They'll break too when blocks hit them 5 blocks or more away. When a glass tile hits a glass tile they won't break, don't matter how far away. Unmounted Walls by Treazer: They are like walls, but they can be destroyed with bombs. Combo-adder by Alanliu12121: Adds +1 combination when a block slides over it, 9+1 won't change. Wireless blocks by Treazer: Blocks are connected to each other, even if they don't touch each other. If one of the connected blocks break, the rest will break too. Reinforcement by azz: Things you can attach on bombs or cracked/broken walls so they won't be able to detonate/break from a certain side. Stackable movement restrictions by chase28: You'll be able to stack them so there are multiple ways to go through. Shape Changer by ThisIsMyUsername: If a block slides through it, it will change its shape from normal to icy and vice versa. Shape Forcefield by ThisIsMyUsername: A forcefield for the shape of a block (normal, icy). |