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Topic, Puzzle It : Tile Suggestions | ||||||
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You must register or log in to post a message.Anyway, who said that holes didn't exactly work? The problem was the graphical part, how can you see a hole when a block is over it? Holes: Blocks can fall into them, causing you to fail the stage. a forcefield that limits 2 colours at the time. Blocks of the same color of the limitation field aren't allowed to touch it. If a block goes over, it turns into the colour of the block that went over. (Like the rising wall.) Shape Changer by ThisIsMyUsername: If a block slides through it, it will change its shape from normal to icy and vice versa. Shape Forcefield by ThisIsMyUsername: A forcefield for the shape of a block (normal, icy). Loulou, omr (maybe someone else) complained about greys not being real dummies. Simon said that he'll maybe add normal dummies. It can destroy blocks, but the difference between bomb is that it can't be chained and it will only destroy one block every time, it can't destroy the blocks around it, unless you drag them in to lava. Shape Changer : Change a block's shape between circle and square. Shape Identifier: Only circle or square can through it. it's quite different but also a little bit similar to pi. it could give some ispirations for the implantements. and it's anyway fun to play imo. Two way thing, I don't think it's that bad actually, you could stack movement restrictions. Two Way Corner junctions: can go though two ways Timebomb: Explodes after a certain amount of moves. Graphic suggestion: A normal bomb with metal walls on the sides. I have several variants for this tile. 1) If a block hits it, it will fall down until it hits a wall, another block, a forcefield etc. It doesn't matter from which direction the block came. 2) You give the block in the editor 1-9 moves gravity (like combination). Infinite gravity also exists. 3) Same like 1), but the block will permanently be affected by gravity. Wireless blocks: Blocks are conneted to each other, even if they don't touch each other. If one of the connected blocks break, the rest will break too. | GeneralFirst post of the topic06/23/12 - implemented Grey Forcefields 06/23/12 - implemented Sticky Tiles 07/16/12 - implemented Combination Blocks 07/16/12 - implemented Cracked Walls 08/03/12 - implemented Colour Changers 08/04/12 - implemented Dual Colour Blocks 08/08/12 - implemented Movement Restrictors 09/02/13 - implemented Rising Walls 09/02/13 - implemented a new design Timebomb by kiethy342: Four blocks at the same time need to hit the bomb and then it explodes like a normal bomb. Rainbow Block by Treazer: You can match them with all colours. Glass by Treazer: Like grey blocks, but they'll break when they hit anything 5 blocks or more away. They'll break too when blocks hit them 5 blocks or more away. When a glass tile hits a glass tile they won't break, don't matter how far away. Unmounted Walls by Treazer: They are like walls, but they can be destroyed with bombs. Combo-adder by Alanliu12121: Adds +1 combination when a block slides over it, 9+1 won't change. Wireless blocks by Treazer: Blocks are connected to each other, even if they don't touch each other. If one of the connected blocks break, the rest will break too. Reinforcement by azz: Things you can attach on bombs or cracked/broken walls so they won't be able to detonate/break from a certain side. Stackable movement restrictions by chase28: You'll be able to stack them so there are multiple ways to go through. Shape Changer by ThisIsMyUsername: If a block slides through it, it will change its shape from normal to icy and vice versa. Shape Forcefield by ThisIsMyUsername: A forcefield for the shape of a block (normal, icy). |
Design: an unfilled thick square