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alanliu12121 11 years ago
  Rising forcefields: when a block goes past it, a forcefield will appear. Similar to rising walls.
Design: an unfilled thick square
Treazer 11 years ago
  So basically a limitation field for every color.

Anyway, who said that holes didn't exactly work?
The problem was the graphical part, how can you see a hole when a block is over it?
azz 11 years ago
  I have an idea to revamp holes because it didn't exactly work. I noticed Treazer's limitation field idea and thought that maybe a hole wouldn't be a small hole for a block to fall into, but a bottomless pit that makes you fail the level if a block falls into one. (I haven't been here for a while so I apologise if it's already been suggested.)

Holes: Blocks can fall into them, causing you to fail the stage.
SuperMario 11 years ago
  Double colour forcefields:
a forcefield that limits 2 colours at the time.
loulou465 11 years ago
  Double color smart walls
Treazer 11 years ago
  Limitation field
Blocks of the same color of the limitation field aren't allowed to touch it.
gameinsky 11 years ago
  oh, sounds cool!
loulou465 11 years ago
  Rising Block
If a block goes over, it turns into the colour of the block that went over.
(Like the rising wall.)
Treazer 11 years ago
  I don't like the lava idea, but the other two sound really nice.

Shape Changer by ThisIsMyUsername:
If a block slides through it, it will change its shape from normal to icy and vice versa.

Shape Forcefield by ThisIsMyUsername:
A forcefield for the shape of a block (normal, icy).

Loulou, omr (maybe someone else) complained about greys not being real dummies. Simon said that he'll maybe add normal dummies.
loulou465 11 years ago
  Strong Block:

Like a grey but can't be destroyed by bombs
ThisIsMyUsername 11 years ago
  Lava :
It can destroy blocks, but the difference between bomb is that it can't be chained and it will only destroy one block every time, it can't destroy the blocks around it, unless you drag them in to lava.

Shape Changer :
Change a block's shape between circle and square.

Shape Identifier:
Only circle or square can through it.
Treazer 11 years ago
  It would be fun to have smart wall targets, like in Blockoban. At the end of the level all blocks have to be cleared and the smart walls have to be on their target (grey smart walls don't have targets).
SimonM 11 years ago
  I like the idea of wall rising up when a blocks moves over.
oldmanrob 11 years ago
  do you know the game orbox b? http://armorgames.com/play/13902/orbox-b

it's quite different but also a little bit similar to pi. it could give some ispirations for the implantements. and it's anyway fun to play imo.
Treazer 11 years ago
  Chase, you can do this with the dispose grey function and other grey blocks.

Two way thing, I don't think it's that bad actually, you could stack movement restrictions.
chase28 11 years ago
  Immovable icy blocks (Restriction): can only be pushed by another block, they cannot slide by clicking it with the mouse.

Two Way Corner junctions: can go though two ways
Treazer 11 years ago
  Another variant of the time bomb:

Timebomb:
Explodes after a certain amount of moves.
SuperMario 11 years ago
  I like that idea, and the Wireless blocks one too.
azz 11 years ago
  Reinforced bombs: They are able to be hit by normal blocks, but every time a side is hit, the reinforcement disappears for that side.
Graphic suggestion: A normal bomb with metal walls on the sides.
azz 11 years ago
  Treazer, so you can make BB2 levels? ;D
SuperMario 11 years ago
  Nice idea Alan.
alanliu12121 11 years ago
  One way Blocks: These blocks can only be slided 1 way.
Treazer 11 years ago
  Gravity fields:

I have several variants for this tile.

1) If a block hits it, it will fall down until it hits a wall, another block, a forcefield etc. It doesn't matter from which direction the block came.

2) You give the block in the editor 1-9 moves gravity (like combination). Infinite gravity also exists.

3) Same like 1), but the block will permanently be affected by gravity.
Maxamed 11 years ago
  maybe we could have so that blocks are restrained to moving certain limits of blocks and not moves?
Treazer 11 years ago
  Ah okay :P
SuperMario 11 years ago
  Lol I fixed it. xD
Treazer 11 years ago
  What do you mean, SM?
SuperMario 11 years ago
  Weak Links is a good idea.
Treazer 11 years ago
  It may be useless to post ideas, because Simon won't update PI (?), but...

Wireless blocks:

Blocks are conneted to each other, even if they don't touch each other. If one of the connected blocks break, the rest will break too.
alanliu12121 11 years ago
  Heavy Blocks: This type of block can only move one tile by tile.

General

First post of the topic

Treazer 12 years ago
  Updates:
06/23/12 - implemented Grey Forcefields
06/23/12 - implemented Sticky Tiles
07/16/12 - implemented Combination Blocks
07/16/12 - implemented Cracked Walls
08/03/12 - implemented Colour Changers
08/04/12 - implemented Dual Colour Blocks
08/08/12 - implemented Movement Restrictors
09/02/13 - implemented Rising Walls
09/02/13 - implemented a new design

Timebomb by kiethy342:
Four blocks at the same time need to hit the bomb and then it explodes like a normal bomb.

Rainbow Block by Treazer:
You can match them with all colours.

Glass by Treazer:
Like grey blocks, but they'll break when they hit anything 5 blocks or more away. They'll break too when blocks hit them 5 blocks or more away. When a glass tile hits a glass tile they won't break, don't matter how far away.

Unmounted Walls by Treazer:
They are like walls, but they can be destroyed with bombs.

Combo-adder by Alanliu12121:
Adds +1 combination when a block slides over it, 9+1 won't change.

Wireless blocks by Treazer:
Blocks are connected to each other, even if they don't touch each other. If one of the connected blocks break, the rest will break too.

Reinforcement by azz:
Things you can attach on bombs or cracked/broken walls so they won't be able to detonate/break from a certain side.

Stackable movement restrictions by chase28:
You'll be able to stack them so there are multiple ways to go through.

Shape Changer by ThisIsMyUsername:
If a block slides through it, it will change its shape from normal to icy and vice versa.

Shape Forcefield by ThisIsMyUsername:
A forcefield for the shape of a block (normal, icy).
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