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Topic, Puzzle It : Tile Suggestions | ||||||
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You must register or log in to post a message.Coloured block that can destroy normal walls. Graphic Suggestion: No rounded corners Quoting That's not possible with the current engine. This can result in weird collisions. Like 2 blocks that are moving towards eachother, when do they have to stop, when there is 1 block inbetween them? 1.Recorded On/Off Background Music. If you closed the music, then the next time you don't have to close it again. 2.Graphic-style rule statement. Use pictures to replace the buttoms [Undo] [Moves:__] [Chain Bombs On/Off] and [Dispose Grey On/Off], etc. 3.[deleted] normal wall maker cracked wall maker broken wall maker Shapes: Blocks can be put together in shapes. For example a tetris shaped group. If a block in a shape gets moved, the other blocks move as well. But when one of the blocks get stopped the other blocks stop as well. If one of the blocks is an icy block and it gets pushed, the others will move as well. This could provide a whole different kind of levels. the only thing I'm struggled with is the graphics off shapes. Holes: Holes are placed on the play board. If a block moves over it the blocks falls in the hole. Other blocks can now move over it. If you want to match it, you have to slide your block exactly on top of the block in the hole. Blocks in holes don't explode if a bomb is near them, because they have shelter in the hole. One thing I also struggle with is the graphical part of it. How to let the block look like it's in a hole, how to design the hole? Weakest Links or something. And about the Hostile blocks idea, they would have to be icy otherwise a block next to them could just move into them. Edit: Or how about limited block matching? You don't need to match every block, but you only need to match a number amount of blocks to complete the level. Wall blocks by Treazer: You don't need to clear them to complete the level. When wall blocks are matched, they turn into walls. | GeneralFirst post of the topic06/23/12 - implemented Grey Forcefields 06/23/12 - implemented Sticky Tiles 07/16/12 - implemented Combination Blocks 07/16/12 - implemented Cracked Walls 08/03/12 - implemented Colour Changers 08/04/12 - implemented Dual Colour Blocks 08/08/12 - implemented Movement Restrictors 09/02/13 - implemented Rising Walls 09/02/13 - implemented a new design Timebomb by kiethy342: Four blocks at the same time need to hit the bomb and then it explodes like a normal bomb. Rainbow Block by Treazer: You can match them with all colours. Glass by Treazer: Like grey blocks, but they'll break when they hit anything 5 blocks or more away. They'll break too when blocks hit them 5 blocks or more away. When a glass tile hits a glass tile they won't break, don't matter how far away. Unmounted Walls by Treazer: They are like walls, but they can be destroyed with bombs. Combo-adder by Alanliu12121: Adds +1 combination when a block slides over it, 9+1 won't change. Wireless blocks by Treazer: Blocks are connected to each other, even if they don't touch each other. If one of the connected blocks break, the rest will break too. Reinforcement by azz: Things you can attach on bombs or cracked/broken walls so they won't be able to detonate/break from a certain side. Stackable movement restrictions by chase28: You'll be able to stack them so there are multiple ways to go through. Shape Changer by ThisIsMyUsername: If a block slides through it, it will change its shape from normal to icy and vice versa. Shape Forcefield by ThisIsMyUsername: A forcefield for the shape of a block (normal, icy). |