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Topic, Puzzle It : Tile Suggestions

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kiethy342 11 years ago
  How about a cushion block that when a moving block hits, it doesn't explode.
SuperMario 11 years ago
  I still like the moving bomb idea :)
Treazer 11 years ago
  Okay, sounds great :D A game like that with several different tiles :D
SimonM 11 years ago
  Normally yes, maybe I skip some if they are too hard to implement.
Treazer 11 years ago
  Will you implement all tiles in the list (except the red ones)?
SimonM 11 years ago
  I'm not working at the moment, but I'm planning to implement combination blocks first.
Treazer 11 years ago
  They shouldn't get 5 numbers less if I understand you. Both blocks should turn to 4. Btw, are you working, or have you completed another tile? And on which tile will you work next?
SimonM 11 years ago
  But what about my question for combination blocks?
Treazer 11 years ago
  Ok, your opinion and your game. I just think both would be great for different levels.
SimonM 11 years ago
  I think it would give a lot of problems in coding and it won't give a boost to level production.
Treazer 11 years ago
  Sure? I would do it with an option, but it's your game.
SimonM 11 years ago
  Bah smartwalls just go over sticky tiles.
Treazer 11 years ago
  For the sticky tile, I think there should be an option with the smart walls.
SimonM 11 years ago
  06/23/12 - Simon implemented Sticky tile.

For the combination blocks, suppose you match 2 combination blocks with number 5. Will they match only once, so they become 4 until the next move. Or will they get 5 numbers less and completely match.

Should smartwalls also be stopped by sticky tiles, or should it be an option?
Treazer 11 years ago
  06/23/12 - Simon implemented Grey Forcefields
Sherlock 11 years ago
  Fire is good, I think, maybe we should try hard to avoid the fire......
Treazer 11 years ago
  Fire
If a block is on it for 2 turns, the block will die.
SuperMario 11 years ago
  Weak Coloured Forcefields
They're like normal forcefields, but they break by hitting it twice. Also works for forcefield puzzles.
Treazer 11 years ago
  Unmounted Walls
They are like normal walls, but they can be destroyed with bombs.
SimonM 11 years ago
  Kiethy same problem as with direction changers.
but solution of gis is a good idea.
Treazer 11 years ago
  I think the solution of gameinsky is great.
kiethy342 11 years ago
  How about a triangular or curved wall, that when an ice block hits, it reflects or rolls 90 degrees clockwise/anticlockwise
gameinsky 11 years ago
  Two teleporters cannot be put in the same row/collumn
Masquerade 11 years ago
  Maybe to avoid infinite loops teleporters can only be used once
SimonM 11 years ago
  But Treazer if a player test such a level, the level will get in a infinite loop, that way game crashes and player is forced to reload page.
Maybe having some extra rules for blocks going through teleports could help this problem.
Treazer 11 years ago
  Yes, but a level like that would get rejected. What's the problem? ;)
azz 11 years ago
  Kind of like Kiethys timebomb:
A bomb that explodes after a certain amount of turns.
Also Treazer with teleports people could make endless loops therefore making unending levels.
SimonM 11 years ago
  Not all tiles, I'm not supercoder. xD
Treazer 11 years ago
  All tiles? Can you finish them that fast?
SimonM 11 years ago
  I'll implement them gradually after front page. Or maybe at the same time.

General

First post of the topic

Treazer 11 years ago
  Updates:
06/23/12 - implemented Grey Forcefields
06/23/12 - implemented Sticky Tiles
07/16/12 - implemented Combination Blocks
07/16/12 - implemented Cracked Walls
08/03/12 - implemented Colour Changers
08/04/12 - implemented Dual Colour Blocks
08/08/12 - implemented Movement Restrictors
09/02/13 - implemented Rising Walls
09/02/13 - implemented a new design

Timebomb by kiethy342:
Four blocks at the same time need to hit the bomb and then it explodes like a normal bomb.

Rainbow Block by Treazer:
You can match them with all colours.

Glass by Treazer:
Like grey blocks, but they'll break when they hit anything 5 blocks or more away. They'll break too when blocks hit them 5 blocks or more away. When a glass tile hits a glass tile they won't break, don't matter how far away.

Unmounted Walls by Treazer:
They are like walls, but they can be destroyed with bombs.

Combo-adder by Alanliu12121:
Adds +1 combination when a block slides over it, 9+1 won't change.

Wireless blocks by Treazer:
Blocks are connected to each other, even if they don't touch each other. If one of the connected blocks break, the rest will break too.

Reinforcement by azz:
Things you can attach on bombs or cracked/broken walls so they won't be able to detonate/break from a certain side.

Stackable movement restrictions by chase28:
You'll be able to stack them so there are multiple ways to go through.

Shape Changer by ThisIsMyUsername:
If a block slides through it, it will change its shape from normal to icy and vice versa.

Shape Forcefield by ThisIsMyUsername:
A forcefield for the shape of a block (normal, icy).
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