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Topic, Puzzle It : Tile Suggestions | ||||||
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You must register or log in to post a message.![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() For the combination blocks, suppose you match 2 combination blocks with number 5. Will they match only once, so they become 4 until the next move. Or will they get 5 numbers less and completely match. Should smartwalls also be stopped by sticky tiles, or should it be an option? ![]() ![]() If a block is on it for 2 turns, the block will die. ![]() They're like normal forcefields, but they break by hitting it twice. Also works for forcefield puzzles. ![]() They are like normal walls, but they can be destroyed with bombs. ![]() but solution of gis is a good idea. ![]() ![]() Maybe having some extra rules for blocks going through teleports could help this problem. ![]() A bomb that explodes after a certain amount of turns. Also Treazer with teleports people could make endless loops therefore making unending levels. ![]() ![]() ![]() | GeneralFirst post of the topic![]() 06/23/12 - implemented Grey Forcefields 06/23/12 - implemented Sticky Tiles 07/16/12 - implemented Combination Blocks 07/16/12 - implemented Cracked Walls 08/03/12 - implemented Colour Changers 08/04/12 - implemented Dual Colour Blocks 08/08/12 - implemented Movement Restrictors 09/02/13 - implemented Rising Walls 09/02/13 - implemented a new design Timebomb by kiethy342: Four blocks at the same time need to hit the bomb and then it explodes like a normal bomb. Rainbow Block by Treazer: You can match them with all colours. Glass by Treazer: Like grey blocks, but they'll break when they hit anything 5 blocks or more away. They'll break too when blocks hit them 5 blocks or more away. When a glass tile hits a glass tile they won't break, don't matter how far away. Unmounted Walls by Treazer: They are like walls, but they can be destroyed with bombs. Combo-adder by Alanliu12121: Adds +1 combination when a block slides over it, 9+1 won't change. Wireless blocks by Treazer: Blocks are connected to each other, even if they don't touch each other. If one of the connected blocks break, the rest will break too. Reinforcement by azz: Things you can attach on bombs or cracked/broken walls so they won't be able to detonate/break from a certain side. Stackable movement restrictions by chase28: You'll be able to stack them so there are multiple ways to go through. Shape Changer by ThisIsMyUsername: If a block slides through it, it will change its shape from normal to icy and vice versa. Shape Forcefield by ThisIsMyUsername: A forcefield for the shape of a block (normal, icy). |