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Topic, Puzzle It : Tile Suggestions | ||||||
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You must register or log in to post a message.And yep, that would be a great addition to Puzzle It, but not too game changing :D So lasers will only delete same coloured blocks. Besides lasers, mirror blocks will be implemented too. About the same style, do you mean, if there'll be walls, they'll exactly look like the ones in Puzzle It or only the main style of the game will be the same? I agree with kiethy, this would be a good and not too complex addition. There could still be a mirror block, though, I think. I think lasers brings a lot of other tiles with it to be functional. But if I make another game, it should be different enough from other games. So the conclusion is, I want to add one last tile that can provide a lot of new levels, and can be combined good with the other tiles there already are. So if you have some good suggestion, I'll add that instead of the lasers. And make a seperate game with lasers in the style of Puzzle It. With style I mean, graphical. The game will be of course a puzzle game (as I love puzzles). I hope you are all okay with this decision. I'd gladly contribute to a new game :) What I suggest for the completion of a level with lasers: - there's another level option (like dispose grey), lasers destroy (or something like that) and it determines if lasers of the same color of the block destroy the block - there's a new real dummy block and you can put laser inlets onto them (on each side), this block is movable, but don't has to be (lock it) - another new option, dispose dummy (not sure, check the rest if the text) - there's another new level option, all inlets, it determines whether all inlets have to be activated or only one of each block with inlets - all inlets have to be activated (or one of each block) to complete the level and all colored blocks have to be destroyed You can't put laser inlets onto normal blocks, because what happens if they get destroyed (if undo, how to clear the block without a grey color changer, if not, you could simply destroy all inlets). You neither can put them onto grey blocks, because it could change it's color. A dummy block isn't affected by color changers, force fields and bombs. Not sure if there should be a new option which says if you can dispose them or not or you can always dispose the dummy unless it is not extended with inlets. Some other suggestions: - wormhole block: it teleports the laser - movable, but also lockable - not sure how to handle it with more than 2 blocks on the field - diamond block: it reflects the laser in every direction (all other 3) - movable, but also lockable - mirror block: it changes the direction of the laser - movable, but also lockable - one block for each direction pair (top right, right bottom, bottom left, left top) - another universal block for every direction pair So: -Tripwire and -Wire. Maybe those could help with using lasers! If lasers would only destroy blocks, they would be a nearly useless feature. With them having to activate blocks to finish the level, there'll be many new possibilities and puzzles and it wouldn't be too complex, it depends how you use the tiles. I don't think that it should be a level goal, I think that the simplicity of just removing blocks would be fine, a whole bunch of tasks to just complete one level would be confusing. You could make it so only a block the same color as a laser can pass through it, any other color would be destroyed, or the move will undo. But, for some reason, that seems too much like a Color Force Field. It's not sure yet, there might be blocks which can only be destroyed with a laser or ones that have to be activated at the end of the level to finish it. I also tried to make a mirror block (s.a.) and kinda failed, because 1. it looks like a wall and 2. it's ugly by itself. That's the concept of mirror blocks I had in my head, though. Btw, mirror blocks are really cool, especially because you can also turn them into mirror walls by putting a lock above 'em. I wanted to try switches too, but I had no idea how to make them, also because they mustn't look like color changers and they have to have different states (on and off). It would also be cool to have switches which can only get toggled by a certain color. OK, an extension is also good :) As always: I can help you with the graphics, if you want :) I've been thinking about the switches, I guess I can do them all. But I have to find a way to distinguise them. A laser as an extension of a wall is better I think, as if it would be a seperate block, it would still block the blocks (thus act like a wall). Extensions would be nice, but it would be nice to be able to place it onto the floor, too. What are you meaning by a moving block? A moving laser block? If so, what has it to do with the mirror block? Yeah, a stay-on-switch is a must have, too. I'd also like to have the two other variants, though. About the mirror block, I thought of a moving block, a bit like a grey block. This would create a lot of level possibilities. A still one can be achieved with locks. About the switches, idk if I should make switches toggable, I think it would be better to have a switch where a block constantly has to stay on. A one use toggable switch could be something though. Maybe some switch as a wall extension | GeneralFirst post of the topic06/23/12 - implemented Grey Forcefields 06/23/12 - implemented Sticky Tiles 07/16/12 - implemented Combination Blocks 07/16/12 - implemented Cracked Walls 08/03/12 - implemented Colour Changers 08/04/12 - implemented Dual Colour Blocks 08/08/12 - implemented Movement Restrictors 09/02/13 - implemented Rising Walls 09/02/13 - implemented a new design Timebomb by kiethy342: Four blocks at the same time need to hit the bomb and then it explodes like a normal bomb. Rainbow Block by Treazer: You can match them with all colours. Glass by Treazer: Like grey blocks, but they'll break when they hit anything 5 blocks or more away. They'll break too when blocks hit them 5 blocks or more away. When a glass tile hits a glass tile they won't break, don't matter how far away. Unmounted Walls by Treazer: They are like walls, but they can be destroyed with bombs. Combo-adder by Alanliu12121: Adds +1 combination when a block slides over it, 9+1 won't change. Wireless blocks by Treazer: Blocks are connected to each other, even if they don't touch each other. If one of the connected blocks break, the rest will break too. Reinforcement by azz: Things you can attach on bombs or cracked/broken walls so they won't be able to detonate/break from a certain side. Stackable movement restrictions by chase28: You'll be able to stack them so there are multiple ways to go through. Shape Changer by ThisIsMyUsername: If a block slides through it, it will change its shape from normal to icy and vice versa. Shape Forcefield by ThisIsMyUsername: A forcefield for the shape of a block (normal, icy). |