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Topic, Puzzle It : Tile Suggestions

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SuperMario 11 years ago
  Link desactivators:
When a linked block touches it, the block gets unlinked.
alanliu12121 11 years ago
  Selfdestruct block: when matched, it will blow up whatever is around it
SimonM 11 years ago
  Actually, you really can have a great high score fight in Puzzle It. I sometimes am shocked of how low the scores are on some levels.
Jos 11 years ago
  Indeed, and if you want better scores (e.g. in the official pack), you can enjoy improving your score. You even can have HSF on some levels (o.k. more in BB, like in Imr's levels etc.).
Treazer 11 years ago
  You can SuperDog.
SuperDog 11 years ago
  err... not really
Treazer 11 years ago
  And you can already do something similar with combination blocks.
SuperDog 11 years ago
  Alright, maybe it would come with a trainer mode here too, which gives you like 1k points on a level. I don't even care anymore. This argument is stupid.

Lol.
Treazer 11 years ago
  Completing a level is more important than having a good score (in PI). It's different in JG2. It's more important to have a good score (in JG2). It would add challenge, yes. But it's useless, because you would get a worse score. And if you could complete a level with 20 moves in a level with a 15 moves limit, you should be able to complete it. It shouldn't matter how many moves you've made. It's a bad feature. It's similar to JG2. You have a time limit, but you still can complete the level in training mode, but you'll only get 1 point for the level.
SuperDog 11 years ago
  lolno... it adds challenge to it.
Treazer 11 years ago
  No. It's useless. If you have a score of 100 without a 15 moves limit, you'd have a bad score. If the level would have a 15 moves limit, you wouldn't score on it. But it won't matter if you score on it with a very bad score, or if you don't score.
SuperDog 11 years ago
  it will make it better. for levels where people get different scores(not like the first few officials), you would have the additional challenge. that's the point.
Treazer 11 years ago
  I know SuperDog. E.g. the limit is 15 moves. You would score 20, but you can't because there's a limit. If there wouldn't be a limit you could score 20. But it won't make it better, because if you score 20, you have a worse score.
SuperDog 11 years ago
  treazer, alan meant clear the level in the set amount of moves or less.
Treazer 11 years ago
  Alan, it's useless. If you have more moves, you have worse scores.
SuperDog 11 years ago
  i would very much like painting bg like in ringmania

sorry im typing with one hand
alanliu12121 11 years ago
  Gameplay: set moves

If set, you must clear the level within the alloted moves
SuperMario 11 years ago
  About my idea of the Weak Forcefields:

Only the block that has the same colour of the forcefield can't break it, other colours can.
SuperDog 11 years ago
  Really? Hmm
jeti100 11 years ago
  how about stone block it turns blocks in to stone so you cant win
Treazer 11 years ago
  That was already suggested. It won't be implemented.
SuperDog 11 years ago
  @Hexicube

You gave me an idea. Maybe triangle walls. Kinda hard to explain: see this

Yeah i was lazy with the image
Treazer 11 years ago
  An option in the editor, if you need to recolour grey blocks or not. If you set it to on, you could've only grey blocks in your level with a colour changer.
alanliu12121 11 years ago
  Limited Block: can only be moved a set amount of moves.
SuperMario 11 years ago
  Nice idea!
Treazer 11 years ago
  08/04/12 - implemented Dual Coulor Blocks

I change the first post later.
SimonM 11 years ago
  Glue
In editor you'll be able to glue blocks together. Blocks of glued blocks, move together, stop together. You could make some sort tetris blocks etc. You'll be able to make rush hour levels and stuff.
alanliu12121 11 years ago
  How about making limited color changers?
Treazer 11 years ago
  08/03/12 - implemented Colour Changers
alanliu12121 11 years ago
  What about a side guard on a block. A block cannot combine with the side of the guard.

General

First post of the topic

Treazer 11 years ago
  Updates:
06/23/12 - implemented Grey Forcefields
06/23/12 - implemented Sticky Tiles
07/16/12 - implemented Combination Blocks
07/16/12 - implemented Cracked Walls
08/03/12 - implemented Colour Changers
08/04/12 - implemented Dual Colour Blocks
08/08/12 - implemented Movement Restrictors
09/02/13 - implemented Rising Walls
09/02/13 - implemented a new design

Timebomb by kiethy342:
Four blocks at the same time need to hit the bomb and then it explodes like a normal bomb.

Rainbow Block by Treazer:
You can match them with all colours.

Glass by Treazer:
Like grey blocks, but they'll break when they hit anything 5 blocks or more away. They'll break too when blocks hit them 5 blocks or more away. When a glass tile hits a glass tile they won't break, don't matter how far away.

Unmounted Walls by Treazer:
They are like walls, but they can be destroyed with bombs.

Combo-adder by Alanliu12121:
Adds +1 combination when a block slides over it, 9+1 won't change.

Wireless blocks by Treazer:
Blocks are connected to each other, even if they don't touch each other. If one of the connected blocks break, the rest will break too.

Reinforcement by azz:
Things you can attach on bombs or cracked/broken walls so they won't be able to detonate/break from a certain side.

Stackable movement restrictions by chase28:
You'll be able to stack them so there are multiple ways to go through.

Shape Changer by ThisIsMyUsername:
If a block slides through it, it will change its shape from normal to icy and vice versa.

Shape Forcefield by ThisIsMyUsername:
A forcefield for the shape of a block (normal, icy).
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