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Topic, Puzzle It : Tile Suggestions | ||||||
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You must register or log in to post a message.You can set a path for a block to move, say one or two block left every time you move. Edit: oops, gis' idea already. You know, this is a casual puzzle game, not a roguelike xD [Just suggestions... Because new graphics' addition will make buttoms become more and more...] I don't think time-limited blocks is needed because restart can longer the time. If teleports cannot direct one block to an exact place the puzzle-it will become a lucky-based game. And so the same teleports cannot added more than 3, making sure it can get rid of fortune. [However, I don't mean to against this idea....] To Treazer: How it works? When slide into teleport, it will appear in the another teleport, and stop there, stop foreward, or go on moving in the same direction? BTW, how to set different pairs of teleports when they both can transport the same colour or all colours? Same as teleports, but for specific colours only. Other blocks will simply go through it. Also, a spike block. This, you would be able to move around and would also destroy blocks. when it destroys a block, it carries on going until it hits a wall, where it will stop. Could I also add that my timebomb idea would be a specific colour. otherwise it would be like a regular bomb. | GeneralFirst post of the topic06/23/12 - implemented Grey Forcefields 06/23/12 - implemented Sticky Tiles 07/16/12 - implemented Combination Blocks 07/16/12 - implemented Cracked Walls 08/03/12 - implemented Colour Changers 08/04/12 - implemented Dual Colour Blocks 08/08/12 - implemented Movement Restrictors 09/02/13 - implemented Rising Walls 09/02/13 - implemented a new design Timebomb by kiethy342: Four blocks at the same time need to hit the bomb and then it explodes like a normal bomb. Rainbow Block by Treazer: You can match them with all colours. Glass by Treazer: Like grey blocks, but they'll break when they hit anything 5 blocks or more away. They'll break too when blocks hit them 5 blocks or more away. When a glass tile hits a glass tile they won't break, don't matter how far away. Unmounted Walls by Treazer: They are like walls, but they can be destroyed with bombs. Combo-adder by Alanliu12121: Adds +1 combination when a block slides over it, 9+1 won't change. Wireless blocks by Treazer: Blocks are connected to each other, even if they don't touch each other. If one of the connected blocks break, the rest will break too. Reinforcement by azz: Things you can attach on bombs or cracked/broken walls so they won't be able to detonate/break from a certain side. Stackable movement restrictions by chase28: You'll be able to stack them so there are multiple ways to go through. Shape Changer by ThisIsMyUsername: If a block slides through it, it will change its shape from normal to icy and vice versa. Shape Forcefield by ThisIsMyUsername: A forcefield for the shape of a block (normal, icy). |