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Topic, Game "Ringmania 2.5" | ||||||
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You must register or log in to post a message.BTW, cool thumbnail. As I'm bored with this game maybe I should make it public soon (not front page beta test only). The fact that the level design is not user friendly, the fact that the background design is not easy, and the fact that it's not the kind of game that is very popular, we should not get a lot of levels for it, but already a few interesting levels are done. But the editor remains valid. It was not what I made? [edit] I played it again, and it's was okay... Don't know what happend like JG2's is... And Blaster towers is... Bug corrected about not updating the game wheb editing a level. Quoting hopefully Ahroo.... And, yes jp did said that in the message 7 months ago. @jp i have some suggestions for your game: Suggestion 1:Maybe you can add an magnet bubble? Maybe we can set the attraction force of this block ourself, i mean the range of the magnet. Suggestion 2: Maybe increase time and decrease time? Suggestion 3: Color changing bubble? Maybe when a normal bubble hit the color changing bubble it gets an other color? There is a bug that doesn't update the changes in the editor when testing, I'll look at it. But I can't. I suspect it's related with the boss+path features. If you want to help : - If you see the bug, tell me the name of the level. If you are editing this level, please save it and wait until I get your message. - If you can create a level that makes the problem with the "auto move", that will help A LOT! Here is how to test with "auto move". - Launch the level (clicking on PLAY or TEST). - BEFORE (very impotant BEFORE!) starting the level, click on "a" to toggle on/off the "auto move". - Then wait. If the problem appears, don't touch anything and tell me :). Note that once the "auto move" is actived, don't click on a again on "a", that would deactivate the "auto move". I'll just have to re-make it [edit] How the Boss thing works? [edit 2] I think I figured it out, I just make a level with the boss option | Games forumPlay Game "Ringmania 2.5"First post of the topicDon't expect too much, it's not a groundbreaking game, it's just an adaptation to BL of an old game of mine. It is almost the same as Ringmania 2. Except it implements the BL API with a level editor, so we should get much more levels to play. Additional features : - Bachground pixels, the editor provides the possibility to draw your own background for each level. Next features (maybe) : - Allow to customize the falling rings, create events (one shot ring, or repeat events), paths ? Bosses (rings formations) ? - More special items ? Malus items (decrease points?, black ball?). - Move contraints (fixed stone rings). I'm waiting feedback about the bugs, the background pixels (for now 16x16, is it too small?), suggestions of new items, new features. |