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Topic, Game "Ringmania 2.5" | ||||||
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You must register or log in to post a message.[edit jp] removed the level code, there is no import method. Be more accurate. What "doesn't work" means ? @Gary: I agree! Anybody knows about the "Difficulty"-bar or bothers to find out? Oh, and one more thing: If I accidently add 6 green rings after I have spent almost an hour on constructing a really nice image of rings, and I suddenly find out that I only need 5 green rings; is there any way I can remove only one ring or do I have to clear my entire image of rings and start all over again? If not: jp, please add a "Remove one ring at a time"-button! Please! 2: Appears To means the boss appears after ??? seconds. And appears frequency means when comes the boss again. Like you set "Appears to" to 3, then the boss comes after 3 seconds. And you set the "Appears frequency" to 6, then the Boss comes 3 seconds after the boss came first and so on. 3: No, but maybe somewhere other. 1) What is getting more difficult if you raise the "Difficulty" bar? 2) What does the numbers in the "Appears TO" and Appears frequency" refer to? Is it the number of falling rings or seconds? 3) I see you can export a level, but can you import one too? Its because the room is to tight, the walls are too big. The walls get everytime bigger when a ring get out of the screen. "Note : Please don't make levels with tight ways bordered by bumpers as the engine doesn't support them right now." Those levels are rejected now but could be accepted later if the engine can deal with them. But for now I don't have the engine fails. [edit], actually after trying to beat your level, I realize that with only one color, the engine is OK. The problem is when a ring will stick onto antoher ring. below here In Limited Mobility (Ringmania 2.5) When I play to 250 It says I fail Can you look at my levels: Billiard, Little Rain Cloud,Big Black Bloon, Bumper Under and Oval please? Note : Please don't make levels with tight ways bordered by bumpers as the engine doesn't support them right now. This game reminds me of some kinda painting and some draving of circles! :O (5 levels afther) Oh yeah... it's cool. It has the color of blue, pink, green, teal, red, yellow and orange! And a Exploder. Capture the thumbnail there where you make the BG (the bitmap editor) and put in the thumbnail ALL of your BG in it, it stands in the bitmap editor in the down left corner. And the rings are just messy placed or? And the title... YOu should find a Title what have to do with the level. And i think too this is too easy, you should place black bubble or dont make the rings touch them, you just need to destroy one ring up and down and all rings disapears. You should play much more official levels, no one is messy, has a bad thumbnail and so on. Thi Isii (Ringmania 2.5) Any Ideas for a better name? @niimporta Its still in beta test, but he made it public (not on the frontpage). YOu can see why in some comments (pages) before. | Games forumPlay Game "Ringmania 2.5"First post of the topicDon't expect too much, it's not a groundbreaking game, it's just an adaptation to BL of an old game of mine. It is almost the same as Ringmania 2. Except it implements the BL API with a level editor, so we should get much more levels to play. Additional features : - Bachground pixels, the editor provides the possibility to draw your own background for each level. Next features (maybe) : - Allow to customize the falling rings, create events (one shot ring, or repeat events), paths ? Bosses (rings formations) ? - More special items ? Malus items (decrease points?, black ball?). - Move contraints (fixed stone rings). I'm waiting feedback about the bugs, the background pixels (for now 16x16, is it too small?), suggestions of new items, new features. |