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Topic, Game "Ringmania 2.5" | ||||||
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You must register or log in to post a message.![]() ![]() ![]() ![]() - Added a text in the background editor to explain the thumbnail must be captured here - Now, when the difficulty level is zero (0), the automatic falling rings are stopped, all is managed by the bosses (if you made a level with difficulty 0, please let me know as the behhaviour could be very different now). Example : Tetris (Ringmania 2.5) @Brolling, thx for the screenshot, can you get the bug systematically, do you know how to reproduce it ? [edit] OK I can reproduce it systematically too, thx a lot for this bug. ![]() Because its very laggy then, i have a screenshot too: ![]() edit: The graphic when i make a screenshot is crazy (in the screenoshot) but it has nothing to do with the bug. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() If you press A you toggle on/off the automatic mode (the "8") If you press spacebar, yuo pause the game If you press "F", you make a step forward If you press "I" after "F" you will veiw the inner steps. I will remmove them I think :) You can save without beating a level. So... We can just press A to stop the 8-figure movement. xD Press F to play 1 frame at the time. xD | Games forum
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@superdog, actually the last thing to do right now is to solve the physics engine problems with the bumpers. Not sure I can solve this, that means the kind of levels with a straight way border by bumpers would be forbidden. Or maybe I should explode a ring that is stuck into a bumper.