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Topic, Game "Captain Dan v Zombie Plan" | ||||||
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You must register or log in to post a message.edit: never mind, I don't have lag anymore. I think it was just my computer Jac1, the line that comes from you when you fire the gun is supposed to be the bullet(s). I'm thinking I might actually remove, it seems a bit cheesy to me... love the teleporter what about double teleporter were you can go in by both ways ? -fixed glitch where sometimes the game couldn't tell that you'd won -added teleporter switches -added bullet shot -you now pause with spacebar -added menu button to the editor, the hotkey is still HOME though. In a few minutes you'll also be able to use the ALT key. -other stuff But how is anyone suppose to know to press shift to bring that up? Basically, a while ago I accidentally categorized a certain level as challenge instead of non-canon. A few testers beat it when it was still challenge and when I moved it, it gave them a falsely high score in the challenge category and upon beating it in the non-canon section it would still register as already beaten in challenge, thus not improving your score in non-canon. You'll note that I also have only two level completed. I feel my explanation isn't very clear, so if you/jp don't understand anything I just said let me know. It boils down to a glitch on the BL side rather than my side. Edit: I see you should get an older PC yourself ;) OK but seriously, these three levels run OK for me, I have the same PC specs as you but I guess the graphics card is an important element here too...and have you looked at the processes running? Maybe there is something running uselessly, just stealing performance? Is there a way to use only one on/off switch to create/delete more than one piece of the wall or you have to use different switch for each piece? Edit: Cheese9 I experience this too, but don't remember having this problem with any of the official levels yet and my pc is pretty old too (cpu usage high all the time while playing) Non-canon means that it's a story written using the same characters and/places as some other story or set of stories, but it's not considered an official part of the story's timeline. I think perhaps in the next version I'll allow users to set their own keys to bring up the editor, or perhaps create some buttons for it in the GUI? I don't really know, I'll figure out something that pleases everyone... Just noticed that CPU usage is 70-85 while showing the game front page and then drops to around 40 when pressing start which shows the menu. When playing a level it uses 45-70 percent. Maybe my computer is getting old :) Edit: I think it only happens when running diagonally | Games forumPlay Game "Captain Dan v Zombie Plan"First post of the topic |