|
|
|||||
Topic, Game "Captain Dan v Zombie Plan" | ||||||
| ||||||
You must register or log in to post a message.Don't worry, I'll be near you in no time :D! (hopefully) i wil try to make a scetch: (o=zombie path)(â•—â•”â•â•‘â•šâ•= normaly path)(= is emty space) oooooooooo oâ•”â•â•â•â•â•—o oâ•‘=====â•‘o oâ•‘=====â•‘o oâ•šâ•â•â•â•â•o oooooooooo (2 minutes later) here it is! i think you must go on research and bring some more :) you accepted evil attackers because it was strategy-based. Of course, it would have been a lot easier if i'd had a copy tool. The main reason I don't want to do that is it encourages people to make boring levels. The game is already over saturated with "OMG! A CRAPLOAD OF ZOMBIES!" levels and I think this would just encourage people to make more of them. The game is meant to be played as a strategy game, where you have to think about how to go through a level rather than just running through with guns blazing. the best way to encourage design like this is to make the level creators have to think about where their paths are going every time. surely you could make a copy tool where you click a zombie and it makes one exactly the same | Games forumPlay Game "Captain Dan v Zombie Plan"First post of the topic |