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Topic, Game "Captain Dan v Zombie Plan" | ||||||
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You must register or log in to post a message.i think you must go on research and bring some more :) you accepted evil attackers because it was strategy-based. Of course, it would have been a lot easier if i'd had a copy tool. The main reason I don't want to do that is it encourages people to make boring levels. The game is already over saturated with "OMG! A CRAPLOAD OF ZOMBIES!" levels and I think this would just encourage people to make more of them. The game is meant to be played as a strategy game, where you have to think about how to go through a level rather than just running through with guns blazing. the best way to encourage design like this is to make the level creators have to think about where their paths are going every time. surely you could make a copy tool where you click a zombie and it makes one exactly the same Recently I've been up to my ears in schoolwork and the sponsor version of Push is nearing completion. Once Push comes out I'll probably have more time to work on this. Also, gameinsky, mainly because I was too lazy to program that in at the time. and why can't you add extra nodes on zombies' path ? In levels like Switch Avoider! (Captain Dan v Zombie Plan) zooming in will be very helpfull. Complete X official levels Complete X levels Global score over X Score over X for one level @gameinsky this kind of achievment you suggest is not yet doable but it's planned to support this later. But anyway this would require to make new developements in the game. | Games forumPlay Game "Captain Dan v Zombie Plan"First post of the topic |