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Topic, Game "Captain Dan v Zombie Plan"

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Shiro 15 years ago
  CDvZP is not really active these days...
gameinsky 15 years ago
  captain , therer are way to less new official levels over here.
i think you must go on research and bring some more :)
ME_XVI 15 years ago
  @ captain 404
you accepted evil attackers because it was strategy-based. Of course, it would have been a lot easier if i'd had a copy tool.
Captain_404 15 years ago
  @ ME_XVI

The main reason I don't want to do that is it encourages people to make boring levels. The game is already over saturated with "OMG! A CRAPLOAD OF ZOMBIES!" levels and I think this would just encourage people to make more of them.

The game is meant to be played as a strategy game, where you have to think about how to go through a level rather than just running through with guns blazing. the best way to encourage design like this is to make the level creators have to think about where their paths are going every time.
clubpenguinfanclub12 15 years ago
  the game is vry vry weird
ME_XVI 15 years ago
  to captain 404
surely you could make a copy tool where you click a zombie and it makes one exactly the same
SuperMario 15 years ago
  The recent level of story is hard!




My favorite categorie is challenge
Petroski 15 years ago
  when there is a zombie in a box whithout corner walls the zombie can get out.
lololol 15 years ago
  i was thinking about another kind of the ''TV'' like, when you win the level, a text would come up? like if you defeat a boss you can't read a text, because the boss is always the last one. so a text would come up and it will say: ''You defeated me this time, but i will come again''. or whatever you write in the box..
Petroski 15 years ago
  why are there red c's and black c's next to the levels?
PaulWalrus 15 years ago
  No it does not lag if you do that.
geckojsc 15 years ago
  Jac1: There's only one way to find out! (^_^)
Jac1 15 years ago
  Will there be lag if I put 9 zombies in a 3x3 box?
chocochunks 15 years ago
  Hey guys how do you like Kiddy Play?
jp 15 years ago
  @Mookings, this has already been discussed here, look back in the pages.
MooKings 15 years ago
  It would be great if there was checkpoints!
Shiro 15 years ago
  Ah, okay, Thanks :)
Captain_404 15 years ago
  Yes, once I find the time.

Recently I've been up to my ears in schoolwork and the sponsor version of Push is nearing completion. Once Push comes out I'll probably have more time to work on this.
Shiro 15 years ago
  Captain_404, are you planning to make Awards for CDvZP?
Captain_404 15 years ago
  How would you see a copy tool working?

Also, gameinsky, mainly because I was too lazy to program that in at the time.
gameinsky 15 years ago
  yup but i would liked that...
and why can't you add extra nodes on zombies' path ?
Shiro 15 years ago
  There isn't a Copy Tool right?
monkey66 15 years ago
  This game is fun, but I think it desperately need a line of sight indicator for the zombies.
jp 15 years ago
  Hey congrats for the review on JIG : http://jayisgames.com/archives/2009/04/captain_dan_vs_zombie_plan.php
jp 15 years ago
  @minimariner, yes you're right.
Shiro 15 years ago
  I think you should be able to zoom in/out.


In levels like Switch Avoider! (Captain Dan v Zombie Plan) zooming in will be very helpfull.
minimariner 15 years ago
  hey jp, wouldn't it be 'score under X for one level' because the more score you have, the least better you are
jp 15 years ago
  Here are the kind of achievement available so far :

Complete X official levels
Complete X levels
Global score over X
Score over X for one level

@gameinsky this kind of achievment you suggest is not yet doable but it's planned to support this later. But anyway this would require to make new developements in the game.
gameinsky 15 years ago
  story levels , therewil never be more
Jac1 15 years ago
  Not good, more and more levels will add, and it will start to get very difficult, if not impossible.

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Play Game "Captain Dan v Zombie Plan"

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Zakko600 16 years ago
  Can i be a tester in this game?
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