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Topic, Game "Hog Pop" | ||||||
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You must register or log in to post a message.@Friend, the delays are in the paths. each object moved by the path has a delay parameter in pixels. The object is moved X pixels behind the cursor. It's already in RT. Not sure if it's clear, ut it should be when you try it. I've just used it on the "Bubble around" to have a constant distance between each bubbles. I think that there can be a wide range of levels with bubbles moving along a path. @Asforien, let me knwo if you manage to reproduce the bug about X bubbles to pop with X negative. [edit] Okay, I don't see it anymore, maybe it was a rare bug. [edit] OK I got an idea, the points still runs until all animations are over OR the hedgedog jumps. [edit2] Done and uploaded For the bomb rewind bug, I will look at it. [edit2]Can you tell me if you see it again, I don't see it anymore. For the new special bubble, I will add a parameter (rebirth count) in the basic bubbles. [edit4] DONE! If you see again the bug of the blank screen, please post the latest lines here. Thx :) [edit3] I think I've corrected the bug now, let me know if you see it again. This occurred once or twice only, but the bomb bubbles didn't reset properly when I rewinded the level. I want to suggest 1 more special bubble =D Bubbles that need to be popped more than once (eg, set a value from 2-5) in order to clear. @Asforien, thx, I've uplaoded a new version with more traces in the bug zone. This is strange I can't get the bug anymore since I added the traces... In the new version, the main changes are : arrow bonus can kill the hog if it is striken by the arrow, and I've added a new bomb bonus that can also kill the hog if he's too close. The rolling stone bonus has been removed. newGame a newGame b unserializeAndPlay (initializing=false) newGame a newGame b unserializeAndPlay (initializing=false) newGame a newGame b For the stick bubble and the breakline, you're right for your 2 leels, but I feel we can make different kind of levels with them, so'I'll keep them for now. I will put the dev in standby for a few days to work and think about your feedback. [edit] I've added some debug traces, if ever you see the bug again, copy paste the latest lines of the traces here. It seems I've lied about stoping the dev :) I've uploaded a new version with a new arrow bonus, scroll zone feature, and min pop bubbles feature. Cannons and break lines seem to serve the same purpose. In both "Double Sided" and "4 Cannons" they can be replaced by each other. I agree also on breakable lines, despite I'e already used them for a tuto level. I think it can be useful in rare cases. OK I see no what you had in min for minimum bubble and it's a nice idea, that will allow to make more casual levels. For canons, let's see, I keep them for now. I never got this bug, but let me know if you see it again and understand in which case it happens. Also, there might be bonus points when you use less jumps than authorized. Also I find the rolling ball to be quite useless. But then again I haven't used it in RT either. As for minimum bubbles... maybe it could be that the level ends when all bubbles are popped, or you run out of shots but still have popped more than the minimum amount. Good for making bonus levels. Breakable lines and cannons don't really seem that useful to me either. | Games forumPlay Game "Hog Pop"First post of the topic2) Hot hair powerup is a bubble? oO 3) Death bubble and ball don't really look like harmful items... Maybe a skull picture would be better? 4) Allow users to set the minimum number of bubbles to be popped? Might be useful, though there's already maximum jumps. The game is really very similar to RT... even the music, haha. |