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Topic, Path 4 Mouse ideas list

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Sherlock 11 years ago
  ^_^ Seems nice, but wonder if it is good for recognize.
There're many tiles based on its colours.
Every time the objects are hidden we have to find them out very hard.
Treazer 11 years ago
  "Background tiles(separate layer) - easy"


...easy

This should really be implemented. Would be pretty cool if you can make every color with HEX codes. The tiles could exist in different sizes and shapes, too :)
Minion 12 years ago
  Well there is 4 new titles Idea i has:
SPOILER
-Timed Walls: Wait a delay 1 to 20 secs to turn on path,then turn on wall again,and vice versa(Can be configured)
-1/2 Moving walls:Such corner pieces moving pieces
-One-Proppeler Spiner:A spinner whit only one Proppeler
-Reversed Spinner-Blade:Spinner blade but reverse
Frairer 12 years ago
  message tile! go over it and a message appears
edit it by doubleclicking on the tile in edit mode
gameinsky 12 years ago
  psycho, supermouse will be a hell for leveldesigners and would barely be usable. if you get supermouse you basicly get an insta-win since you can rush to the exit.
psychomaster 12 years ago
  Supermouse-For 1 second after touching a indigo block (Supermouse block) you are invincible from dying from Walls (Can only be on 1 layer of wall, preventing fly-cheating.) And Lava.
Anti-Supermouse Removes supermouse automatically.
Anti-Supermouse Wall- Supermouse dies here.
Hexicube 12 years ago
  You do realise I've been gone for a few months now? :P
chase28 12 years ago
  Tile Ideas

My fan-made tiles for P4M

SPOILER

81 - Mine
82 - Short Mine
83 - Long Mine
84 - Powered Mine
85 - Powered Vanishing Wall
86 - Powered Vanishing Wall (Opposite)
87 - Double Click Switch
88 - Double Click Switch (5 times)
89 - Warp Tile (Up to 10. 2 of the same tile makes a Warp Tile but you must link to 2 Warp tiles by linking from one tile to another if you want it to work.)
90 - Warp Tile (Once)
91 - Powered Warp Tile
92 - Text input (always put an * next to the letter if you want it to work. put plural letters close up to each other and you will have to press all of those letters at once.
93 - Mouse Sensor (Off)
94 - Fake Finish (Always Visible)
95 - Invisible Wall (Always Invisible)
96 - Breakable Floor Light (Breaks when you roll over the light bulb)
97-98 - Moving Walls (10x10)
99 - Alternated off & on switch (roll on it to turn on, roll over it again to turn it back off, roll on it once again to turn it back on)
100 - Layer switch (click on this tile to turn the layer visible or invisible. Example: layer 1 has this tile but this layer is invisible.) [these tiles are always visible]

neoseanner 12 years ago
  my idea :
- grow and shrink circle tile 3x3
- mouse chaser wall & mouse afraid platform area 3x3
- ABC keyboard power ( qwertyuiopasdfghjklzxcvbnm )
- termites area & fixer area 3x3 ( termites eat 1/3 platform every move , fixer fix 1/3 platform every move )
alanliu12121 12 years ago
  How about having a function about playing one layer at a time and when you get to a special tile, it takes you to another layer?
Treazer 12 years ago
  Cutable wire which needs to be powered to break.
Sherlock 12 years ago
  Emmm... P4M will be much more complex I think. ^_^
Supporter: Teleport, 5x5 Spinners, Floor Powered-Tiles.
alanliu12121 12 years ago
  5x5 spinners?
SuperMario 12 years ago
  Me too O_o xD
alanliu12121 12 years ago
  I kinda get it.
SuperMario 12 years ago
  I've got a new idea.

What If we could use power cable walls and put a tile specialized to move on the cable?

(Maybe couldn't be the same power cable walls, we could use other cable specialized to do the effect).

Connect the transporter with the wires, turn on the switch and can transport the mouse now.

Could need a reversed one.
alanliu12121 12 years ago
  Fake switches???
gamelover101 12 years ago
  I know he said it, I'm just saying that I'm excited to see it happen.
Treazer 12 years ago
  Hexicube:

"I think the main additions would be powered on/off switches and floor powered lightbulb/floor auto powered cable/floor nodes etc. once I get round to it."
gamelover101 12 years ago
  I would like a floor powered lightbulb. :)
kiethy342 12 years ago
  How about a tile that when you go on, it brings you out of the game, until you go onto another one of those tiles. The game wouldn't stop, but you wouldn't be able to press switches or get checkpoints, but the time would keep going. It would be the closest thing to having teleports. And maybe different colour ones, where you would only be able to go to another one the same colour to get back in the game?
SuperDog 12 years ago
  powered on/off switches? switches that need to be switched to switch something? switchception!
Hexicube 12 years ago
  I think the main additions would be powered on/off switches and floor powered lightbulb/floor auto powered cable/floor nodes etc. once I get round to it.

And yes, skins will not be added.
gameinsky 12 years ago
  Hex stated previously that skins take too long to make so he won't implent.
SuperMario 12 years ago
  Skin idea: Garden
Sherlock 12 years ago
  I've played some other games like P4M, but strangely found nothing fresh.
What I'm thinking is that we could have curve paths, although I think it is hard to fulfil.
SuperMario 12 years ago
  Skin Idea: Lazer Party.

Uhhh maybe.

Edit: Bad idea because it could lagg
Treazer 12 years ago
  The logic gates version is much better, because you don't need to hide the switch or sth like that, activating it again will do nothing.
manufan 12 years ago
  Not really, as my model would fit in a 1 x 3 area.
Treazer 12 years ago
  Ah I see. But manufan, that's what Sherlock said. And it's not easier, it needs some space and it could cause some problems for the level. It's better to do it with logic gates.

General

First post of the topic

Hexicube 13 years ago
  I'm planning on adding more to Path 4 Mouse sometime in the future, I would be willing to add any kind of idea provided its good and doesnt require re-writing the entire game. These ideas could be anything from tiles, gameplay objectives, skins, and other stuff.
Also, I wont be adding the names of who came up with the ideas...and remember I dont care how elaborate an idea is as long as its awesome enough!

Tile ideas:
SPOILER
Multi-direction powered walls - easy
Reversed moving walls - easy, unsure
Limited use switches - easy, unsure
Background tiles(separate layer) - easy
Breakaway(breaks when you get off the tile) - easy
Hidden path(opposite of hidden wall) - easy
Powered up-down/left-right blocks - easy
LAZOR - easy/hard depending on type, emits light
Stronger/Weaker lights - easy ish
Time burst(faster timer) - easy
Time block(slower timer) - easy
Napalm - easy ish
Cutaway tiles - hard, unsure

Gameplay ideas:
SPOILER
Invisimouse - easy, unsure
Reversed Mouse - easy

Other ideas:
SPOILER
Scalable play area from 10x10 to 30x30(including odd values) - medium


Currently working on:
Stronger/Weaker lights

Completed:
[16/7/11] Gameplay: Layers
[18/7/11] Tile: Layer Linker
[9/8/11] Tile: Faded Wall
[11/8/11] Tile: Mouse Sensor
[19/8/11] Tile: Yellow/Blue Power Linkers
[24/8/11] Tile: Pipes
[29/8/11] Tile: Lightbulb
[29/8/11] Tile: Floor Light
[29/8/11] Tile: Powered Lightbulb
[30/8/11] Tile: Keyboard Input
[UNKNOWN] Tile: Border-less Spinner
[20/7/12] Tile: Floodlight
[20/7/12] Tile: Hidden Path
[21/7/12] Tile: Inverted Spinners
[21/7/12] Tile: Powered Inverted Spinners
[21/7/12] Tile: Half Block Tiles
[31/7/12] Tile: Persistant Power Cable
[31/7/12] Tile: Persistant Power Cable Wall
[27/1/13] Tile: Reversed left/right moving block
[27/1/13] Tile: Reversed up/down moving block
[27/1/13] Tile: Breakaway tile
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