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Topic, Path 4 Mouse ideas list | ||||||
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You must register or log in to post a message.they yellow block is a shy block and will move at a slow pace away of you :D the pink block is the flutter blocks and when you get close to it it will flutter above ground. wait what ? chris, rock tile and water tile would just be walls, brick tile is achievable by using a latch on a switch then inverting the current to a metal plate, and borderless stompers make no sense... Borderless stompers- Don't know if someone already came up with this. Water tiles- Tiles made of water, you die if you touch it. Brick tiles- A strong tile that requires a switch to break them. That's all the ideas I have for now. you can achieve this with layers, but if you could make these tiles for 1 layer, I would save a lot of space, as linkers can be annoying, for more design. no for poison, been suggested before ;) cant do sped boost... Poison tile- if you touch it, you die. Speed boost tile- a tile that gives you a little extra speed. Just a couple ideas that came to my mind. But hey! Let's slow down! we just got 5 updates in 2 days... rest a week or two... yeh different strength lights are useful :P And Each new tile spawns 10 more possabilities... Dim lights- Lights that are dim (not much more to say about them) Flood lights- larger radius then a regular light Wooden walls- Walls that dissapear (for the rest of the level) when a lazor hits them. however, there was a laser tile in my old mouse avoider, so I could implement a much more boring version as a legacy tile XD Checkpoints: A normal empty tile, just if you go on it, a start tile appears and the time get saved, and if you die, you can return to this point, and play it with the time after the checkpoint (the idea tile, not the normal cp) again. [edit] "What about powered floor light? xP" the floor light is too fragile to add power cables, the glass could break and the cables then electrocute the player, which would mean people get annoyed by a purposeless reset :P | GeneralFirst post of the topicAlso, I wont be adding the names of who came up with the ideas...and remember I dont care how elaborate an idea is as long as its awesome enough! Tile ideas: Gameplay ideas: Other ideas: Currently working on: Stronger/Weaker lights Completed: [16/7/11] Gameplay: Layers [18/7/11] Tile: Layer Linker [9/8/11] Tile: Faded Wall [11/8/11] Tile: Mouse Sensor [19/8/11] Tile: Yellow/Blue Power Linkers [24/8/11] Tile: Pipes [29/8/11] Tile: Lightbulb [29/8/11] Tile: Floor Light [29/8/11] Tile: Powered Lightbulb [30/8/11] Tile: Keyboard Input [UNKNOWN] Tile: Border-less Spinner [20/7/12] Tile: Floodlight [20/7/12] Tile: Hidden Path [21/7/12] Tile: Inverted Spinners [21/7/12] Tile: Powered Inverted Spinners [21/7/12] Tile: Half Block Tiles [31/7/12] Tile: Persistant Power Cable [31/7/12] Tile: Persistant Power Cable Wall [27/1/13] Tile: Reversed left/right moving block [27/1/13] Tile: Reversed up/down moving block [27/1/13] Tile: Breakaway tile |
Pink block: A block that invades you and if it touches you you die. (Invader)