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Topic, Path 4 Mouse ideas list

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SleathPilot 13 years ago
  Yellow block: A finish thats shy so it will run away from you. (Shy finish)
Pink block: A block that invades you and if it touches you you die. (Invader)
Hexicube 13 years ago
  *abandon thread meme here*
gameinsky 13 years ago
  yellow block:
they yellow block is a shy block and will move at a slow pace away of you :D

the pink block is the flutter blocks and when you get close to it it will flutter above ground. wait what ?
gundu 13 years ago
  I really need a pink and a yellow block, Find their utility.
Treazer 13 years ago
  Borderless solid spinners and borderless dual-blade spinners, would be nice. I've got a great idea for a level, but i need the borderless solid spinners.
SleathPilot 13 years ago
  200 post. :P
Hexicube 13 years ago
  simon I prototyped the lighting, I cant prototype this...plus I could irreversibly break powered tiles...
chris, rock tile and water tile would just be walls, brick tile is achievable by using a latch on a switch then inverting the current to a metal plate, and borderless stompers make no sense...
manufan 13 years ago
  @Kiethy: That can be done with Layers.
kiethy342 13 years ago
  Dig tile- You have to go on and of it 3 times to ge to a switch underneath.
chris3000 13 years ago
  Rock tile- a gray hard tile, if you go over it, you die.

Borderless stompers- Don't know if someone already came up with this.

Water tiles- Tiles made of water, you die if you touch it.

Brick tiles- A strong tile that requires a switch to break them.

That's all the ideas I have for now.
SimonM 13 years ago
  Can't you give it a try? You also changed lighting system completely.
Hexicube 13 years ago
  would require too much change to the way power is transmitted...either that or it would have a 1 frame delay sometimes...
SimonM 13 years ago
  how about this tile:
you can achieve this with layers, but if you could make these tiles for 1 layer, I would save a lot of space, as linkers can be annoying, for more design.
Treazer 13 years ago
  A tile that slows the game (not the mouse), and a tile, that makes the game faster. For 5 seconds (?)
Hexicube 13 years ago
  fog is pretty much achievable by changing the see-through-ness of the darkness to about 30%...but that wouldnt make much difference :P
no for poison, been suggested before ;)
cant do sped boost...
chris3000 13 years ago
  Fog tiles- tiles that make it hard to see hidden checkpoints.

Poison tile- if you touch it, you die.

Speed boost tile- a tile that gives you a little extra speed.

Just a couple ideas that came to my mind.
gameinsky 13 years ago
  that's why I took my time to update the old officials with layering.
But hey! Let's slow down! we just got 5 updates in 2 days...
rest a week or two...
gamelover101 13 years ago
  Hexicube, you do realize all these new tiles will drastically effect old levels and current level standards?
Hexicube 13 years ago
  up to 80 tiles now o.O
yeh different strength lights are useful :P
demonicyoshi 13 years ago
  yah, there is alot of tiles.
And Each new tile spawns 10 more possabilities...

Dim lights- Lights that are dim (not much more to say about them)

Flood lights- larger radius then a regular light

Wooden walls- Walls that dissapear (for the rest of the level) when a lazor hits them.
Hexicube 13 years ago
  doing the LAZOR will be hard enough, as there are a lot of tiles...it needs to be able to handle them all :P
however, there was a laser tile in my old mouse avoider, so I could implement a much more boring version as a legacy tile XD
demonicyoshi 13 years ago
  How about "Lazor generators" They produce power If a lazor hits them.
Hexicube 13 years ago
  it would require saving the state of the entire level...which I dont like the idea of :P
Treazer 13 years ago
  I'm not sure if "possible", but maybe:

Checkpoints:
A normal empty tile, just if you go on it, a start tile appears and the time get saved, and if you die, you can return to this point, and play it with the time after the checkpoint (the idea tile, not the normal cp) again.
Treazer 13 years ago
  Maybe, maybe an extra reflector for it, but i don't think it should be with a reflextor, like you said gis.
gameinsky 13 years ago
  also, will curved tiles reflect lasers ?
Hexicube 13 years ago
  yeh thats what I have planned...
Treazer 13 years ago
  If my laser idea will get implemented, it could be... ehm.. hard to explain, screens here:

Hexicube 13 years ago
  hm, I could add it....also, added the mouse light disable option ;)
[edit] "What about powered floor light? xP" the floor light is too fragile to add power cables, the glass could break and the cables then electrocute the player, which would mean people get annoyed by a purposeless reset :P
chris3000 13 years ago
  I like treazer's idea about the lasers. Maybe that could be implemented.

General

First post of the topic

Hexicube 13 years ago
  I'm planning on adding more to Path 4 Mouse sometime in the future, I would be willing to add any kind of idea provided its good and doesnt require re-writing the entire game. These ideas could be anything from tiles, gameplay objectives, skins, and other stuff.
Also, I wont be adding the names of who came up with the ideas...and remember I dont care how elaborate an idea is as long as its awesome enough!

Tile ideas:
SPOILER

Gameplay ideas:
SPOILER

Other ideas:
SPOILER


Currently working on:
Stronger/Weaker lights

Completed:
[16/7/11] Gameplay: Layers
[18/7/11] Tile: Layer Linker
[9/8/11] Tile: Faded Wall
[11/8/11] Tile: Mouse Sensor
[19/8/11] Tile: Yellow/Blue Power Linkers
[24/8/11] Tile: Pipes
[29/8/11] Tile: Lightbulb
[29/8/11] Tile: Floor Light
[29/8/11] Tile: Powered Lightbulb
[30/8/11] Tile: Keyboard Input
[UNKNOWN] Tile: Border-less Spinner
[20/7/12] Tile: Floodlight
[20/7/12] Tile: Hidden Path
[21/7/12] Tile: Inverted Spinners
[21/7/12] Tile: Powered Inverted Spinners
[21/7/12] Tile: Half Block Tiles
[31/7/12] Tile: Persistant Power Cable
[31/7/12] Tile: Persistant Power Cable Wall
[27/1/13] Tile: Reversed left/right moving block
[27/1/13] Tile: Reversed up/down moving block
[27/1/13] Tile: Breakaway tile
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