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Topic, Path 4 Mouse ideas list | ||||||
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You must register or log in to post a message.I suggested having paths to Hexicube but he thought it wouldn't work. Your idea might work because it's simpler though. It could maybe be a 2X2 formation, 3X3, or 4X4 and could go in the opposite direction just like spinners. A part that would look like this, right? Two walls, one left, one right. And the same with an upper and a lower wall. One wall is inverted and the other one not. E.g. If the upper tile is powered the left and the right wall will go to the right. The same for the other tile. Hope you understand^^ I'm curious about trois things: 1.Most spinners are boardness. 2.Most powered tiles are walls. 3.Some tiles have just unique direction. Apart them from each other may be better. But old tiles cannot be deleted... =.= Same like the spinners but with one "arm" You could have 8 new tiles! Single arm spinner (clockwise) Single arm spinner (anti-clockwise) Powered single arm spinner (clockwise) Powered single arm spinner (anti-clockwise) Inverted single arm spinner (clockwise) Inverted single arm spinner (anti-clockwise) Inverted powered single arm spinner (clockwise) Inverted powered single arm spinner (anti-clockwise) And what about timed checkpoints? Checkpoints that are only activated for 10 seconds. And timed powered checkpoints? And also, hidden checkpoints sounds good, too. It is similar to the hidden finish. (Players may be crazy about so many fakes then ^_^ Anyway, this is just an suggestion.) That happens because the docs for making games for BL stated that games should run at 30fps, but they actually run at 35, so the game runs a bit faster than I intended... Timed finishes can be achieved with some basic circuitry, the only reason the 10 'second' one is there is because it's a legacy tile from one of my older mouse avoiders. Fake checkpoints are possible, but it could be obvious that they are fake because of the checkpoint remaining counter... Idea Again: 1.Fake Checkpoints. 2.Imput Lower Letters o[-.-]o 3.Trailer 4.And then there were none. =.= One more thing, the timed finished always disappeared in about 8.5 seconds. Hexicube can you repair this problem? Edit: or moving it with the arrow keys? Also, I probably wont be adding skins. Desktop. | GeneralFirst post of the topicAlso, I wont be adding the names of who came up with the ideas...and remember I dont care how elaborate an idea is as long as its awesome enough! Tile ideas: Gameplay ideas: Other ideas: Currently working on: Stronger/Weaker lights Completed: [16/7/11] Gameplay: Layers [18/7/11] Tile: Layer Linker [9/8/11] Tile: Faded Wall [11/8/11] Tile: Mouse Sensor [19/8/11] Tile: Yellow/Blue Power Linkers [24/8/11] Tile: Pipes [29/8/11] Tile: Lightbulb [29/8/11] Tile: Floor Light [29/8/11] Tile: Powered Lightbulb [30/8/11] Tile: Keyboard Input [UNKNOWN] Tile: Border-less Spinner [20/7/12] Tile: Floodlight [20/7/12] Tile: Hidden Path [21/7/12] Tile: Inverted Spinners [21/7/12] Tile: Powered Inverted Spinners [21/7/12] Tile: Half Block Tiles [31/7/12] Tile: Persistant Power Cable [31/7/12] Tile: Persistant Power Cable Wall [27/1/13] Tile: Reversed left/right moving block [27/1/13] Tile: Reversed up/down moving block [27/1/13] Tile: Breakaway tile |