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Topic, Path 4 Mouse ideas list

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Magic_X 13 years ago
  Okay, now that sounds lame xP
Daft_Punk 13 years ago
  I don't know!

Maybe Hexicube could make tiny walls or empty space that would only fill 1/4 of a block in the editor grid?
Magic_X 13 years ago
  How would you even be able to do that with the pipes? 0_0
Daft_Punk 13 years ago
  This is what powered stompers would look like (suggested by azz) and what could possibly be done with pipes...

CamoDragoon 13 years ago
  @chris that's possible with a complicated powered walls/layers system I think, and also I don't know if I see the application.....if you mean a power switch then the concept of it moving would affect whether or not it could transmit power to the correct path anyway....

EDIT: @Magic that's what I assume.
Magic_X 13 years ago
  Is this what the pipes would look like?

chris3000 13 years ago
  I don't know if it's possible, but maybe a switch tile that moves up and down, when you click on it, it stops.
Hexicube 13 years ago
  ive said that the timed finish is a reference to my older mouse avoider game, and thus wont have different versions or be changed...
azz 13 years ago
  The idea of editable timed finishes has already been said Chris.
chris3000 13 years ago
  Oops, I didn't mean to say that twice, xD. Anyways, different timed finishes. 20 secs, 30 secs etc.
azz 13 years ago
  Chris you already said that.
SleathPilot 13 years ago
  A checkpoint that once u go over it it turns green but if you go back over it it turns pink.
Hexicube 13 years ago
  thats easy, just create a circuit latch...ill demonstrate it...
[edit] PMed
Magic_X 13 years ago
  What about mouse sensors that stay on even when you get off of them?
azz 13 years ago
  Wow thanks hexi !
Hexicube 13 years ago
  they do now...
MeatyDino246 13 years ago
  They don't work.
Hexicube 13 years ago
  added power linkers :P
azz 13 years ago
  How about a way to colour normal tiles.
chris3000 13 years ago
  What about a tile that slows down time in the level. It would have about a 5 second limit though.
Hexicube 13 years ago
  meh, I can just use letter tiles :P
gundu 13 years ago
  So there'll never have a tile saying ''Hexicube is cool'' D:
Hexicube 13 years ago
  text =/= truth
gameinsky 13 years ago
  I want a tile that says GIS ROCKS when you go over it :O
gundu 13 years ago
  What about 19.50$ Then?
Hexicube 13 years ago
  money =/= happiness
demonicyoshi 13 years ago
  How about a tile that displayes a giant "NO!" when you go over it?
gundu 13 years ago
  A tile for my 16th birthday. Which is in 2 days.

When you pass over it, The tile explode leaving a bunch of streamers, ballons and epicness behind it. Also a pop-out will appear and says ''gundu's the best, gotta obey him''

And every time you go on that tile you also give me 20$
chris3000 13 years ago
  What about more colored tiles?

examples: yellow, green, red, etc.
Hexicube 13 years ago
  funny picture =/= stun tile

General

First post of the topic

Hexicube 13 years ago
  I'm planning on adding more to Path 4 Mouse sometime in the future, I would be willing to add any kind of idea provided its good and doesnt require re-writing the entire game. These ideas could be anything from tiles, gameplay objectives, skins, and other stuff.
Also, I wont be adding the names of who came up with the ideas...and remember I dont care how elaborate an idea is as long as its awesome enough!

Tile ideas:
SPOILER

Gameplay ideas:
SPOILER

Other ideas:
SPOILER


Currently working on:
Stronger/Weaker lights

Completed:
[16/7/11] Gameplay: Layers
[18/7/11] Tile: Layer Linker
[9/8/11] Tile: Faded Wall
[11/8/11] Tile: Mouse Sensor
[19/8/11] Tile: Yellow/Blue Power Linkers
[24/8/11] Tile: Pipes
[29/8/11] Tile: Lightbulb
[29/8/11] Tile: Floor Light
[29/8/11] Tile: Powered Lightbulb
[30/8/11] Tile: Keyboard Input
[UNKNOWN] Tile: Border-less Spinner
[20/7/12] Tile: Floodlight
[20/7/12] Tile: Hidden Path
[21/7/12] Tile: Inverted Spinners
[21/7/12] Tile: Powered Inverted Spinners
[21/7/12] Tile: Half Block Tiles
[31/7/12] Tile: Persistant Power Cable
[31/7/12] Tile: Persistant Power Cable Wall
[27/1/13] Tile: Reversed left/right moving block
[27/1/13] Tile: Reversed up/down moving block
[27/1/13] Tile: Breakaway tile
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