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Topic, Path 4 Mouse ideas list

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MeatyDino246 12 years ago
  Fake finishes that don't go away when get close to them

Edit: power walls that don't connect to other power walls!
azz 12 years ago
  Gameplay idea: Faded the tiles that you can go on fade sometimes but you can still go on the faded squares.
SimonM 12 years ago
  That's a nice idea!
demonicyoshi 12 years ago
  Skin idea: paint
the level starts off in black and white (exept the start tile is still green). as your mouse moves through the level the blocks around you become colored
Magic_X 12 years ago
  Skin idea: 8 bit pixel skin
azz 12 years ago
  Bone skin.
Makes everything look twisted and wretched.
Daft_Punk 12 years ago
  Timed finishes that you can set how long you want it to stay on the level.
AK 12 years ago
  MARC, Rainbow, Fire, and Mario skin!!! XD
Hexicube 12 years ago
  yeah, skins just change how the game looks...
Daft_Punk 12 years ago
  I think they're just alternate backgrounds that you can choose...
Magic_X 12 years ago
  What exactly do skins do?
jasperpostema 12 years ago
  What about vanishing tiles, not white ones, but for example lava or ice, or even spinners :D
Hexicube 12 years ago
  yes but I think I may just stick with the current one :P
burfy 12 years ago
  @Hexi: yes powered wall closed 2 spaces, open 1, it could actually replace the existing ones, you can always add wall if you need.
Hexicube 12 years ago
  use an on/off wall to block the finish -_-
MeatyDino246 12 years ago
  I mean switches that are NOT related to the electric items!

Edit: The ones that turn non-powered walls on and off!
Hexicube 12 years ago
  im currently working on creating the deep blue skin, ive done 30 of the tiles, and ill do more later on...
Hexicube 12 years ago
  DY, yeah I know it kinda sucks, but there is a potential workaround...ima make a test swf ;)
GIS ill list that :3
burfy, idk what you mean by that powered wall, would it occupy just 1 space when off and 2 when on? also, for hidden path, its possible ^^
burfy 12 years ago
  Powered walls only occupying space of 2 tiles when closed.
Hidden path - opposite to hidden wall, normally black but white when approached.
Hidden start :) (joking)
gameinsky 12 years ago
  Somethings like icetiles that only fade away when you get on them and out of them again.
demonicyoshi 12 years ago
  invisable wouldnt work, the darkness tile used to make the mouse invisable in the orginal p4m, but you can easilly block the game from making your mouse invisable.
That is why my "torch effect" was put into the game. =P
azz 12 years ago
  Kind of like ferraris.
if you move to fast you die.
Hexicube 12 years ago
  azz wouldnt opposites be a skin? :P
Ferrari12 12 years ago
  Gameplay: If you stop, you're dead, you can move back and forth as much as you want, but if you stop completely, you're killed.
azz 12 years ago
  Skin idea
Random skin-
Every tile you put down is a different colour.
Gameplay ideas.
Invisible-The cursor is invisible.
Opposites-wall is empty space and empty space is wall.
CamoDragoon 12 years ago
  Like the bubbles popped system in HP, nice idea ferrari :)
Ferrari12 12 years ago
  Adjustable number of checkpoints needed to complete the level.

Azz: I specified how I wanted the paths to be, you didn't, and thay aren't going in the game anyway.
Magic_X 12 years ago
  Flags

You have to get x amount of checkpoints to turn on a flag. Once it's on, you have to go click it.

Fake Metal Plates

Uhh....yah..
Hexicube 12 years ago
  buttons, power inverters, and powered checkpoints...
MeatyDino246 12 years ago
  By switches I meant on/off switches, not power switches!

General

First post of the topic

Hexicube 12 years ago
  I'm planning on adding more to Path 4 Mouse sometime in the future, I would be willing to add any kind of idea provided its good and doesnt require re-writing the entire game. These ideas could be anything from tiles, gameplay objectives, skins, and other stuff.
Also, I wont be adding the names of who came up with the ideas...and remember I dont care how elaborate an idea is as long as its awesome enough!

Tile ideas:
SPOILER

Gameplay ideas:
SPOILER

Other ideas:
SPOILER


Currently working on:
Stronger/Weaker lights

Completed:
[16/7/11] Gameplay: Layers
[18/7/11] Tile: Layer Linker
[9/8/11] Tile: Faded Wall
[11/8/11] Tile: Mouse Sensor
[19/8/11] Tile: Yellow/Blue Power Linkers
[24/8/11] Tile: Pipes
[29/8/11] Tile: Lightbulb
[29/8/11] Tile: Floor Light
[29/8/11] Tile: Powered Lightbulb
[30/8/11] Tile: Keyboard Input
[UNKNOWN] Tile: Border-less Spinner
[20/7/12] Tile: Floodlight
[20/7/12] Tile: Hidden Path
[21/7/12] Tile: Inverted Spinners
[21/7/12] Tile: Powered Inverted Spinners
[21/7/12] Tile: Half Block Tiles
[31/7/12] Tile: Persistant Power Cable
[31/7/12] Tile: Persistant Power Cable Wall
[27/1/13] Tile: Reversed left/right moving block
[27/1/13] Tile: Reversed up/down moving block
[27/1/13] Tile: Breakaway tile
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