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Topic, Path 4 Mouse ideas list | ||||||
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You must register or log in to post a message.![]() the level starts off in black and white (exept the start tile is still green). as your mouse moves through the level the blocks around you become colored ![]() Makes everything look twisted and wretched. ![]() Edit: The ones that turn non-powered walls on and off! GIS ill list that :3 burfy, idk what you mean by that powered wall, would it occupy just 1 space when off and 2 when on? also, for hidden path, its possible ^^ Hidden path - opposite to hidden wall, normally black but white when approached. Hidden start :) (joking) That is why my "torch effect" was put into the game. =P if you move to fast you die. Random skin- Every tile you put down is a different colour. Gameplay ideas. Invisible-The cursor is invisible. Opposites-wall is empty space and empty space is wall. Azz: I specified how I wanted the paths to be, you didn't, and thay aren't going in the game anyway. ![]() You have to get x amount of checkpoints to turn on a flag. Once it's on, you have to go click it. Fake Metal Plates Uhh....yah.. | GeneralFirst post of the topicAlso, I wont be adding the names of who came up with the ideas...and remember I dont care how elaborate an idea is as long as its awesome enough! Tile ideas: Gameplay ideas: Other ideas: Currently working on: Stronger/Weaker lights Completed: [16/7/11] Gameplay: Layers [18/7/11] Tile: Layer Linker [9/8/11] Tile: Faded Wall [11/8/11] Tile: Mouse Sensor [19/8/11] Tile: Yellow/Blue Power Linkers [24/8/11] Tile: Pipes [29/8/11] Tile: Lightbulb [29/8/11] Tile: Floor Light [29/8/11] Tile: Powered Lightbulb [30/8/11] Tile: Keyboard Input [UNKNOWN] Tile: Border-less Spinner [20/7/12] Tile: Floodlight [20/7/12] Tile: Hidden Path [21/7/12] Tile: Inverted Spinners [21/7/12] Tile: Powered Inverted Spinners [21/7/12] Tile: Half Block Tiles [31/7/12] Tile: Persistant Power Cable [31/7/12] Tile: Persistant Power Cable Wall [27/1/13] Tile: Reversed left/right moving block [27/1/13] Tile: Reversed up/down moving block [27/1/13] Tile: Breakaway tile |
Edit: power walls that don't connect to other power walls!