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Topic, Path 4 Mouse ideas list | ||||||
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You must register or log in to post a message.the level starts off in black and white (exept the start tile is still green). as your mouse moves through the level the blocks around you become colored Makes everything look twisted and wretched. Edit: The ones that turn non-powered walls on and off! GIS ill list that :3 burfy, idk what you mean by that powered wall, would it occupy just 1 space when off and 2 when on? also, for hidden path, its possible ^^ Hidden path - opposite to hidden wall, normally black but white when approached. Hidden start :) (joking) That is why my "torch effect" was put into the game. =P if you move to fast you die. Random skin- Every tile you put down is a different colour. Gameplay ideas. Invisible-The cursor is invisible. Opposites-wall is empty space and empty space is wall. Azz: I specified how I wanted the paths to be, you didn't, and thay aren't going in the game anyway. You have to get x amount of checkpoints to turn on a flag. Once it's on, you have to go click it. Fake Metal Plates Uhh....yah.. | GeneralFirst post of the topicAlso, I wont be adding the names of who came up with the ideas...and remember I dont care how elaborate an idea is as long as its awesome enough! Tile ideas: Gameplay ideas: Other ideas: Currently working on: Stronger/Weaker lights Completed: [16/7/11] Gameplay: Layers [18/7/11] Tile: Layer Linker [9/8/11] Tile: Faded Wall [11/8/11] Tile: Mouse Sensor [19/8/11] Tile: Yellow/Blue Power Linkers [24/8/11] Tile: Pipes [29/8/11] Tile: Lightbulb [29/8/11] Tile: Floor Light [29/8/11] Tile: Powered Lightbulb [30/8/11] Tile: Keyboard Input [UNKNOWN] Tile: Border-less Spinner [20/7/12] Tile: Floodlight [20/7/12] Tile: Hidden Path [21/7/12] Tile: Inverted Spinners [21/7/12] Tile: Powered Inverted Spinners [21/7/12] Tile: Half Block Tiles [31/7/12] Tile: Persistant Power Cable [31/7/12] Tile: Persistant Power Cable Wall [27/1/13] Tile: Reversed left/right moving block [27/1/13] Tile: Reversed up/down moving block [27/1/13] Tile: Breakaway tile |
Edit: power walls that don't connect to other power walls!