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Topic, Path 4 Mouse ideas list

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manufan 11 years ago
  Sherlock was talking about Loulou's idea, as was I. :P

"One Press Switches"
Treazer 11 years ago
  Uhm... no?

I mean powered on/off switches. Not powered switches.
manufan 11 years ago
  @Treazer: Actually, it's easier by using the switch you want to power a powered wall which then covers the switch. :P
Treazer 11 years ago
  Powered on/off switches :D
Treazer 11 years ago
  Sherlock, it's easier with logic gates, and much better :)
gamelover101 11 years ago
  loulou: that's possible with logic gates :)
Sherlock 11 years ago
  Well Treazer, I meant powered wall. We can avoid the wall switches if we put the switch at the top or buttom of the powered wall and make it surrounded by walls, after which we can just go out before the powered wall closed and then untouchable.
Actually most of the powered tiles are walls.
alanliu12121 11 years ago
  And walless auto on powered cable.
Treazer 11 years ago
  I really want floor powered lightbulbs and floor power nodes.
Treazer 11 years ago
  Sherlock, I suggest using logic gates, not electric walls.
Sherlock 11 years ago
  loulou You can use a switch and an electric wall together instead.
I think Hexicube will accept the ideas that worthy but cannot be realized by the present tiles.
loulou465 11 years ago
  I've got an idea :

One-Press Switches
Sherlock 11 years ago
  Maybe survival will be useful when there are permanent tiles.
Hexicube 11 years ago
  Should probably note lower score is better right now...
alanliu12121 11 years ago
  Gameplay: Survival. Survive as long as you can. Score is saved when you die.
Treazer 11 years ago
  Yeah, it does nothing XD
gamelover101 11 years ago
  Why would you need a moving space? It does nothing whatsoever!
azz 11 years ago
  Moving space? Kind of like a moving wall but a block of space. Idk if the idea will be any good but it was worth a shot :P
Hexicube 11 years ago
  Basically it would be like a breakable cable but once powered it severs the connection, meaning switches and what not would be one use.

You could just use a latc, however.
gamelover101 11 years ago
  how does that work... o.O
alanliu12121 11 years ago
  It breaks and electricity will still run
gamelover101 11 years ago
  I don't understand, so a fake wire?
alanliu12121 11 years ago
  My next idea: faulty cable. Breaks when electricity goes through.
Treazer 11 years ago
  This would be pretty useless. You can just restart the level, and it wouldn't allow better concepts IMO. And I really like the idea with the powered on/off switches! :D
Hexicube 11 years ago
  Possibly, it is needed for some levels with persistant cables...maybe the timer would still tick when dead...
alanliu12121 11 years ago
  Since we have persistent cables, how about "gameplay: persistent time" or something like that. If you die, you continue with the time you died.
Hexicube 11 years ago
  I thought about electric on/off switches, never got around to it...
SuperMario 11 years ago
  What about an electric ON and OFF switches?

Btw that is awesome daft :)
Daft_Punk 11 years ago
  Inverted Four Arm Spinner (It's rough, it was made in Paint)

Treazer 11 years ago
  Alan, you're able to do that with a persistant cable, a switch and a powered wall.

General

First post of the topic

Hexicube 12 years ago
  I'm planning on adding more to Path 4 Mouse sometime in the future, I would be willing to add any kind of idea provided its good and doesnt require re-writing the entire game. These ideas could be anything from tiles, gameplay objectives, skins, and other stuff.
Also, I wont be adding the names of who came up with the ideas...and remember I dont care how elaborate an idea is as long as its awesome enough!

Tile ideas:
SPOILER

Gameplay ideas:
SPOILER

Other ideas:
SPOILER


Currently working on:
Stronger/Weaker lights

Completed:
[16/7/11] Gameplay: Layers
[18/7/11] Tile: Layer Linker
[9/8/11] Tile: Faded Wall
[11/8/11] Tile: Mouse Sensor
[19/8/11] Tile: Yellow/Blue Power Linkers
[24/8/11] Tile: Pipes
[29/8/11] Tile: Lightbulb
[29/8/11] Tile: Floor Light
[29/8/11] Tile: Powered Lightbulb
[30/8/11] Tile: Keyboard Input
[UNKNOWN] Tile: Border-less Spinner
[20/7/12] Tile: Floodlight
[20/7/12] Tile: Hidden Path
[21/7/12] Tile: Inverted Spinners
[21/7/12] Tile: Powered Inverted Spinners
[21/7/12] Tile: Half Block Tiles
[31/7/12] Tile: Persistant Power Cable
[31/7/12] Tile: Persistant Power Cable Wall
[27/1/13] Tile: Reversed left/right moving block
[27/1/13] Tile: Reversed up/down moving block
[27/1/13] Tile: Breakaway tile
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