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Topic, Path 4 Mouse ideas list

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manufan 12 years ago
  I have two things to say:

A stun tile which links to a picture so funny that you will forget about the game and click it off and lose. Picture could be on for about 5 secs.

2nd of all is that you completed the mouse sensor on my Birthday!
SimonM 12 years ago
  powered stompers sounds cool.
Hexicube 12 years ago
  bump :P
azz 12 years ago
  Does no one think the idea of powered stompers is a good idea?
chris3000 12 years ago
  Not a bad idea!
jasperpostema 12 years ago
  Or what about Bricks: it says a number. The number says how many times you can pass it!
Ferrari12 12 years ago
  If it's not too complicated, could you make it possible to change the time it takes for the faded walls to re-appear?
chris3000 12 years ago
  I like the idea about the re-appearing ice.
Hexicube 12 years ago
  *self bump*
left this for 2 weeks lmao...
azz 12 years ago
  Editor idea:
Freehand:Choose a size and a tile and just draw freehand.
gamelover101 12 years ago
  No, I've been inactive for a long time. O GAWD wrong topic lawl.
Hexicube 12 years ago
  @GL101
1. not the right topic
2. check P4M game forum, ive answered 10 million times
3. lawl youre a noob now XP
jasperpostema 12 years ago
  Hé please listen to my idea's =)
azz 12 years ago
  Powered stompers !!!
jasperpostema 12 years ago
  What about bricks, you can choose how many times you can pass it before it breaks?
Hexicube 12 years ago
  Treazer, some levels are designed not to have breaks in them, pressing P allows this...
Treazer 12 years ago
  @gis

It won't allow cheating. CLick "P" while playing Push ;D

@DY

Khm... Why Hexi wont do it? He mus have a reason... :/
demonicyoshi 12 years ago
  i already sugested a pause button, hexicube wont do it.
Gecko would do it, but he doesnt know how to stop hexicube's power tiles.

NEW IDEA: powered left/right and up/down blocks.
They would be a block on a rail. The power conects to the end of the rail. When there is no power it doesnt move. when it has power the block moves back and forth aloung the rail.
jeti100 12 years ago
  mouse that follows you for timed time
gameinsky 12 years ago
  wtf do you need a pause button for :O ? it will allow more cheating that usefullness!
Treazer 12 years ago
  Pause -

"P" to pause the game. It should be a pause like in Push.
demonicyoshi 12 years ago
  i dont think skins is a good idea because each skin means the players have to relearn wich tile is which, and since there are so many tiles that will be a problem.
You may see a blue tile but depending on the skin, it could be an ice tile, a start tile, a finish tile, a normal tile, a time stopper, or another tile.
Skins would just cause confusion...

EDIT: BTW, can you make the white part of letters clear space? This way we can use layers to make colored letters.
Hexicube 12 years ago
  ferrari semi-done means half done :P
also for the skins I cant do half of these because it has to be a colour scheme -_-
azz 12 years ago
  Desktop skin: Notepads rubbers and stuffs.
Ferrari12 12 years ago
  Azz: Semi-done = Almost finished.

Hexicube: Sounds great :)
azz 12 years ago
  So what do you mean by deep blue semi-complete?
allyally 12 years ago
  YES.
Hexicube 12 years ago
  new idea: layer linkers
connects wiring from one layer to another! useful for hi-tech wiring stuff :3
chris3000 12 years ago
  I like the skin ideas.
Hexicube 12 years ago
  time to clean up the tile list to account for the new layer feature :3
[edit] oh wait, was just the 1 tile :P

General

First post of the topic

Hexicube 12 years ago
  I'm planning on adding more to Path 4 Mouse sometime in the future, I would be willing to add any kind of idea provided its good and doesnt require re-writing the entire game. These ideas could be anything from tiles, gameplay objectives, skins, and other stuff.
Also, I wont be adding the names of who came up with the ideas...and remember I dont care how elaborate an idea is as long as its awesome enough!

Tile ideas:
SPOILER

Gameplay ideas:
SPOILER

Other ideas:
SPOILER


Currently working on:
Stronger/Weaker lights

Completed:
[16/7/11] Gameplay: Layers
[18/7/11] Tile: Layer Linker
[9/8/11] Tile: Faded Wall
[11/8/11] Tile: Mouse Sensor
[19/8/11] Tile: Yellow/Blue Power Linkers
[24/8/11] Tile: Pipes
[29/8/11] Tile: Lightbulb
[29/8/11] Tile: Floor Light
[29/8/11] Tile: Powered Lightbulb
[30/8/11] Tile: Keyboard Input
[UNKNOWN] Tile: Border-less Spinner
[20/7/12] Tile: Floodlight
[20/7/12] Tile: Hidden Path
[21/7/12] Tile: Inverted Spinners
[21/7/12] Tile: Powered Inverted Spinners
[21/7/12] Tile: Half Block Tiles
[31/7/12] Tile: Persistant Power Cable
[31/7/12] Tile: Persistant Power Cable Wall
[27/1/13] Tile: Reversed left/right moving block
[27/1/13] Tile: Reversed up/down moving block
[27/1/13] Tile: Breakaway tile
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