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Topic, Path 4 Mouse ideas list

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SuperMario 13 years ago
  Rotating cubes, walls and empty spaces (and could be good using energy).

With those could be possible to make a rotating lvls >:D
SimonM 13 years ago
  What about my inverted spinner idea?
Treazer 13 years ago
  Itch poison:
Like walls, go on it, and you die. If you let fall a bomb on it, the itch poison dissolves and you can go through. If you hit the itch poison, the bg gets green (like with lava), and you can't do anything, to make it stop.

Bombs:

Click on it and it's kept by the mouse, click again, and it falls down. Nothing happens, if it falls on walls. It falls through all, but not through walls. If it falls on itch poison, the poison dissolves then.
Treazer 13 years ago
  Hexicube, I've posted in the topic "P4M title scrren and background contest", but short time after my comment, it seems to be deleted by gis. I PM it to you.
Hexicube 13 years ago
  chris, basically a button hooked up to a latch and then an inverter(the logic gate kind) and then a metal plate? :P
Treazer 13 years ago
  I'm a fan of your metal wall.
chris3000 13 years ago
  Enemy tile- Tiles that chase you and try to kill you unless you hide somewhere.

Metal Wall- Indestructible walls that require a switch to break. Good for hiding checkpoints and other things.
Hexicube 13 years ago
  yeah thats basically what everyone would do XD
manufan 13 years ago
  Seven Year Old's Idea: How about a destroyable power cable that's a wall, a bit like a powered checkpoint wall!

Hexicube:

*Epic Facepalm*
Hexicube 13 years ago
  thats possible...but very tricky :P
chris3000 13 years ago
  @Daft and Ferrari: Clever ideas. I didn't even think of those.
gameinsky 13 years ago
  walls that create empty spaces on other walls.
gamelover101 13 years ago
  I don't understand? :3
Treazer 13 years ago
  Me, too Gis! :)
gameinsky 13 years ago
  I completely understand it, and I agree :)
Ferrari12 13 years ago
  I thought of a new "feature" the other day, and I think it would be quite cool. If you place two or three corner pieces on top of each other, the wall area grows. It would be nice to do the opposite, so if you put two corner pieces on top of each other, the open areas would erase some of the wall area of the other corner piece.

Hope I made sense, it's hard to explain :)
Daft_Punk 13 years ago
  Round moving walls! :P

chris3000 13 years ago
  Mine Tile- A tile with a mine under it. You die if you touch it.

Explosive Tile- If you are caught within the blast radius, you die.

Like DY said, wooden tiles break when you touch them.
SimonM 13 years ago
  Gundu, planning to make MLP art?? xD
manufan 13 years ago
  Basically you want to make another pipe tile and stack it on top. Easy.
kiethy342 13 years ago
  How about a square the same width and length as the cirle? It would be useful to make thin lines, but not as hard as pipes.
Hexicube 13 years ago
  I wont be able to do that...too complicated...
azz 13 years ago
  I think there should be an option to change the grid squares like on RT.
To make the tiles bigger or smaller than normal.
Hexicube 13 years ago
  so basically a napalm tile? :P
demonicyoshi 13 years ago
  lava mines- you cant see them, but when you go over them they "expolode" meaning they turn the level red like lava does, exept much faster and its a one time activation.
-A weak mine would leave you alive, but almost dead. So if you hit another mine or go on a lava tile afterwards you die (cooldown time is the same as lava).
- A strong mine would kill you. it would push the redness to the killing point, you cannot survive it.
Hexicube 13 years ago
  chris, no, cant do that :P
gundu, I added that yesterday...
earllike1234 13 years ago
  We need more ideas to fill up to 100 so we can use them in challenging levels. Okay?
gundu 13 years ago
  And what about my previous tiles? (2x faster/slower timer)

I can see myself using this in some levels. Remember... The color is important
chris3000 13 years ago
  Invisible spinner- A spinner that cannot be seen unless you activate a switch.
joshi 13 years ago
  manufan i know

General

First post of the topic

Hexicube 13 years ago
  I'm planning on adding more to Path 4 Mouse sometime in the future, I would be willing to add any kind of idea provided its good and doesnt require re-writing the entire game. These ideas could be anything from tiles, gameplay objectives, skins, and other stuff.
Also, I wont be adding the names of who came up with the ideas...and remember I dont care how elaborate an idea is as long as its awesome enough!

Tile ideas:
SPOILER

Gameplay ideas:
SPOILER

Other ideas:
SPOILER


Currently working on:
Stronger/Weaker lights

Completed:
[16/7/11] Gameplay: Layers
[18/7/11] Tile: Layer Linker
[9/8/11] Tile: Faded Wall
[11/8/11] Tile: Mouse Sensor
[19/8/11] Tile: Yellow/Blue Power Linkers
[24/8/11] Tile: Pipes
[29/8/11] Tile: Lightbulb
[29/8/11] Tile: Floor Light
[29/8/11] Tile: Powered Lightbulb
[30/8/11] Tile: Keyboard Input
[UNKNOWN] Tile: Border-less Spinner
[20/7/12] Tile: Floodlight
[20/7/12] Tile: Hidden Path
[21/7/12] Tile: Inverted Spinners
[21/7/12] Tile: Powered Inverted Spinners
[21/7/12] Tile: Half Block Tiles
[31/7/12] Tile: Persistant Power Cable
[31/7/12] Tile: Persistant Power Cable Wall
[27/1/13] Tile: Reversed left/right moving block
[27/1/13] Tile: Reversed up/down moving block
[27/1/13] Tile: Breakaway tile
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