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Topic, Path 4 Mouse ideas list | ||||||
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You must register or log in to post a message.Like walls, go on it, and you die. If you let fall a bomb on it, the itch poison dissolves and you can go through. If you hit the itch poison, the bg gets green (like with lava), and you can't do anything, to make it stop. Bombs: Click on it and it's kept by the mouse, click again, and it falls down. Nothing happens, if it falls on walls. It falls through all, but not through walls. If it falls on itch poison, the poison dissolves then. Metal Wall- Indestructible walls that require a switch to break. Good for hiding checkpoints and other things. Hexicube: Hope I made sense, it's hard to explain :) Explosive Tile- If you are caught within the blast radius, you die. Like DY said, wooden tiles break when you touch them. To make the tiles bigger or smaller than normal. -A weak mine would leave you alive, but almost dead. So if you hit another mine or go on a lava tile afterwards you die (cooldown time is the same as lava). - A strong mine would kill you. it would push the redness to the killing point, you cannot survive it. gundu, I added that yesterday... I can see myself using this in some levels. Remember... The color is important | GeneralFirst post of the topicAlso, I wont be adding the names of who came up with the ideas...and remember I dont care how elaborate an idea is as long as its awesome enough! Tile ideas: Gameplay ideas: Other ideas: Currently working on: Stronger/Weaker lights Completed: [16/7/11] Gameplay: Layers [18/7/11] Tile: Layer Linker [9/8/11] Tile: Faded Wall [11/8/11] Tile: Mouse Sensor [19/8/11] Tile: Yellow/Blue Power Linkers [24/8/11] Tile: Pipes [29/8/11] Tile: Lightbulb [29/8/11] Tile: Floor Light [29/8/11] Tile: Powered Lightbulb [30/8/11] Tile: Keyboard Input [UNKNOWN] Tile: Border-less Spinner [20/7/12] Tile: Floodlight [20/7/12] Tile: Hidden Path [21/7/12] Tile: Inverted Spinners [21/7/12] Tile: Powered Inverted Spinners [21/7/12] Tile: Half Block Tiles [31/7/12] Tile: Persistant Power Cable [31/7/12] Tile: Persistant Power Cable Wall [27/1/13] Tile: Reversed left/right moving block [27/1/13] Tile: Reversed up/down moving block [27/1/13] Tile: Breakaway tile |
With those could be possible to make a rotating lvls >:D