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Topic, Path 4 Mouse ideas list

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alanliu12121 11 years ago
  I think time bombs will be good.
When they reach a certain time, they explode and clear walls or make walls!
Hexicube 11 years ago
  @alan I don't think timed darkness is too good an idea...
@Sherlock you can do that with the OR logic gate, input top/bottom output left/right...
alanliu12121 11 years ago
  So if you don't finish before it counts down, the level becomes dark. Lightbulbs will still work.
Sherlock 11 years ago
  To Alan: Timed darkness? How did it work?

Actually if there is a diode it will be funnier, for designing some interesting circuits. But maybe it is difficult to apply this idea.
One more, I do also expect too XD.
alanliu12121 11 years ago
  What about timed darkness?
gamelover101 11 years ago
  How about, um, borderless wired spinners? ^_^
Can't wait for the new stuff! :D
Treazer 11 years ago
  Good :D Can't wait for tiles coming soon :)
Hexicube 11 years ago
  Turns out I already added border-less spinners a while back but never noted it on here, so I've changed it accordingly...
Hexicube 11 years ago
  Already got that...
alanliu12121 11 years ago
  Heres a good or bad idea: reverse movement. hard, but probably good.
Treazer 11 years ago
  Great news Hex!
Hexicube 11 years ago
  Ok, time for some awesome news and some disappointment:

I have discovered that the source I have for P4M actually isn't broken, my flash player is just a douche and was glitching graphically so I assumed that it was. In other words, I can fix bugs and add tiles again!

I will also not be adding a cut-away layer, it is far too much work for something that's so buggy...
SimonM 12 years ago
  Well, I already can think of nice ideas. and if I put other tiles. You'll still see tiles through it. And if a metal plate gets power it automatically goes at highest layer.
Ferrari12 12 years ago
  Put something else on top then ...

Point is I don't think it will be a useful tile, at all :/
SimonM 12 years ago
  @Ferrari, no, what if I want to hide the metal plate??? That's not possible!
demonicyoshi 12 years ago
  Semi-breakable wire: Like the breakable wire (or whatever its called), you click on it to destroy the wire. However when you click on it, after a few seconds the wire repairs itself, allowing electricity to pass through it again.
Ferrari12 12 years ago
  Could be achieved by a metal plate :/
SimonM 12 years ago
  Shade tile: A tile that looks like a path(is also a path), but if it is on a layer above it, all the things below it aren't visible! So a not transparant path.
chris3000 12 years ago
  BUMP! Ok, ummm...

Push Tile: A tile that you use the mouse to push. Good for hiding checkpoints and other stuff.
Treazer 12 years ago
  In the game by Hexicube, whre he tests P4M stuff....
earllike1234 12 years ago
  Ok... But where is that level?
Treazer 12 years ago
  He's impementing the Cutaway idea by Ferrari!! :D

earllike1234 12 years ago
  K... The logs?
Treazer 12 years ago
  He's maybe implementing one now :o His logs...
Ferrari12 12 years ago
  Cut-away tiles: If you place any of these tiles on top of another tile, it will simply cut-away some of the other tile.
chris3000 12 years ago
  @Treazer: Yes, it stops when the mouse is on a pause tile, and it goes faster when the mouse hits a time accelerator.
Treazer 12 years ago
  Chris, does it stop (the stone timer) when the mouse is on a pause tile? And does it go faster, if the mouse hit a time accelerator?
chris3000 12 years ago
  Stone Switch- A switch that turns checkpoints into stone. There is a 5 second limit to it, so if you don't act fast then you won't be able to get the checkpoints.
earllike1234 12 years ago
  At least they stop implementing stuff...
Daft_Punk 12 years ago
  Yes, please do SimonM's inverted spinner!

That would be so cool! 8D

General

First post of the topic

Hexicube 12 years ago
  I'm planning on adding more to Path 4 Mouse sometime in the future, I would be willing to add any kind of idea provided its good and doesnt require re-writing the entire game. These ideas could be anything from tiles, gameplay objectives, skins, and other stuff.
Also, I wont be adding the names of who came up with the ideas...and remember I dont care how elaborate an idea is as long as its awesome enough!

Tile ideas:
SPOILER

Gameplay ideas:
SPOILER

Other ideas:
SPOILER


Currently working on:
Stronger/Weaker lights

Completed:
[16/7/11] Gameplay: Layers
[18/7/11] Tile: Layer Linker
[9/8/11] Tile: Faded Wall
[11/8/11] Tile: Mouse Sensor
[19/8/11] Tile: Yellow/Blue Power Linkers
[24/8/11] Tile: Pipes
[29/8/11] Tile: Lightbulb
[29/8/11] Tile: Floor Light
[29/8/11] Tile: Powered Lightbulb
[30/8/11] Tile: Keyboard Input
[UNKNOWN] Tile: Border-less Spinner
[20/7/12] Tile: Floodlight
[20/7/12] Tile: Hidden Path
[21/7/12] Tile: Inverted Spinners
[21/7/12] Tile: Powered Inverted Spinners
[21/7/12] Tile: Half Block Tiles
[31/7/12] Tile: Persistant Power Cable
[31/7/12] Tile: Persistant Power Cable Wall
[27/1/13] Tile: Reversed left/right moving block
[27/1/13] Tile: Reversed up/down moving block
[27/1/13] Tile: Breakaway tile
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