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Topic, Path 4 Mouse ideas list

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Dynamo 13 years ago
  Simpler Ideas:

Moving Circle Tile - A Moving Circle,

Moving Triangular Teeth Tile - They work the same as regular moving block, but are Triangular in shape.

Background Corner Piece Tile - Background Corner Piece


Ah, that is a good idea manu, choose a size for the cursor in the editors list, nice thinking dude! What about my Click'N'Drag idea, thats the one I have been thinking about the most, I thought it would be pretty good. :o

And seriously, Hexi practically NEEDS to make a Hexagonal Stomper, everyones going on about it.

[Edit to previous message: Expanding/Shrinking Tile - Expands and Shrinks the *TILES AROUND IT IN A SET OR CUSTOM RADIUS.*] :)

@Daft_Punk, You need to be burfy! XD
Daft_Punk 13 years ago
  How the heck could you play with an invisible cursor!?!
manufan 13 years ago
  The invisible cursor tile is easy to do in AS2, the language thar Marc scripts in... the only problem is about the gameplay. I suggest a custom cursor tile where you can choose about 1 of 3 different tiles which gives you a certain different cursor, again that is also easy to do as I can do both...
gameinsky 13 years ago
  the teleporter is a nice idea, but seriously, it could turn out horrible wrong...
the invisible cursor tile will just be overused...
Dynamo 13 years ago
  I have a few:

Teleporter Tile - Teleports you somewhere else on the map,

Invisible Cursor Tile - You run over it and your cursor turns invisible,

Expanding/Shrinking Tile - Expands and Shrinks your cursor if touched,

Click'N'Drag Object - Click and Drag the item into a position where it can be activated,

Hexagonal Stompers - As metioned previously in Comments on the actual game.

Hope you like them! :)
manufan 13 years ago
  Yeah, Great idea!
Hexicube 13 years ago
  "the problem is, P4M uses the REAL mouse, so you can't force the mouse of doing that XD"
well, you could hide the mouse and use an image of the default cursor...its a nice idea :P
chris3000 13 years ago
  @Hex: You sure we can make it to 100 tiles.
gameinsky 13 years ago
  the problem is, P4M uses the REAL mouse, so you can't force the mouse of doing that XD
azz 13 years ago
  Gameplay idea!
Reversal:The mouse moves in the opposite direction to what you move.
MarioIsFireball10 13 years ago
  Start the borderless spinner and multi-directional powered walls!
Hexicube 13 years ago
  another bump, gotta stop doing this XP
suggestions are still welcome, as I do aim to hit 100 tiles in the editor at some point, and we currently have 77, including the text tile, so we just need 23 more :3
Hexicube 13 years ago
  stole my line :O
chris3000 13 years ago
  Yes, pipes are here! Thanks for the update.
gameinsky 13 years ago
  Already suggested under BG bricks.
joshi 13 years ago
  i think there should be all different oloured blocks for the art levels
SimonM 13 years ago
  No it's not the same as ice, because when you go on ice it becomes wall, with the red blocks, it only becomes a wall when you go off, so you could stay on it forever without dying.
MeatyDino246 13 years ago
  Ice.
chris3000 13 years ago
  Not a bad idea.
SimonM 13 years ago
  What about a red block: when you come on nothing happens but when you go off it becomes a wall.
azz 13 years ago
  What about the lagswitch?
gameinsky 13 years ago
  azz, not any kind of that stuff please.
P4M is a perfection game and having a random goo of green hiding random tiles is NOT a good idea.
azz 13 years ago
  Gameplay:
Splat!
(The screen gets covered with green gunge that doesn't kill you but hides hides any blocks under it.
Tile:Lagswitch
(Slows everything down)
Hexicube 13 years ago
  using inequalities =/= awesomeness
and yes, im aware I said im not awesome, im spectacular XP
ill make some pipes now :3
gameinsky 13 years ago
  I actually like the pipes, but they shouldn't be overused.
MatthijsM 13 years ago
  being as cool as matthijs=/= as cool as every other person in the world
CamoDragoon 13 years ago
  lol then why did you try to be Hexicube in the first place? :P
To continue the theme:
being CamoDragoon ≥ being as cool as Gundu
gundu 13 years ago
  Being Hexicube =/= Being as cool as Gundu
CamoDragoon 13 years ago
  Acting like Hexicube =/= being Hexicube
gundu 13 years ago
  Small tiles =/= Fun

SPOILER

General

First post of the topic

Hexicube 13 years ago
  I'm planning on adding more to Path 4 Mouse sometime in the future, I would be willing to add any kind of idea provided its good and doesnt require re-writing the entire game. These ideas could be anything from tiles, gameplay objectives, skins, and other stuff.
Also, I wont be adding the names of who came up with the ideas...and remember I dont care how elaborate an idea is as long as its awesome enough!

Tile ideas:
SPOILER

Gameplay ideas:
SPOILER

Other ideas:
SPOILER


Currently working on:
Stronger/Weaker lights

Completed:
[16/7/11] Gameplay: Layers
[18/7/11] Tile: Layer Linker
[9/8/11] Tile: Faded Wall
[11/8/11] Tile: Mouse Sensor
[19/8/11] Tile: Yellow/Blue Power Linkers
[24/8/11] Tile: Pipes
[29/8/11] Tile: Lightbulb
[29/8/11] Tile: Floor Light
[29/8/11] Tile: Powered Lightbulb
[30/8/11] Tile: Keyboard Input
[UNKNOWN] Tile: Border-less Spinner
[20/7/12] Tile: Floodlight
[20/7/12] Tile: Hidden Path
[21/7/12] Tile: Inverted Spinners
[21/7/12] Tile: Powered Inverted Spinners
[21/7/12] Tile: Half Block Tiles
[31/7/12] Tile: Persistant Power Cable
[31/7/12] Tile: Persistant Power Cable Wall
[27/1/13] Tile: Reversed left/right moving block
[27/1/13] Tile: Reversed up/down moving block
[27/1/13] Tile: Breakaway tile
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