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Topic, Path 4 Mouse ideas list | ||||||
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You must register or log in to post a message.added 2 more tiles... A circle with a horizontal way that spins around. There are two versions: Clockwise One-Way Spinner Anti-Clockwise One-Way Spinner If you get to close to them, they will follow you unless you hide quick enough. And maybe this tile? : - Sensorswitches with delay It's like a mouse sensor switch, but as long you're on it, as longer the selected tile (the tile, for which you normally need a switch) turns off. It's a lil' countdown. Hard to explain :/ If you go through, you'll die. There's a switch for it, to turn it off/on. Maybe with wires like the others or with special swithes like, green laser, green switch / yellow laser, yellow switch and so on. I think also Horizontal stompers as well as the current vertical ones. Or if you want to be more advanced with the "Click'N'Drag Boxes" you can layer it to be disguised as a Switch! =D I think we're onto something here! 8DDD Example: A Switch is in the wrong place to turn it on and you need to bring it over to the abandoned wire to power the finish, you click it, and drag it to where it can be activated. Note: It would only be able to move ONE grid space at a time, otherwise it would look messy and GIS doesn't like messy stuff, 'P4M is Perfection' he says. :o Lol manu, couldn't you hold it in? XD clickDragTile_btn.onRelease = function () { startDrag(this, false); gotoAndStop(nextFrame); } And on the next frame clickDragTile_btn.onRelease = function () { stopDrag(); gotoAndStop(prevFrame); } That is a great idea! CLICK TO MOVE... CLICK AGAIN TO RELEASE... @manufan1: I guess so! xP @Daft_Punk: That's what I said. (Two Great Minds think alike.) xD | GeneralFirst post of the topicAlso, I wont be adding the names of who came up with the ideas...and remember I dont care how elaborate an idea is as long as its awesome enough! Tile ideas: Gameplay ideas: Other ideas: Currently working on: Stronger/Weaker lights Completed: [16/7/11] Gameplay: Layers [18/7/11] Tile: Layer Linker [9/8/11] Tile: Faded Wall [11/8/11] Tile: Mouse Sensor [19/8/11] Tile: Yellow/Blue Power Linkers [24/8/11] Tile: Pipes [29/8/11] Tile: Lightbulb [29/8/11] Tile: Floor Light [29/8/11] Tile: Powered Lightbulb [30/8/11] Tile: Keyboard Input [UNKNOWN] Tile: Border-less Spinner [20/7/12] Tile: Floodlight [20/7/12] Tile: Hidden Path [21/7/12] Tile: Inverted Spinners [21/7/12] Tile: Powered Inverted Spinners [21/7/12] Tile: Half Block Tiles [31/7/12] Tile: Persistant Power Cable [31/7/12] Tile: Persistant Power Cable Wall [27/1/13] Tile: Reversed left/right moving block [27/1/13] Tile: Reversed up/down moving block [27/1/13] Tile: Breakaway tile |