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Topic, Path 4 Mouse ideas list | ||||||
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You must register or log in to post a message.Powered lava? lazor lights- light that shoots out in a single beam. Colored darkness- darkness tiles that make the darkness a different color instead of black. (ex- dark purple, navy blue, dark green, scarlet) Bipowered lights- It emits normal light when theres no power. When it gets power it emits uv light. wildfire lights- Off when no power. When it gets power it emits light in a small radius, and slowely expands the radius. When it loses power this radius slowely decreases. Gl101, the shooter block. It shoots like a pistol, every three seconds. What do they shoot?Shooters does to me seem like a quite lame idea with limited use ... ive said on the chat its a target, not a stopping point... Well we got 81 tiles. We just need 19 more as hex is trying to reach 100 which is the stopping point I think.
19 good ideas, you mean. :p If tiles are added at this speed, this game will be never finished, and the new tiles and gameplay will simply abandon old levels (especially officials). Quoting But we need to add more action to our game.
We can add more action by creating levels! I understand that new tiles increases concepts, but the level size is a limit too. Too many tiles will cause too much litter and bad use, but the game is new, and there's still room for ideas. Quoting - Inverted spinner:
- There should be speed settings for the moving walls. - Single arm spinner. - Shooter block - Yellow block - Lasers A filter 4 u: Quoting Yellow tile - The chrono goes 2x slower
Pink tile - The chrono goes 2x faster Good idea! Rename them and you've got a great idea for a tile! there would just be minor rounding issues, unnoticeable :P | GeneralFirst post of the topicAlso, I wont be adding the names of who came up with the ideas...and remember I dont care how elaborate an idea is as long as its awesome enough! Tile ideas: Gameplay ideas: Other ideas: Currently working on: Stronger/Weaker lights Completed: [16/7/11] Gameplay: Layers [18/7/11] Tile: Layer Linker [9/8/11] Tile: Faded Wall [11/8/11] Tile: Mouse Sensor [19/8/11] Tile: Yellow/Blue Power Linkers [24/8/11] Tile: Pipes [29/8/11] Tile: Lightbulb [29/8/11] Tile: Floor Light [29/8/11] Tile: Powered Lightbulb [30/8/11] Tile: Keyboard Input [UNKNOWN] Tile: Border-less Spinner [20/7/12] Tile: Floodlight [20/7/12] Tile: Hidden Path [21/7/12] Tile: Inverted Spinners [21/7/12] Tile: Powered Inverted Spinners [21/7/12] Tile: Half Block Tiles [31/7/12] Tile: Persistant Power Cable [31/7/12] Tile: Persistant Power Cable Wall [27/1/13] Tile: Reversed left/right moving block [27/1/13] Tile: Reversed up/down moving block [27/1/13] Tile: Breakaway tile |