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Topic, Path 4 Mouse ideas list

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manufan 12 years ago
  Joshi... It's a mouse avoider not a team deathmatch. xD
joshi 12 years ago
  homing missiles that are triggered by corresponding switches but explode after 5 seconds if they dont get you and jeti thought of crushing blocks that are triggered when your under them
Hexicube 12 years ago
  now laser lights is an idea...
demonicyoshi 12 years ago
  gameinsky, you cant turn lava on and off...

Powered lava?

lazor lights- light that shoots out in a single beam.

Colored darkness- darkness tiles that make the darkness a different color instead of black. (ex- dark purple, navy blue, dark green, scarlet)
gameinsky 12 years ago
  UV light = lamp + invisibility tile + lava
Hexicube 12 years ago
  I cant do UV lights, that would require a lot of changes...
demonicyoshi 12 years ago
  Uv lights- Looks just like a normal light, exept it emits a purple-ish light. If you are in the light too long, you die.


Bipowered lights- It emits normal light when theres no power. When it gets power it emits uv light.

wildfire lights- Off when no power. When it gets power it emits light in a small radius, and slowely expands the radius. When it loses power this radius slowely decreases.
SimonM 12 years ago
  deadly lasers!
gamelover101 12 years ago
  Quoting Treazer from Path 4 Mouse ideas list
Gl101, the shooter block. It shoots like a pistol, every three seconds.

What do they shoot?
Ferrari12 12 years ago
  I think first priority now should be hidden paths :)

Shooters does to me seem like a quite lame idea with limited use ...
SimonM 12 years ago
  I think when you go with your mouse to the left, that on the screen you see it going to the right.
Daft_Punk 12 years ago
  Are you still working on adding skins?
Magic_X 12 years ago
  What does "reversed mouse" do?
SimonM 12 years ago
  brolling, i think the shooter block should shoot when it's powered.
Hexicube 12 years ago
  "Well we got 81 tiles. We just need 19 more as hex is trying to reach 100 which is the stopping point I think."
ive said on the chat its a target, not a stopping point...
chris3000 12 years ago
  @Treazer: That looks cool, but maybe 5 seconds?
Treazer 12 years ago
  Gl101, the shooter block. It shoots like a pistol, every three seconds.

earllike1234 12 years ago
  If we reach already 100 tiles, we can still think of some gameplay ideas on the future.
gamelover101 12 years ago
  Quoting chris3000 from Path 4 Mouse ideas list
Well we got 81 tiles. We just need 19 more as hex is trying to reach 100 which is the stopping point I think.

19 good ideas, you mean. :p
If tiles are added at this speed, this game will be never finished, and the new tiles and gameplay will simply abandon old levels (especially officials).

Quoting earllike1234 from Path 4 Mouse ideas list
But we need to add more action to our game.

We can add more action by creating levels! I understand that new tiles increases concepts, but the level size is a limit too. Too many tiles will cause too much litter and bad use, but the game is new, and there's still room for ideas.

Quoting Treazer from Path 4 Mouse ideas list
- Inverted spinner:
SPOILER


- There should be speed settings for the moving walls.

- Single arm spinner.
SPOILER

- Shooter block
SPOILER

- Yellow block
SPOILER


- Lasers
SPOILER


A filter 4 u:
SPOILER


Quoting gundu from Path 4 Mouse ideas list
Yellow tile - The chrono goes 2x slower

Pink tile - The chrono goes 2x faster


Good idea! Rename them and you've got a great idea for a tile!
chris3000 12 years ago
  Well we got 81 tiles. We just need 19 more as hex is trying to reach 100 which is the stopping point I think.
earllike1234 12 years ago
  But we need to add more action to our game.
gamelover101 12 years ago
  Too many tiles!!! I think we have enough for now. Unless someone comes up with a really good idea, I don't think we need more tiles.
chris3000 12 years ago
  So any more ideas? I think i've run out.
Hexicube 12 years ago
  I can actually :P
there would just be minor rounding issues, unnoticeable :P
gundu 12 years ago
  Well, If hexi can add 5 sec and stop the timer, Why couldn't he can make it goes 2x faster/slower
Hexicube 12 years ago
  the chrono?
chris3000 12 years ago
  @gundu: You sure that would work?
gundu 12 years ago
  Yellow tile - The chrono goes 2x slower

Pink tile - The chrono goes 2x faster
SAMSUNG 12 years ago
  What about moving Tiles where the mouse moves over a switch and tiles start moving the way you set them
gameinsky 12 years ago
  laser is basicly a metallic tile.

General

First post of the topic

Hexicube 12 years ago
  I'm planning on adding more to Path 4 Mouse sometime in the future, I would be willing to add any kind of idea provided its good and doesnt require re-writing the entire game. These ideas could be anything from tiles, gameplay objectives, skins, and other stuff.
Also, I wont be adding the names of who came up with the ideas...and remember I dont care how elaborate an idea is as long as its awesome enough!

Tile ideas:
SPOILER

Gameplay ideas:
SPOILER

Other ideas:
SPOILER


Currently working on:
Stronger/Weaker lights

Completed:
[16/7/11] Gameplay: Layers
[18/7/11] Tile: Layer Linker
[9/8/11] Tile: Faded Wall
[11/8/11] Tile: Mouse Sensor
[19/8/11] Tile: Yellow/Blue Power Linkers
[24/8/11] Tile: Pipes
[29/8/11] Tile: Lightbulb
[29/8/11] Tile: Floor Light
[29/8/11] Tile: Powered Lightbulb
[30/8/11] Tile: Keyboard Input
[UNKNOWN] Tile: Border-less Spinner
[20/7/12] Tile: Floodlight
[20/7/12] Tile: Hidden Path
[21/7/12] Tile: Inverted Spinners
[21/7/12] Tile: Powered Inverted Spinners
[21/7/12] Tile: Half Block Tiles
[31/7/12] Tile: Persistant Power Cable
[31/7/12] Tile: Persistant Power Cable Wall
[27/1/13] Tile: Reversed left/right moving block
[27/1/13] Tile: Reversed up/down moving block
[27/1/13] Tile: Breakaway tile
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