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Topic, Path 4 Mouse ideas list

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Hexicube 13 years ago
  no paths or drugs...
demonicyoshi 13 years ago
  Pipes- I suggested it in the last p4m idea topic. They are basicly walls with a thin opening down the middle.
azz 13 years ago
  Ferarari see this:azz 13 minutes ago
Earthen skin.
And camo took my adjustable timed finish idea.
Sea skin.
Walls that move with paths. e.g you can set a path for them to go.
vice-versa with the empty space.
demonicyoshi 13 years ago
  @AZZ- I'm not saying its a good thing, the lsd tile is something you should try to avoid, just like you should avoid drugs in your life. So theres no reason to censor it, cuz then the kids wont learn the dangers of lsd.
Ferrari12 13 years ago
  I have one suggestion, though I'm guessing it's hard: Paths, like in JG2, RT and ML
azz 13 years ago
  LSD is a drug and there are children on the site. mabye it could be changed to hypno skin.
SimonM 13 years ago
  or maybe lsd skin, same as DY but not as a tile.
azz 13 years ago
  Earthen skin.
And camo took my adjustable timed finish idea.
Sea skin.
Walls that move with paths. e.g you can set a path for them to go.
vice-versa with the empty space.
demonicyoshi 13 years ago
  Lsd tile- makes the entire level apear wavey and move back and forth (in look only). The level itself doesnt change, only the way it looks.
Hexicube 13 years ago
  read other posts and check the list first sleath -_-
SleathPilot 13 years ago
  Some background tiles
Hexicube 13 years ago
  heh lol simon
AK I forgot to list that one :P
SimonM 13 years ago
  neon skin!
AK 13 years ago
  Um..... BG tiles?
Hexicube 13 years ago
  more transmitters should be easy...as ive already pre-coded for this ;)
adjustable timed finishes could be achieved with electric plating
moving walls with solid wall is easy and useful...
moving walls in other direction...maybe...
no different coloured walls, there will be skins for that ;)
custom playing/dead/won - skins
tester tiles are named like that for a reason, it allows testing with BL without having other people use them...
again, skins...
max use switches...maybe...
jasperpostema 13 years ago
  What about a tile which stops the level a few levels, like it stops spinners for a few seconds or it will stop electricity!
CamoDragoon 13 years ago
 
SPOILER
Different color power transmitters i.e. green ones that only connect to green ones, while red still connects to red, etc. Preferable amount would be 3 different colors (blue, green, red). (you might make transmitters that connect to multiple colors, though this would also be possible by simply placing two transmitters next to each other)

To improve what Simon said, timed finish with ADJUSTABLE times (i.e. you set the time yourself).

Moving walls/stompers that don't produce a space under them (mainly for aesthetic use, make it so that if you place a moving wall and it moves out of its space there's not a random hole there, or that if a stomper bounces out of its place, you can place an ice/wall/etc. under it rather than just white space)

Moving walls in the opposite direction of the current ones (if the current vertical moving wall starts by moving down, make one that starts moving up, vice versa for horizontal moving walls)

Stompers that face left, right, and upward.

I like what Simon said about different colored walls, although that might get confusing with colors of other tiles.

Maybe ability (for each personal player) to customize the color outline of the walls while playing/when dead/when finished? (or at least for one of these categories, preferably while playing) Possibly have a "board" (like the way the different musics are grouped) to choose colors?

Open up tester tiles to non-testers? ;)

Different color finishes/starts (maybe have it so that your start/finish colors must correspond, ex.green can only go to blue, yellow start only goes to red finish, etc.)
If this is implemented, maybe make a button/buttons to change the color(s) of a finish/finishes?

Maybe switches that burn out after a certain number of uses? (number of uses left would be listed on the switch, this would be adjustable of course)


That's all I've got atm, I'll probably think of some more later. :)
demonicyoshi 13 years ago
  reuseable ice blocks. (they come back after a few seconds)
SimonM 13 years ago
  you could do that with a powered finish and for B you also need a not gate.
edit: idea: not, or, and, xor, xnor, nor, nand gates(some of them exist, but aren't proper gates)
maybe a green power linker too.
timed finish with different times.
MeatyDino246 13 years ago
  Sentence A: The switch has to be on to complete the level.

Sentence B: The switch has to be off to complete the level.
Magic_X 13 years ago
  Ability to put corner tiles over other tiles like lava, darkness, etc.
SimonM 13 years ago
  different coloured walls!
Hexicube 13 years ago
  yeah I forgot about that :P
MeatyDino246 13 years ago
  Power walls in different directions!
Hexicube 13 years ago
  I'm planning on adding more to Path 4 Mouse sometime in the future, I would be willing to add any kind of idea provided its good and doesnt require re-writing the entire game. These ideas could be anything from tiles, gameplay objectives, skins, and other stuff.
Also, I wont be adding the names of who came up with the ideas...and remember I dont care how elaborate an idea is as long as its awesome enough!

Tile ideas:
SPOILER
Multi-direction powered walls - easy
Reversed moving walls - easy, unsure
Limited use switches - easy, unsure
Background tiles(separate layer) - easy
Breakaway(breaks when you get off the tile) - easy
Hidden path(opposite of hidden wall) - easy
Powered up-down/left-right blocks - easy
LAZOR - easy/hard depending on type, emits light
Stronger/Weaker lights - easy ish
Time burst(faster timer) - easy
Time block(slower timer) - easy
Napalm - easy ish
Cutaway tiles - hard, unsure

Gameplay ideas:
SPOILER
Invisimouse - easy, unsure
Reversed Mouse - easy

Other ideas:
SPOILER
Scalable play area from 10x10 to 30x30(including odd values) - medium


Currently working on:
Stronger/Weaker lights

Completed:
[16/7/11] Gameplay: Layers
[18/7/11] Tile: Layer Linker
[9/8/11] Tile: Faded Wall
[11/8/11] Tile: Mouse Sensor
[19/8/11] Tile: Yellow/Blue Power Linkers
[24/8/11] Tile: Pipes
[29/8/11] Tile: Lightbulb
[29/8/11] Tile: Floor Light
[29/8/11] Tile: Powered Lightbulb
[30/8/11] Tile: Keyboard Input
[UNKNOWN] Tile: Border-less Spinner
[20/7/12] Tile: Floodlight
[20/7/12] Tile: Hidden Path
[21/7/12] Tile: Inverted Spinners
[21/7/12] Tile: Powered Inverted Spinners
[21/7/12] Tile: Half Block Tiles
[31/7/12] Tile: Persistant Power Cable
[31/7/12] Tile: Persistant Power Cable Wall
[27/1/13] Tile: Reversed left/right moving block
[27/1/13] Tile: Reversed up/down moving block
[27/1/13] Tile: Breakaway tile

General

First post of the topic

Hexicube 13 years ago
  I'm planning on adding more to Path 4 Mouse sometime in the future, I would be willing to add any kind of idea provided its good and doesnt require re-writing the entire game. These ideas could be anything from tiles, gameplay objectives, skins, and other stuff.
Also, I wont be adding the names of who came up with the ideas...and remember I dont care how elaborate an idea is as long as its awesome enough!

Tile ideas:
SPOILER
Multi-direction powered walls - easy
Reversed moving walls - easy, unsure
Limited use switches - easy, unsure
Background tiles(separate layer) - easy
Breakaway(breaks when you get off the tile) - easy
Hidden path(opposite of hidden wall) - easy
Powered up-down/left-right blocks - easy
LAZOR - easy/hard depending on type, emits light
Stronger/Weaker lights - easy ish
Time burst(faster timer) - easy
Time block(slower timer) - easy
Napalm - easy ish
Cutaway tiles - hard, unsure

Gameplay ideas:
SPOILER
Invisimouse - easy, unsure
Reversed Mouse - easy

Other ideas:
SPOILER
Scalable play area from 10x10 to 30x30(including odd values) - medium


Currently working on:
Stronger/Weaker lights

Completed:
[16/7/11] Gameplay: Layers
[18/7/11] Tile: Layer Linker
[9/8/11] Tile: Faded Wall
[11/8/11] Tile: Mouse Sensor
[19/8/11] Tile: Yellow/Blue Power Linkers
[24/8/11] Tile: Pipes
[29/8/11] Tile: Lightbulb
[29/8/11] Tile: Floor Light
[29/8/11] Tile: Powered Lightbulb
[30/8/11] Tile: Keyboard Input
[UNKNOWN] Tile: Border-less Spinner
[20/7/12] Tile: Floodlight
[20/7/12] Tile: Hidden Path
[21/7/12] Tile: Inverted Spinners
[21/7/12] Tile: Powered Inverted Spinners
[21/7/12] Tile: Half Block Tiles
[31/7/12] Tile: Persistant Power Cable
[31/7/12] Tile: Persistant Power Cable Wall
[27/1/13] Tile: Reversed left/right moving block
[27/1/13] Tile: Reversed up/down moving block
[27/1/13] Tile: Breakaway tile
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