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Topic, Path 4 Mouse ideas list

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Hexicube 12 years ago
  no paths or drugs...
demonicyoshi 12 years ago
  Pipes- I suggested it in the last p4m idea topic. They are basicly walls with a thin opening down the middle.
azz 12 years ago
  Ferarari see this:azz 13 minutes ago
Earthen skin.
And camo took my adjustable timed finish idea.
Sea skin.
Walls that move with paths. e.g you can set a path for them to go.
vice-versa with the empty space.
demonicyoshi 12 years ago
  @AZZ- I'm not saying its a good thing, the lsd tile is something you should try to avoid, just like you should avoid drugs in your life. So theres no reason to censor it, cuz then the kids wont learn the dangers of lsd.
Ferrari12 12 years ago
  I have one suggestion, though I'm guessing it's hard: Paths, like in JG2, RT and ML
azz 12 years ago
  LSD is a drug and there are children on the site. mabye it could be changed to hypno skin.
SimonM 12 years ago
  or maybe lsd skin, same as DY but not as a tile.
azz 12 years ago
  Earthen skin.
And camo took my adjustable timed finish idea.
Sea skin.
Walls that move with paths. e.g you can set a path for them to go.
vice-versa with the empty space.
demonicyoshi 12 years ago
  Lsd tile- makes the entire level apear wavey and move back and forth (in look only). The level itself doesnt change, only the way it looks.
Hexicube 12 years ago
  read other posts and check the list first sleath -_-
SleathPilot 12 years ago
  Some background tiles
Hexicube 12 years ago
  heh lol simon
AK I forgot to list that one :P
SimonM 12 years ago
  neon skin!
AK 12 years ago
  Um..... BG tiles?
Hexicube 12 years ago
  more transmitters should be easy...as ive already pre-coded for this ;)
adjustable timed finishes could be achieved with electric plating
moving walls with solid wall is easy and useful...
moving walls in other direction...maybe...
no different coloured walls, there will be skins for that ;)
custom playing/dead/won - skins
tester tiles are named like that for a reason, it allows testing with BL without having other people use them...
again, skins...
max use switches...maybe...
jasperpostema 12 years ago
  What about a tile which stops the level a few levels, like it stops spinners for a few seconds or it will stop electricity!
CamoDragoon 12 years ago
 
SPOILER


That's all I've got atm, I'll probably think of some more later. :)
demonicyoshi 12 years ago
  reuseable ice blocks. (they come back after a few seconds)
SimonM 12 years ago
  you could do that with a powered finish and for B you also need a not gate.
edit: idea: not, or, and, xor, xnor, nor, nand gates(some of them exist, but aren't proper gates)
maybe a green power linker too.
timed finish with different times.
MeatyDino246 12 years ago
  Sentence A: The switch has to be on to complete the level.

Sentence B: The switch has to be off to complete the level.
Magic_X 12 years ago
  Ability to put corner tiles over other tiles like lava, darkness, etc.
SimonM 12 years ago
  different coloured walls!
Hexicube 12 years ago
  yeah I forgot about that :P
MeatyDino246 12 years ago
  Power walls in different directions!
Hexicube 12 years ago
  I'm planning on adding more to Path 4 Mouse sometime in the future, I would be willing to add any kind of idea provided its good and doesnt require re-writing the entire game. These ideas could be anything from tiles, gameplay objectives, skins, and other stuff.
Also, I wont be adding the names of who came up with the ideas...and remember I dont care how elaborate an idea is as long as its awesome enough!

Tile ideas:
SPOILER

Gameplay ideas:
SPOILER

Other ideas:
SPOILER


Currently working on:
Stronger/Weaker lights

Completed:
[16/7/11] Gameplay: Layers
[18/7/11] Tile: Layer Linker
[9/8/11] Tile: Faded Wall
[11/8/11] Tile: Mouse Sensor
[19/8/11] Tile: Yellow/Blue Power Linkers
[24/8/11] Tile: Pipes
[29/8/11] Tile: Lightbulb
[29/8/11] Tile: Floor Light
[29/8/11] Tile: Powered Lightbulb
[30/8/11] Tile: Keyboard Input
[UNKNOWN] Tile: Border-less Spinner
[20/7/12] Tile: Floodlight
[20/7/12] Tile: Hidden Path
[21/7/12] Tile: Inverted Spinners
[21/7/12] Tile: Powered Inverted Spinners
[21/7/12] Tile: Half Block Tiles
[31/7/12] Tile: Persistant Power Cable
[31/7/12] Tile: Persistant Power Cable Wall
[27/1/13] Tile: Reversed left/right moving block
[27/1/13] Tile: Reversed up/down moving block
[27/1/13] Tile: Breakaway tile

General

First post of the topic

Hexicube 12 years ago
  I'm planning on adding more to Path 4 Mouse sometime in the future, I would be willing to add any kind of idea provided its good and doesnt require re-writing the entire game. These ideas could be anything from tiles, gameplay objectives, skins, and other stuff.
Also, I wont be adding the names of who came up with the ideas...and remember I dont care how elaborate an idea is as long as its awesome enough!

Tile ideas:
SPOILER

Gameplay ideas:
SPOILER

Other ideas:
SPOILER


Currently working on:
Stronger/Weaker lights

Completed:
[16/7/11] Gameplay: Layers
[18/7/11] Tile: Layer Linker
[9/8/11] Tile: Faded Wall
[11/8/11] Tile: Mouse Sensor
[19/8/11] Tile: Yellow/Blue Power Linkers
[24/8/11] Tile: Pipes
[29/8/11] Tile: Lightbulb
[29/8/11] Tile: Floor Light
[29/8/11] Tile: Powered Lightbulb
[30/8/11] Tile: Keyboard Input
[UNKNOWN] Tile: Border-less Spinner
[20/7/12] Tile: Floodlight
[20/7/12] Tile: Hidden Path
[21/7/12] Tile: Inverted Spinners
[21/7/12] Tile: Powered Inverted Spinners
[21/7/12] Tile: Half Block Tiles
[31/7/12] Tile: Persistant Power Cable
[31/7/12] Tile: Persistant Power Cable Wall
[27/1/13] Tile: Reversed left/right moving block
[27/1/13] Tile: Reversed up/down moving block
[27/1/13] Tile: Breakaway tile
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