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Topic, Game "Moonlights" | ||||||
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You must register or log in to post a message.(edit): I tried to open the menu after that, but it didn't work There was one level it was pretty bad on, I don't remember which though... Perhaps you could slow it down some to be easier on the eyes? EDIT: actually, looking at it again, it's not so bad. Maybe it's just that I'm a little tired... When you click on this button you play the achievment of the best player of the level. Of course this will not be activated on all levels, only on a list of key levels. Exple on the first level Little Tower (Moonlights) {edit] it seems the replay is glitchy on this level Crawler (Moonlights), i need to work more on it. {edit 2] It should be corrected now. Luckily, the problem was on the replay side (not record side). There are several reasons, but the main one is that I've just bought a MacBook to make a try on iPhone games. So I will spend a few days to learn iphone deve and see if I can come with something. If the answer is yes, I would like to release both iphone and flash version at the same time. I think developping an iphone game for the first time will take 4/6 weeks. Actually I'm not sure I will enter the 4K contest anymore. The other reason is that with "Captain Dan" being released soon, maybe it's better not to release 2 games at the same time to balance the load on the servers. Well, you can close that by pressing 'close' in the top right, but because it's written in black you can't see it because the background is also black just after playing the lvl 1, I started the lvl 2 manually and it happened. But the glitch disappeared after I move the mouse out of the window and get it back to the game. If the glitch happen again to you can you test this (move the mouse away, and back) ? I think I'm going to contact the guys who made Aether and see if they could give us a tip (I post on one of the forum that they also post on) EDIT: he expands a bit on his methodology in this thread. We could have track one: Moonlights1 playing on its own. Track two: Moonlights1 and Moonlights2 playing together. Track three: Moonlights one, two and three playing together. And so on... If you could get them to switch between each other to the beat, then you might not need a fade-in... MixSoundsTest.swf It's nice overall but there are synchronization problems. The 4 loops don't loop perfectly (a small glitch at the time going back to position 0). The main loop size is 1/3 of the other sounds. As it's the leading sound, I repeat 3 times, and then I reset the all loops. But the synchronization is lost after the first repeat. It might be due to the same problem. That means all the loops are a little bit longer than they should for a perfect loop/repeat process. I have the same problem when I generate loops with Fruity Loop studio. I solve this by cutting the sample with a wav editor like Audacity but it's really anoying work. | Games forumPlay Game "Moonlights"First post of the topic |