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Topic, Game "Rolling Turtle" | ||||||
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You must register or log in to post a message.[edit jp] and if you don't want the path to be too slow, put the final node with speed set to zero very closed to another one with positive speed). Zakko, take a screen capture of the error and upload it somewhere. Sorry i don't have time to evaluate the new levels for now, maybe tomorrow ? they look great What shall i do?? About the node speed, it's not possible, using integer is very interesting for serializing/saving the levels and engine performance. About the laggy editor, yep I know. This is not easy to optimize like in the game engine. On the other hand, when the editor becomes laggy, it can be a useful warning for the designer. Designing levels with too many objects/curves, will maybe work on your computer but not on less powerful ones. Edit: Could you also optimize the level editor code a little bit? When I have more than about 20 floors/curves in a level, it becomes extremely jumpy and laggy, however, it's fine in-game. Another edit: Seems that whenever you have a level with more than about 100, it won't let you test, save, or properly play it, even if you reduce the number of objects. That's a problem. Basically I ended up having to delete the level and now I'll be recreating it from scratch. Not my favourite, but if I have to.. :P hen there are so many paths, and when yo start to delete some items/paths, there is a big risk of bug. So this is how to proceed : 1 - test very often the game, if the test is successful, you can save the level. 2 - if the test fails, reload the game and reload your saved level. If you found out what action causes the problem, let me know. I have like..done alot on my new level, and it wont save:S or test.. or anything..havent tried uploading it, but it aint finished.. I have v9. what can be the problem? habbo is another game. I didn't get your qeustion about the picture, what do you mean :) ? Sorry im not good to english. Just select the moving tool (the cross), for cloning a group, select with the mouse, then drag & drop while pressing the CTRL key. | Games forumPlay Game "Rolling Turtle"First post of the topic |
Also, why is it sometimes possible to construct semicircles/circles in 1 curve and other times I have to make a circle with 4 lines?
Testing the level doesn't work when there are no non-background lines.
Next, if you end a test while the turtle is in a cannon, when the next test starts the turtle shoots upwards. Not a big problem though.
Speaking of which, the size powerup doesn't immediately dispel after you die which can cause unexplained deaths at checkpoints/start of level.
Currently experimenting with circular paths by setting the smooth value to... very very high.
Suggestion: allow durations of powerups to be set to infinity? Maybe make a -1 or something.
Suggestion: set default grid size to 32 instead of 16 as 16 is really too small to work with imo