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Topic, Game "Rolling Turtle"

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birjolaxew 16 years ago
  I think i found a bug. When you make a patch then set the Global speed to 100 and make 2 nodes also whit speed 100. Now make a node whit speed 0 and put it just next to one of them whit 100. Now should the thing that moves stop betwen the 100 and 0.

[edit] It only happens if you edit the 100 or 0 last of all the nodes
jp 16 years ago
  I don't advice to play fullscreen but yuo can use this url : http://www.bonuslevel.org/guploads/blapi.swf?gid=5

[edit] The jump bug is corrected
murtaza64 16 years ago
  hullo jp how do i play full screen
jp 16 years ago
  About the jump bug, sure I have to correct this. burfy also sent a PM to explain exactly the pb.

Good luck Asforien hope your hands will be fine very soon.

miauw39, try to edit your posts instead of posting successive messages.
murtaza64 16 years ago
  asforien i hope you get better :~( murtaza***
birjolaxew 16 years ago
  Oh, you found out why we get the free jump! Great! I hope both your hands soon will be ok.

miauw39 A Done fast team is trying to do the game as fast as possible!
Asforien 16 years ago
  Hi, as mentioned previously (I believe) the jump bug is due to the cannons. If you switch to a new level while inside a cannon you get a free jump in the direction the cannon was pointing.

My right hand is a little weak but still working... my left hand has swollen up like a... potato... so turtle can't jump for now :s
miauw39 16 years ago
  what you mean?what that team does?

i have a new idea a sort of multiplayer game a whit a blue a red a purpel a green a dark blue turtel whit many modes some team modes(deatmacht or capture)whit 2 or 4 teams or singel modes(capture,deatmacht or race)whit 2,4,6 or 8 players
murtaza64 16 years ago
  how do you play this game in full screen
birjolaxew 16 years ago
  I think it will be fun to make a "Rolling Turtle done quick" team. Its just a idea.
Matty 16 years ago
  :O I hope you'll be allright Asforien (alias Tony Hawk)
burfy 16 years ago
  Asforien, really sorry to hear that, hope you will be OK...
miauw39 16 years ago
  i have idea
a sort of enemy one who shoots hedhogs
you can choose the amout of hedhogs or you can choose that he needs to relod when he have schooted a amout of hedhogs or that he haves endless amout of hedhogs

thanks birjolaxew

see my new picture


i have choosen this one because the potho of my cat(felix) was to big
birjolaxew 16 years ago
  miauw39: Go to your profile (Just next to "log out") and click "edit profile". Here you will find a button where you can upload a picture to your profile :D

Asforien: Auchh! I think that hurt! Hope you will be back very soon!
miauw39 16 years ago
  i want to ask somting,how i edit my picture???


please say how to do that
Gamemaster 16 years ago
  Hello i would like to present a glitch in the game. As some of you may have already noticed you start out the level while jumping.

edit: the jump is also free
THeNiNJa 16 years ago
  Poor you! :<
Asforien 16 years ago
  Hi everyone, I just sprained both my wrists while skating earlier today so I'll probably disappear for a few days =) Bye.
birjolaxew 16 years ago
  Yep thats right Asforien. It will be best if the switches touched before the last checkpoint was remembered, and only them before the checkpoint.
jp 16 years ago
  It would be possible to restore the state of the paths. If I have time, I will add an option on paths "save state".
Asforien 16 years ago
  I think if anything should be changed, the switches touched before the last checkpoint but not after should be remembered. Same thing could be done for stars. Actually I think it is possible, jp has done something similar with Hog Pop. But I don't think it's really that important.
birjolaxew 16 years ago
  I think it will be to hard to code such a feature.
jesperoland 16 years ago
  Yeah I know, that is why I am saying it would be nice to add such a feature.
birjolaxew 16 years ago
  jesperoland it is impossible to make the game remember what switch you have touched after you die.
jesperoland 16 years ago
  birjolaxew, the problem I was talking about is that if you die and restart from save point, then the game forgets the switches that you have already activated.

asforian, it's ok that the stars are gone when you die. In this case they should be gone, because I only want the player to have to get them once, even if he dies.
birjolaxew 16 years ago
  To jesperoland: Then make MANY paths. If you got 4 stars make 4 paths. These paths all got to do the same except of that the dont have to same switch, put the switch of one of you paths to one of your stars and do that so all your stars are switches for a path. Now all the paths will move with the door and when you have all the stars the door wil open so you can get in (press g to turn off the grid so you can make the patch move so little whit the door that you have to take all the stars before you can get in)
Everything is VERY confusing :D
(Jeg kan også skrive det på dansk hvis du vil havde det :P)
Asforien 16 years ago
  Usually, it's best not to use stars as switches because once you collect them the first time, and if you die, they're not there anymore. So the door won't open. It is feasible, however, if there are no checkpoints before that particular part of the level.
Friend 16 years ago
  Seems impossible.
[edit] of course it wasn't.

[JP] Think about editing your messages instead of posting 2 messages.
jesperoland 16 years ago
  Yeah thanks, I could do that. I would like to make a level though, where you have to collect some stars to be open the door to the goal, but they don't have to be collected in any specific order.
Zakko600 16 years ago
  MR. Turtle 4 should be ready now.

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Play Game "Rolling Turtle"

First post of the topic

wouter 16 years ago
  amazing idea, allthough many tried it, you are the first to take linerider really to a new interactive level, great!
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