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Topic, Game "Rolling Turtle" | ||||||
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You must register or log in to post a message.I've added new features to the site : - You can link a level in your comments with this tag (remove the spaces) : [ lvlid = 1165 ] >> Tuto: Editor (Rolling Turtle) - You can use spoilers to post walkthrough with this syntax (remove spaces) [ spoiler ] bla bla bla [ / spoiler ] Try it out in the editor. It's pretty obvious when you use the split delay feature and then select WAIT or DEPLOY. Normally they don't really make a difference unless they are triggered by a switch. For switch-triggered, split-delayed paths, only WAIT works, I think. how does WAIT and DEPLOY works? AUTO is planned to start the path only when the turtles arrives around the path but before it apepars on the screen. Actually it has never been implemented, and when you choose AUTO, it actually starts as soon as the game starts. So AUTO is the same as AS SOON. A level is visible only when you upload it. Meanwhile if you have questions about implementing the API, I suggest we stop using this commenta rea which is supposed to be related to rolling turtle. You can use this thread on mochiads forum (the most active flash game community right now). I will reply to all questions there. You can also use this thread if you prefer flashkit. it might be fun if you make something where you wait for another player to come on that lvl and the play together birjolaxew: BenTen if you code it yourself, i think jp will add it, but i think it is very hard to code. --- I think that's what he's talking about. NOT GAME Flaskit is a good website and I havn't been on the forums there for a while. I'll give it my best shot but I can't guarantee a nice game just yet... | Games forumPlay Game "Rolling Turtle"First post of the topic |
[edit jp: sorry I can't understand your question]