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Topic, Game "Rolling Turtle"

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Zakko600 15 years ago
  There is no 'Edit' buttom
Asforien 15 years ago
  Menu > Select > My Levels

Click on the level you want to edit. An "edit" button should appear below. If not, click the "stop" button.
Zakko600 15 years ago
  how can i do that?
jp 15 years ago
  @zakko, please edit it yourself, the level is not yet evaluated, you can do it yourself!
Zakko600 15 years ago
  yes there is a big problem. The turtle not on the right place. if you go a long way back in the level before the dead lift. There is the right position.

The start position looks like a little house.
jp 15 years ago
  Asforien is now admin for this game. He can edit and accept new levels. There are a few levels to evaluate already :)
Despite it might sound great to be an admin, it is actually a lot of work to review, edit and accept new levels, and not always very fun. So thank you very much Asforien for accepting to help.
I still take care of official levels. From time to time, when we are not sure a level deserves to be official, we will first accept it and wait for some feedback. Then it will be made official and all the scores reseted for this level.
jp 15 years ago
  @zakko While it is bit yet evaluated, you can edit it.Also check "Automtic" there mst be a pb with the starting position.

@oggologgo, for the non official levels, we only keep the 10 best scores (I have to contain the database growth). So it is not always possible to find the level you've already played. althought, I could have regsitered these infos on your local computer. This feature is not yet implemented.
Zakko600 15 years ago
  Wops, The name i called my new level has already beed taken. Can you fix it jp?
oggologgo 15 years ago
  Is there a way to find levels that I have not yet played?
Friend 15 years ago
  "Hog Pop" huh, sounds like a pig balloon lol
jp 15 years ago
  Yep you're right, the adminsitration system is ready. Administrator can edit/accept all levels. There is also an admin level 2 who can rule official levels but we'll start with admin level 1.

Next game is called "Hog Pop". I started from the same engine as Rolling turtle but the gameplay is quite different. the editor will be quite similar which is a very nice for all designers who has already learned this one.
Asforien 15 years ago
  Working on another game already??? Maybe you should start getting some people to help with going through your game levels.
jp 15 years ago
  @Asforien, yes I know there are many problems in the editor. On the list you posted, the most important IMO is the pixel delays, and I will correct.

For semi circles, I've also noticed this, but didn't look into it because I thought that wasn't that much important. It's likely to be a problem with 0.00000000000001 pixel.

All other poitns in your list are also good feedback, but to be honest, I will not hve time to make many corrections, being busy with the next game and many other things :) Nevertheless, if you think some of them (or new ones) are blocking, let me know.
birjolaxew 15 years ago
  Thanks Friend!
Asforien 15 years ago
  Rawr, I have a few complaints about the editor... the delay px increment for path items is too small, I have to set each item like 100 apart for the delay to be noticeable and it takes a really loooooong time to scroll.

Also, why is it sometimes possible to construct semicircles/circles in 1 curve and other times I have to make a circle with 4 lines?

Testing the level doesn't work when there are no non-background lines.

Next, if you end a test while the turtle is in a cannon, when the next test starts the turtle shoots upwards. Not a big problem though.

Speaking of which, the size powerup doesn't immediately dispel after you die which can cause unexplained deaths at checkpoints/start of level.

Currently experimenting with circular paths by setting the smooth value to... very very high.

Suggestion: allow durations of powerups to be set to infinity? Maybe make a -1 or something.

Suggestion: set default grid size to 32 instead of 16 as 16 is really too small to work with imo
Friend 15 years ago
  birdjoeelixir! set the speed of one node to 0 and the curves/items will stop there.

[edit jp] and if you don't want the path to be too slow, put the final node with speed set to zero very closed to another one with positive speed).
birjolaxew 15 years ago
  In the level creator, do i really need something! It will be nice if it was possible to stop the moving parts at an special place that you can make!!!!!
oggologgo 15 years ago
  Well, minimay, I thought it just made it more difficult, because many times I make double jumps without intending to, like jumping off a wall, that I didn't want to jump off because of it. It's rare though and now that I discovered it (I didn't know it until just recently), it will probably come in handy when I use it intentionally. :)
jp 15 years ago
  Yes it is
minmay 15 years ago
  I believe so, otherwise jumping off walls could potentially be very annoying.
oggologgo 15 years ago
  Is it intentional that if you hold down the space key, it will keep jumping?
lineplus 15 years ago
  Yes, no more, but the .sol can to be corrupted, I can give my local save file my FTP ? The level test are totally normal. Line+
Zakko600 15 years ago
  How can i set a link into this site?
jp 15 years ago
  Did you try to save it on your local storage ?
Zakko, take a screen capture of the error and upload it somewhere.
Sorry i don't have time to evaluate the new levels for now, maybe tomorrow ? they look great
lineplus 15 years ago
  Hello, I made a level : I does not upload, it shows "wait" but I can wait, nothing. What can be causing this problem? Thank you, Line+ :-)
Zakko600 15 years ago
  OOH i can't change my avatar. Under 'Edit Names's profile' came a black box when i save the changes.

What shall i do??
jp 15 years ago
  minmay, I'm not sure if the pb is when there are many curves objects. I think the pb is more with paths, maybe when you remove items in paths or remove paths. Test your level very often. Above all, when you are about to make something with paths, test the level and save it before. Then test it again after you've done your operation. This is the most important problem to correct because you're not the first one forced to start over a level because of this.

About the node speed, it's not possible, using integer is very interesting for serializing/saving the levels and engine performance.

About the laggy editor, yep I know. This is not easy to optimize like in the game engine. On the other hand, when the editor becomes laggy, it can be a useful warning for the designer. Designing levels with too many objects/curves, will maybe work on your computer but not on less powerful ones.
minmay 15 years ago
  Would it be possible to allow non-integer values for node speeds (e.g. 70.6)? The best thing would be to allow the user to enter them manually, so that you could have numbers with many significant figures. In my "Turtle Crushers" level (which hasn't been uploaded yet, but will be soon), some of the crushers are out of sync with the others due to having to round the values.

Edit:

Could you also optimize the level editor code a little bit? When I have more than about 20 floors/curves in a level, it becomes extremely jumpy and laggy, however, it's fine in-game.

Another edit:

Seems that whenever you have a level with more than about 100, it won't let you test, save, or properly play it, even if you reduce the number of objects. That's a problem. Basically I ended up having to delete the level and now I'll be recreating it from scratch.
masselass 15 years ago
  it works on IE, but not on neither Firefox nor Opera..
Not my favourite, but if I have to.. :P
jp 15 years ago
  masselass, you must have found another bug, I'm sorry.

hen there are so many paths, and when yo start to delete some items/paths, there is a big risk of bug.
So this is how to proceed :

1 - test very often the game, if the test is successful, you can save the level.

2 - if the test fails, reload the game and reload your saved level. If you found out what action causes the problem, let me know.

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Play Game "Rolling Turtle"

First post of the topic

wouter 16 years ago
  amazing idea, allthough many tried it, you are the first to take linerider really to a new interactive level, great!
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