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Topic, Game "Rolling Turtle"

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THeNiNJa 16 years ago
  Is it too late now, or?
jp 16 years ago
  Thanks a lot to burfy for his new video tutorial on how to stop the paths properly without slowing them too much : Stop paths tutorial

Btw, I corrected the bug that was happening when clicking the PLAy button befoer the game is entirely loaded.
WooHooII 16 years ago
  So did I, actually. I would have made it as part of my Arcade level if rolling stones had been added yet.
THeNiNJa 16 years ago
  Actually, i did think about that :P
jp 16 years ago
  Hey, that's surprising that none of us thought about making a Donkey Kong remake with the turtle having to jump over rolling stones and finally deliver the turtle princess!
jessiah96 16 years ago
  I'm sorry jp.
I also wanted to notify everyone.
jp 16 years ago
  Let's try to keep the comments stream as clear as possible. There is a private message system that is perfect for this kind of msg.
jessiah96 16 years ago
  Hello,
I would like to take the time to notify "birjolaxew" that jessiah96 is male and not female as stated in a previous comment. Please do not take this harsly as if i am "scoldng" you, I just wanted you to know.
Thank You
- Jessiah96
miauw39 16 years ago
  birjolaxew your idea is good i tink but mayby that that swithes can be buttens mayby can my not deadly ball puch the butten
Friend 16 years ago
  Attach them to a path, add nodes (red circles) with the + button telling the track where to go. to make the track stop set the speed (you can do so with the arrows next to the +) of the node to "0" and if you don't want to have the path be too slow add a nearby node with a fast speed such as "60" near the one with the speed "0". Is that confusing?
ronyg 16 years ago
  how do you make tracks move.
Friend 16 years ago
  "
Suggestion: allow durations of powerups to be set to infinity? Maybe make a -1 or something. " I agree, infinite grow and shrink items would be interesting.
THeNiNJa 16 years ago
  Mistakes in comments doesn't matter that much as long as you can understand it...
miauw39 16 years ago
  i was making a level when a have seen that i have made a error and needed to delete it but i were many tings so it was many work and i tinked 'wy i can't delete multipel tings at once such as i can do by moving items

sorry but i not inglish
Friend 16 years ago
  "i have a idea to the feature you can delete multipel things at once,such as you can move multipel items at once" I've wished for that while now.
miauw39 16 years ago
  yes youre richt but the most orther are realy hard to code but i will be goin to do hard coding in my mmorpg(not for jet over some or many years)


and my not deadly ball idea? i tink that wil also easy to code i think


i have a idea to the feature you can delete multipel things at once,such as you can move multipel items at once
birjolaxew 16 years ago
  miauw39 actually that was a good idea! I dont think it is to hard to code!
miauw39 16 years ago
  we have a powerup that make the turtel bigger mayby we can use a powerup that make the turtel smaller
but when the turtel is to smal it wil die


i have a idea to a veliche you can use in multiplayer for two persons a tank and a sort of jet
gusfrede 16 years ago
  I uploaded an unfinished level because an error occured and i was told to upload my level right now. Please don't preview this level yet.
miauw39 16 years ago
  i have the will to make a mmorpg my friend wil help my,i playing many games and mmo'si have found many idea(i don't go to copy them!!!)but my inspiration come of them as exempel puzzel pirates runscape pwan there...


i have a idea to a ball wich you can roll somting as the ball thats we have now but not deadly
and
a ball that you can punch


i have a new idea it comes of the level turtlecoli a sort of a 'veliche' you can move for exempale a rocket somting you can use to cros lines and a bounceball
birjolaxew 16 years ago
  Jp will it be possible to make a switch that, when the turtle touch it, start the path, and when the turtle goes away from it stop, and when the turtle touch it again it start follow the path from where it was?
birjolaxew 16 years ago
  I think almost all of yours ideas is verry hard to code:D
miauw39 16 years ago
  i have anorther ideaa sort of map the person who maked the level can chooseof the level haves a map or not

(edit) i have milions of ideas;i have many fantasy
jp 16 years ago
  Thx for the bug, it will not be corrected right now because it can turned around easily.

birjolaxew, yes you're right that would be important to know how many voted.
Friend 16 years ago
  I hate hegdehogs too comments.
birjolaxew 16 years ago
  I have a idea to a new feature. I think it is verry frustrating that you cant see how many that has voted on your level! I will be verry happy if it was possible to see how many that has voted on your level.
Zakko600 16 years ago
  Sometime it shall down to 97-98
THeNiNJa 16 years ago
  @jp: Full screen doesn't work for me.

@birjolaxew: Yes, happened to me too. Just put it 99 for now. :)
Or actually this problem varies, i just tried, it worked with hundred, but not with 99 or 98.
birjolaxew 16 years ago
  I think i found a bug. When you make a patch then set the Global speed to 100 and make 2 nodes also whit speed 100. Now make a node whit speed 0 and put it just next to one of them whit 100. Now should the thing that moves stop betwen the 100 and 0.

[edit] It only happens if you edit the 100 or 0 last of all the nodes
jp 16 years ago
  I don't advice to play fullscreen but yuo can use this url : http://www.bonuslevel.org/guploads/blapi.swf?gid=5

[edit] The jump bug is corrected

Games forum

Play Game "Rolling Turtle"

First post of the topic

wouter 16 years ago
  amazing idea, allthough many tried it, you are the first to take linerider really to a new interactive level, great!
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