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Topic, Game "Rolling Turtle" | ||||||
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You must register or log in to post a message.I personally want to improve a lot of my scores here myself, I would start with the last 12 officials to beat but I'm not very motivated to beat them with the amount of points I have left to improve. 25k and even potentially 26k are on the table for me even with only 211/223 levels :P Global Total - ~ 27,680 (with a possible potential for around 27,720 - 27,730) Total High-scores - ~ I currently hold 169 out of 223 (75.78%), this includes both tied and untied scores. Total Potential Improvement - ~ From what I have gathered, there is still room for improvement on maybe 28 - 30 of these levels, some by 1 or 2 points, others by maybe 10+ with how unpredictable and inconsistent some levels can be. @Dynamo: So, how far will you go in terms of score, I just did Levels 1-8 to get an idea of the game. I'm currently on Level 9. I'll have to think what else I can add to spice up the first room. I think it will have 6-8 rooms, I don't know if that will be too short or not. Checkpoint probably between every 2 rooms. EDIT: Added some stuff to the first room, can still get a 104 to the ending of the first area so if the optimisation was in the 2nd room Dynamo's 103 should still be doable. I may however add an extra section in the first room for a few extra points. EDIT 2: Added a third room, it isn't difficult to 'beat' but it should be very difficult to max - I think testing the room alone I acquired 45 extra points but there's 56 stars and probably about 6 required jumps so plenty of room for improvement. Should I add any challenge to 'survive' the room or is it OK as a safe score boosting area? EDIT 3: 4/6 planned rooms done. I'll put some links up soon when my projects have a little more substance, I would love the feedback. :) Here's the level if anyone wants to give it a try, I managed to get a 102 to the end but I wonder if any better can be done, I used fairly simple strategies except for the start: Colourful Chaos (Rolling Turtle) @chris, I would say admins are essentially obsolete at this point. CG became an admin at a point where JG2 still had quite a bit of activity from some veteran and newer players alike. But since then, BLockoban is the only game to see a consistent(ish) stream of activity both in players and designers, and admin duties are already covered by nelson. I feel there's no real need for a new RT admin, and I'll likely just do what keithy did and link my levels in the comments. I'm not so bothered about having them accepted, it's more for the self satisfaction and to have something I can be proud of preserved for my favourite BL game. However, I would be glad to do the job myself should the opportunity present itself. Even without design experience, I feel as though I know what to look for in a level and could be constructive and fair with evaluations, as well as having the ability to complete some more difficult levels. Although, if only CG and I propose making levels in the future, there's not really much point having a new admin. :) Having said all of that, I want to at least try to rectify my lack of interesting levels here someday, so hopefully expect something new from me here. :) What do you guys think? Circles: I usually make these in multiple parts so you don't get the invisible dot on JG2. Here it seems like you have to as I can't make the curve go a full 360. Lines: Try drawing the lines right to left, that should fix any slight curve. Snakes: GIS made a good video of this that I found so I'll describe his process, and link it at the bottom. Make 64 dots and attach a path to them. Let the path draw a square with a side length of two grid spaces (32 pixels). Then use the 'deploy' delay type and the splitting tool (top left of blue section in path menu) on this path. The path length is 128 pixels, and so it will split the dots evenly over this, with a spacing of 2 pixels. After that, draw out the path you want your snake to follow and it should work if you don't alter the delay type or split the dots again. Alternatively, you can use the manual splitting function (top right of blue section in path menu) but that can be very tedious. If you want a different kind of snake with gaps then alter the number of dots or the initial path the dots are split over. Gameinsky video Snakes are relatively easy; just make a lot of dots and then make a path which has the length you want the snake to have. Click the button that spaces out the dots evenly and voila, you've got a snake. You can now edit the path to decide where the snake goes. Just make sure not to click the splitter button again or your snake is ruined. The site still runs, though with very little activity. We still like to keep in touch. Hope you're all well. | Games forumPlay Game "Rolling Turtle"First post of the topic |
If you let me know what levels you have left I’d be more than happy to give you some tips, unless you’re on a mission to beat them all yourself of course. :)