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Topic, Game "Jump Gear 2" | ||||||
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You must register or log in to post a message.Then just whirling alot more before going into something else. BTW accept me as a friend at steam. eNp9lsFt3DAQRcdBgjSg3HlMDUEO6kAtEHAjbCSAWlAHPOSYIvZuNSB y1wq1JKX54w8LEOzxwx99ztfOWr7t+/Zv3/e/IvJb5PtPOa7Xcn8VKS wUFkv1p9wvpY5Sr0pvrVo/pVOlSTRNztCR0pVqZ0MDpb0zuEre0EDpy lxlQzOnrXOGztm4ypHSlWrNNLJQOjFXyaSA2mQSxFnV9Mv92vMtv4dL e1TlHrqW0qU/V9PsDB0pHah2NjRQ2juDq+wNDZQOzFUyNHG69PcKqHF lZmVOZLRmGkkoXZirzaSA2s0kSPL1+t1oNdJJZeQhQU1HSleqnQ0NlE 4qXw8JahooXZmrZGjidFIZeUhQ00jpSrVmGkkonZirzaSA2s0kuIGrX r38atS3XV+pJ5vfwW53+s2hdFHb28Fu13SkdKDa2dBA6aK2mYPdrmmg dGCusqGZ00Vtbwe7XdNI6UC1ZhpZKF2Yq2RSQG0yCeKs6qfq0t6P92o EGq637knnix4PMtobUKe15To73/sJ3jhtz31jz33Sw/MP5vl0IY3Ct+ RZdVfw/VsrdaKoT1Q9KwoJnlXvHOFEwUwyfjhR0J31fr6P+Nm/w1Y5O 7XzPhxog8k3wqx6pbVn58eMe4PQYGi4aJ3GRfWsHs0vUAFXN+0KaZur fNb5pPED9df/Od1lo9FQo23na53fwdWzUlqkfZKnFt7JZ9W1Xzo9fpa /7SL/AR9pxU8= I'm against that change too, jp. Would a desert level be to annoying? (Slow ground) I know nothing about actionscript, but pretty sure you will be able to figure out what I mean(which might not even be correct).if the box was checked ghost rider variable equals 1? On tricks, I don't think it's all that confusing as it is now. I think players will quickly realize, "Oh! Tricks add points to my score, I must need to do more tricks." ![]() Next in the list : Friend blueboy515 lineplus nightshade1 madssdam1332 To remove the ghost rider do i also think is a bad idea. Then do peoples just have to not make that kind of levels! ![]() When you struggle against the ghost rider, you can pass the line before it and still lose the game because it mades more tricks than you. The casual player will not understand this, and IMO it remove some suspens/fun to the game. Asforien suggested to remove the trick bonus points. Instead of this, the player would have to complete X tricks on a level to complete it. I think it's a good idea, what others think ? Also I read your suggestion Captain to make an option to disable the ghost rider on some levels where the way you choose is improtant. sure this wuold be nice for the kind of level where you have to find your way, but the ghost rider is an essential part of the game and I wander if allowing to disable it is a good idea. Let's see if we get more levels of this kind later. ![]() ![]() But if a flip gave like 500 (less/more?) it would matter, but it would be a bad idea to waste time on them at the end. Nice suggestion, birjolaxew. What about a combo system like in Hog Pop? Great job on that patterns jp! Yes, thats right, i also told jp that in a comment, at one of the first times i played the levels. How about letting, the creator of a level choose themself how many points you will get whit a trick? ![]() The Trainer mode is implemented. On trainer mode: I think it's alright to exclude people who don't complete the level within a certain time period from scoring, but I think they should at least unlock the next level (if the two actions can be separate). Personally, I think a player should be able to pass a level even if they pass it poorly, not everyone is as good as birjolaxew ;) Like THeNiNJa said, your instructions are a bit confusing, perhaps they would read better as up/down = accelerate and left/right = rotate? ![]() @TheNinja, Thx for the feedback, I corrected and implemented some of your suggestions. I can't give too many points for a trick because I don't want somebody stop just before the finish line and make tricks because they earn more than the remaining seconds. Double backflip (and over) is now 200 points. I've added 2 paterns to he tribe2 .mod that i did myslef ^_^ , the one behing played after you reach the finish line. I got TRIBE2.MOD, and finally found a program that could play it (WINAMP). But your version differs to the one i found >:( :P PS: I think soon create my first Flash game ;-) - Different colours and bigger "explosion" the more flips. - Also, i think that the flips should give more points. At the moment they don't matter at all. And i think that a double backflip should give more points than two backflips. Corrections: - You misspelled backflip. ("bacflip") - If you flip and then backflip it says: "double bacflip". The opposite happens if you start with a backflip. - I think that the control-help is wrong? It says flip with up and down, which is accelerate. And spin wheels with left and right, which is flip. ![]() - Trick is taken in to account when you land even if you didn't flip a complete turn. - Animations has been added around the tricks. Next will come the Trainer mode I think. @TheNinja, thanks for the bug report, will look at it. @birjolaxew, nice idea, I will see if it is possible to add more kind of tricks. @lineplus, you will be added soon. I've removed all comments about records as I try to keep the mesage stream as clear as possible. we are only a few players and I imagine this will be worse when the game is public. | Games forum
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