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Topic, Game "Jump Gear 2" | ||||||
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You must register or log in to post a message.The level editor isn't working, but that's probably just because it's in the test phase. It's a very good game! But what has happened to the editor? [edit JP] You're welcome, I've added you before others in the waiting list because you had posetd very early in this thread but I was not sure you watned to be tester. Now I'm waiting your feedback about the game ;). OK I've removed the arrows ion the wheel. * You have certaintly succeeded at the obstacle thingie. I can do funland without jumping now. * You can still "cablecar" even if you have one wheel on top and the rest under. * I don't think that levels will be impossible? Overall i think it's a very nice update. --- [Negative Feedback]: * I think both wheels should turn orange, instead of the arrows, as they are frustrating and i think most people know which way the wheels are turning. * Noes! My scores! =( --- You want remove the ghost rider, it will be working again with the new scores, right? Does this have any influence on my level? :b [edit]: I've just completed all official levels (but Backwards Climbings, which i wouldn't have been able to do anyways), confirming that it's not impossible. The game is in test phase, and scores can be reseted at anytime during this phase. As far as I'm concerned, I prefer the new engine becasue it's not easy for casual players that only the front wheel accelerate. Sorry the ghost replay will not be valid anymore, and I will have to reset all scores. Now the 2 wheels are motorised, because I found it hard to pass certain obstacles without this feature. Some level might be very hard/impossible now. I will make some little adjsutements to the engine. I wish o nkow your feedbakc about this new engine, and the opinion of new testers blueboy, Friend and geckojsc. Then just whirling alot more before going into something else. BTW accept me as a friend at steam. eNp9lsFt3DAQRcdBgjSg3HlMDUEO6kAtEHAjbCSAWlAHPOSYIvZuNSB y1wq1JKX54w8LEOzxwx99ztfOWr7t+/Zv3/e/IvJb5PtPOa7Xcn8VKS wUFkv1p9wvpY5Sr0pvrVo/pVOlSTRNztCR0pVqZ0MDpb0zuEre0EDpy lxlQzOnrXOGztm4ypHSlWrNNLJQOjFXyaSA2mQSxFnV9Mv92vMtv4dL e1TlHrqW0qU/V9PsDB0pHah2NjRQ2juDq+wNDZQOzFUyNHG69PcKqHF lZmVOZLRmGkkoXZirzaSA2s0kSPL1+t1oNdJJZeQhQU1HSleqnQ0NlE 4qXw8JahooXZmrZGjidFIZeUhQ00jpSrVmGkkonZirzaSA2s0kuIGrX r38atS3XV+pJ5vfwW53+s2hdFHb28Fu13SkdKDa2dBA6aK2mYPdrmmg dGCusqGZ00Vtbwe7XdNI6UC1ZhpZKF2Yq2RSQG0yCeKs6qfq0t6P92o EGq637knnix4PMtobUKe15To73/sJ3jhtz31jz33Sw/MP5vl0IY3Ct+ RZdVfw/VsrdaKoT1Q9KwoJnlXvHOFEwUwyfjhR0J31fr6P+Nm/w1Y5O 7XzPhxog8k3wqx6pbVn58eMe4PQYGi4aJ3GRfWsHs0vUAFXN+0KaZur fNb5pPED9df/Od1lo9FQo23na53fwdWzUlqkfZKnFt7JZ9W1Xzo9fpa /7SL/AR9pxU8= I'm against that change too, jp. Would a desert level be to annoying? (Slow ground) I know nothing about actionscript, but pretty sure you will be able to figure out what I mean(which might not even be correct).if the box was checked ghost rider variable equals 1? On tricks, I don't think it's all that confusing as it is now. I think players will quickly realize, "Oh! Tricks add points to my score, I must need to do more tricks." Next in the list : Friend blueboy515 lineplus nightshade1 madssdam1332 To remove the ghost rider do i also think is a bad idea. Then do peoples just have to not make that kind of levels! When you struggle against the ghost rider, you can pass the line before it and still lose the game because it mades more tricks than you. The casual player will not understand this, and IMO it remove some suspens/fun to the game. Asforien suggested to remove the trick bonus points. Instead of this, the player would have to complete X tricks on a level to complete it. I think it's a good idea, what others think ? Also I read your suggestion Captain to make an option to disable the ghost rider on some levels where the way you choose is improtant. sure this wuold be nice for the kind of level where you have to find your way, but the ghost rider is an essential part of the game and I wander if allowing to disable it is a good idea. Let's see if we get more levels of this kind later. But if a flip gave like 500 (less/more?) it would matter, but it would be a bad idea to waste time on them at the end. Nice suggestion, birjolaxew. What about a combo system like in Hog Pop? Great job on that patterns jp! | Games forumPlay Game "Jump Gear 2"First post of the topic |
[EDIT] the editor is repaired now!
I don't plan to add powerups at first. It's too much work and I prefer to see how will react the players. Then myabe I can make a jump gear 2.1