Play the games, create the levels

Topic, Game "Jump Gear 2"

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birjolaxew 16 years ago
  Yep.. Try adding the code i just made instead of link. I made a little more that you maybe can use to something.
THeNiNJa 16 years ago
  Ok. This is what i'm thinking about for the start of the level: http://i460.photobucket.com/albums/qq322/THe_NiNJa_photos/highspeed.jpg
Then just whirling alot more before going into something else.
BTW accept me as a friend at steam.
birjolaxew 16 years ago
  I got a idea to the start. Im thinking to. Add this code in the editor:
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y1wq1JKX54w8LEOzxwx99ztfOWr7t+/Zv3/e/IvJb5PtPOa7Xcn8VKS
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e1TlHrqW0qU/V9PsDB0pHah2NjRQ2juDq+wNDZQOzFUyNHG69PcKqHF
lZmVOZLRmGkkoXZirzaSA2s0kSPL1+t1oNdJJZeQhQU1HSleqnQ0NlE
4qXw8JahooXZmrZGjidFIZeUhQ00jpSrVmGkkonZirzaSA2s0kuIGrX
r38atS3XV+pJ5vfwW53+s2hdFHb28Fu13SkdKDa2dBA6aK2mYPdrmmg
dGCusqGZ00Vtbwe7XdNI6UC1ZhpZKF2Yq2RSQG0yCeKs6qfq0t6P92o
EGq637knnix4PMtobUKe15To73/sJ3jhtz31jz33Sw/MP5vl0IY3Ct+
RZdVfw/VsrdaKoT1Q9KwoJnlXvHOFEwUwyfjhR0J31fr6P+Nm/w1Y5O
7XzPhxog8k3wqx6pbVn58eMe4PQYGi4aJ3GRfWsHs0vUAFXN+0KaZur
fNb5pPED9df/Od1lo9FQo23na53fwdWzUlqkfZKnFt7JZ9W1Xzo9fpa
/7SL/AR9pxU8=
THeNiNJa 16 years ago
  Yes, i'm thinking... You've got to help me here!
birjolaxew 16 years ago
  I think that could be fun, if there also where something different in the lvl.
THeNiNJa 16 years ago
  High-speed circles?
birjolaxew 16 years ago
  Yeah i think it will be to annoying.
THeNiNJa 16 years ago
  - Back in bussiness!
I'm against that change too, jp.

Would a desert level be to annoying? (Slow ground)
Sword-Guy 16 years ago
  maybe you could have a "blind mode" checkbox, and if checked, ghost rider would be turned on. it could be in the start screen.

I know nothing about actionscript, but pretty sure you will be able to figure out what I mean(which might not even be correct).if the box was checked ghost rider variable equals 1?
Captain_404 16 years ago
  Perhaps the ghost rider could be hidden until you finish the course. So your first run would be your 'finding the way' run and your second could be for getting a highscore.

On tricks, I don't think it's all that confusing as it is now. I think players will quickly realize, "Oh! Tricks add points to my score, I must need to do more tricks."
jp 16 years ago
  I've added Sruixan and Jesiah in testers.

Next in the list :

Friend
blueboy515
lineplus
nightshade1
madssdam1332
madssdam1332 16 years ago
  Can i be a tester?
birjolaxew 16 years ago
  I dont think its a good idea to remove tricks. I have asked my friend, that tryed played on my user, and he told me it didn´t confuse him. I think it will be more frustrating and make players leave the game, if you have to make X tricks before completing.
To remove the ghost rider do i also think is a bad idea. Then do peoples just have to not make that kind of levels!
jp 16 years ago
  I have a problem with tricks.

When you struggle against the ghost rider, you can pass the line before it and still lose the game because it mades more tricks than you. The casual player will not understand this, and IMO it remove some suspens/fun to the game.

Asforien suggested to remove the trick bonus points. Instead of this, the player would have to complete X tricks on a level to complete it. I think it's a good idea, what others think ?

Also I read your suggestion Captain to make an option to disable the ghost rider on some levels where the way you choose is improtant. sure this wuold be nice for the kind of level where you have to find your way, but the ghost rider is an essential part of the game and I wander if allowing to disable it is a good idea. Let's see if we get more levels of this kind later.
nightshade1 16 years ago
  oh ok
THeNiNJa 16 years ago
  That's because the game is in test phase, and you're not a tester. You could ask jp to make you a tester, or wait until the game is featured on BonusLevel.
nightshade1 16 years ago
  y cant i play the game
THeNiNJa 16 years ago
  Great updates.
But if a flip gave like 500 (less/more?) it would matter, but it would be a bad idea to waste time on them at the end.
Nice suggestion, birjolaxew.
What about a combo system like in Hog Pop?

Great job on that patterns jp!
birjolaxew 16 years ago
  @Captain_404:
Yes, thats right, i also told jp that in a comment, at one of the first times i played the levels.

How about letting, the creator of a level choose themself how many points you will get whit a trick?
jp 16 years ago
  Thx for the feedback. I've changed the isntructions as you suggested.
The Trainer mode is implemented.
Captain_404 16 years ago
  If you start the game holding down the up arrow key, it won't activate your engine and you'll just end up with a bad start.

On trainer mode: I think it's alright to exclude people who don't complete the level within a certain time period from scoring, but I think they should at least unlock the next level (if the two actions can be separate). Personally, I think a player should be able to pass a level even if they pass it poorly, not everyone is as good as birjolaxew ;)

Like THeNiNJa said, your instructions are a bit confusing, perhaps they would read better as up/down = accelerate and left/right = rotate?
jp 16 years ago
  @lineplus, if you wish to implement a BL game, i will answer your questions here

@TheNinja, Thx for the feedback, I corrected and implemented some of your suggestions. I can't give too many points for a trick because I don't want somebody stop just before the finish line and make tricks because they earn more than the remaining seconds. Double backflip (and over) is now 200 points.
I've added 2 paterns to he tribe2 .mod that i did myslef ^_^ , the one behing played after you reach the finish line.
THeNiNJa 16 years ago
  For BL?

I got TRIBE2.MOD, and finally found a program that could play it (WINAMP). But your version differs to the one i found >:(
:P
lineplus 16 years ago
  Thank you ;-)
PS: I think soon create my first Flash game ;-)
THeNiNJa 16 years ago
  Suggestions:
- Different colours and bigger "explosion" the more flips.
- Also, i think that the flips should give more points. At the moment they don't matter at all. And i think that a double backflip should give more points than two backflips.

Corrections:
- You misspelled backflip. ("bacflip")
- If you flip and then backflip it says: "double bacflip". The opposite happens if you start with a backflip.
- I think that the control-help is wrong? It says flip with up and down, which is accelerate. And spin wheels with left and right, which is flip.
jp 16 years ago
  Game updated with a few suggestions by Captain_404 :
- Trick is taken in to account when you land even if you didn't flip a complete turn.
- Animations has been added around the tricks.

Next will come the Trainer mode I think.

@TheNinja, thanks for the bug report, will look at it.

@birjolaxew, nice idea, I will see if it is possible to add more kind of tricks.

@lineplus, you will be added soon.

I've removed all comments about records as I try to keep the mesage stream as clear as possible. we are only a few players and I imagine this will be worse when the game is public.
birjolaxew 16 years ago
  Can you also make a manual (Where you stand on the back/front wheel for a longer time) a trick?
THeNiNJa 16 years ago
  All hail you birjolaxew... I kneel before thee.
lineplus 16 years ago
  Sorry, registrations are they closed? :)
THeNiNJa 16 years ago
  jp, in birjolaxews level Backwards Climbing, the sound of a breaking curve NEVER stops.

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Play Game "Jump Gear 2"

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THeNiNJa 16 years ago
  Discovery! A new game!
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