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Topic, Pixelized - Official Thread | ||||||
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You must register or log in to post a message.I might be able to make more, just takes a bit of time. :/ playing P4M trying(and failing) to connect to Steam rendering the image browsing folders using flash 8 playing music keeping dropbox account updated keeping USB internet running @Ahroo: Arh yes, I remember these. Fits into the style perfectly. The only thing I have against the last one is, I can't really see how it should be in-game, while I can see the first one as a big, heavy and powerful ground-enemy, and the second one as a small and weak but fast enemy. Birjo already said his opinion when you posted the first sheet @Jos... :/ probably too small tho XD EDIT: they seem... erm, obsolete to me. :/ I'll drag in my old enemy sketches to show, they should be back here in the pages... :/ EDIT 2: here are the old enemies, I didn't my minions much IMO. :/ enemies-2 But I don't know how to make moving animations. @allyally IT GO BOOOM :D @DY I've completely brainfarted on the BG, so it's all you up to this point... :/ @Daft of course it is, it has my blocks in it. |:p | GeneralFirst post of the topicWhat is Pixelized? Pixelized is a future game, currently being developed by birjolaxew. It's in the development state, and - due to different obstacles - it won't be released to the public before 2011. It will probably go into testing state early-middle 2011. What's the gameplay? In Pixelized, the current idea is that you - the player, will be a small pixelated man trapped in a block world. Carrying specific blocks with you (Each block acting it's own way) you'll have to build your way through puzzles. A great example of the whole block concept can be found in the 3D game "Minecraft". Notice, that details can change during the development. What have you done by now? As of 17/11/10, I'm fiddling with the BL API, Flash and the basic game. I'll upload a "game" soon, but it won't be actually playable, and therefore I wont add any testers. What blocks will be included? A list of the blocks currently planned: Dirt (Affected by gravity) Stone (Not affected by gravity) Mud (Not affected by gravity - Created by dirt blocks, directly touching water) Ice (Not affected by gravity - Slippery, only available in winter mode) Snow (Affected by gravity) Sand (Affected by gravity - Found near bigger areas of water) Gravel (Affected by gravity - Created by stone blocks, directly touching water) Undestroyable (Used to block of parts of the level - Can't be placed/mined) Where will it be released? Right here, on BonusLevel. Screenshots Ahroo made us some game graphic (Great work I must say). I've put them together, to make an example of how a regular map will look while zoomed in. Any way to keep track of the project? Most certainly. I've made a blog, located here Please check my next post for further information. |