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Topic, Pixelized - Official Thread

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birjolaxew 13 years ago
  Anyway, I can't even make the example map using your textures MARC due to a lack of many of the textures.

And Ahroo, sorry, I meant 106,666666667
Ahroo 13 years ago
  Okay, rescaling 60x60 tiles... thanx Birjo. :/

EDIT: wait... if it's 64, shouldn't it be OVER 100%? ':_
Hexicube 13 years ago
  it will blur...
birjolaxew 13 years ago
  Well... That's why I told him to load it in GIMP right?
Hexicube 13 years ago
  lol...then resize the map XD
also, you can't type fractions into paint, only percentages D:
birjolaxew 13 years ago
  Yes they are, just not for the example map xD

And Ahroo, 60->64 is 93,33
SPOILER
Hexicube 13 years ago
  wait tiles aren't 64x64?
birjolaxew 13 years ago
  And I realised I forgot about the mud/gravel... Damnit
It'll be a bit more work to do it with yours, cause I need to rescale it. But I'll try.
Hexicube 13 years ago
  ok Ahroo's tiles aren't half bad...do mine lol ;)
[edit] tiles
I added an overlay for you...unfinished...
birjolaxew 13 years ago
  I would recommend loading the image in GIMP, click "Image" and then "Scale image".

Oh, and I used your previous tileset to make an example map. I used ice for water, and snow for clouds, and the mountain looks like shit, but whatever.

Hexicube 13 years ago
  btw I recall birjo saying tiles were 64x64...lol
Ahroo 13 years ago
  Here's the new one... which should be 60x60, 32x32 and 16x16. :/

Hexicube 13 years ago
  btw birjo im creating an overlay(with alpha) that you can put over rock to have certain minerals in the rock
i'll keep the tiles with the solid mineral incase you want rare jackpot areas or something
Ahroo 13 years ago
  Okay, thanks. :/
Hexicube 13 years ago
  ok
60->64=idk...that would just blur it tho
40->32=80%
20->16=80%
Ahroo 13 years ago
  No, I meant 60 -> 64, 40 -> 32 and 20 -> 16... :/
Hexicube 13 years ago
  16->64=400%
16->32 or 32->64=200%
40->32=80%
Ahroo 13 years ago
  @Birjo, I may be good at maths, but I HATE percentages! D:

Can you give the the percentages to plug in for size recalibration? :/
birjolaxew 13 years ago
  @MARC: "Think Minecraft Alpha." How can that not be specific enough?

@Ahroo: Why couldn't you resize it to 32x32/64x64? If you made it in 16x16, it would be quite easy. Even resizing them from 40x40 to 32x32 is easy.

*Edit* LIKE!
Ahroo 13 years ago
  @MARC sepukku = suicide in japanese, usually knife through head. :p

Yes, the rock is red... perhaps it can be a sprite for a lava rock? :p

BTW @Birjo: I've resized them the best I could... their lengths are 60x60, 40x40 and 20x20. :/

EDIT: technical difficulties, wait... :/

EDIT 2: Okay, it's god to go. :D

Hexicube 13 years ago
  oh right XD
BE MORE SPECIFIC :P
birjolaxew 13 years ago
  I never said that... I said that an example could be Minecraft Alpha... As in the alpha version... Of minecraft. Just check this link out
Hexicube 13 years ago
  oh right you could have said XD
[edit] why do you want me to have pictures with alpha?
birjolaxew 13 years ago
  I don't get what half an oval got to do with sideview? By rock, I mean as in mountains. Not as in the small rocks on the ground.
Hexicube 13 years ago
  and then when I made it half an oval
birjolaxew 13 years ago
  No... I complained when you made rock red...
Hexicube 13 years ago
  you complained when I made a rock from side-view
birjolaxew 13 years ago
  No! Where did you get that idea from O.O
Hexicube 13 years ago
  Ahroo...what?
birjo...so it is top-down?
Ahroo 13 years ago
  @MARC, *commits sepukku* :_

@Birjo, I'll provide 64x64, 32x32 and 16x16. :/

@DY, oh okay. :/

General

First post of the topic

birjolaxew 13 years ago
  Pixelized - Official Thread


What is Pixelized?

Pixelized is a future game, currently being developed by birjolaxew. It's in the development state, and - due to different obstacles - it won't be released to the public before 2011. It will probably go into testing state early-middle 2011.

What's the gameplay?
In Pixelized, the current idea is that you - the player, will be a small pixelated man trapped in a block world. Carrying specific blocks with you (Each block acting it's own way) you'll have to build your way through puzzles. A great example of the whole block concept can be found in the 3D game "Minecraft". Notice, that details can change during the development.

What have you done by now?
As of 17/11/10, I'm fiddling with the BL API, Flash and the basic game. I'll upload a "game" soon, but it won't be actually playable, and therefore I wont add any testers.

What blocks will be included?
A list of the blocks currently planned:
Dirt (Affected by gravity)
Stone (Not affected by gravity)
Mud (Not affected by gravity - Created by dirt blocks, directly touching water)
Ice (Not affected by gravity - Slippery, only available in winter mode)
Snow (Affected by gravity)
Sand (Affected by gravity - Found near bigger areas of water)
Gravel (Affected by gravity - Created by stone blocks, directly touching water)
Undestroyable (Used to block of parts of the level - Can't be placed/mined)

Where will it be released?
Right here, on BonusLevel.

Screenshots
Ahroo made us some game graphic (Great work I must say). I've put them together, to make an example of how a regular map will look while zoomed in.
Example of a map
Any way to keep track of the project?
Most certainly. I've made a blog, located here


Please check my next post for further information.
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