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Topic, Pixelized - Official Thread | ||||||
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You must register or log in to post a message.Off to bed with me! you could just have the com use them as soon as it gets them. it also means really complex coding to get com using it easier and better to have powerups activate on hit Player 2- Controls, Up arrow=up, Down arrow= down, Left arrow = use item. Com- controls, Automatic. Items come down the center, whitch-ever player hits athe item with the ball gets it. Items are stored behind their bat (only 3 can be stored at a time). frozenBat - cant move bigBat - bigger paddle(wears off a bit each hit) smallBat - smaller paddle(wears off a bit each hit) slowBall - ball goes 1/3 speed fastBall - ball goes 2x speed crazyBall - ball ySpeed goes nuts darkness - flash of darkness covers everything com levels: easy - com tries to mimic yPos of ball hard - com analyzes ball direction and goes where it will be, also hits in middle of bat if youre not opposite or side if you are One power up could be hyper speed, which makes your hitter thing move twice as fast. in favour of epic difficulty... | GeneralFirst post of the topicWhat is Pixelized? Pixelized is a future game, currently being developed by birjolaxew. It's in the development state, and - due to different obstacles - it won't be released to the public before 2011. It will probably go into testing state early-middle 2011. What's the gameplay? In Pixelized, the current idea is that you - the player, will be a small pixelated man trapped in a block world. Carrying specific blocks with you (Each block acting it's own way) you'll have to build your way through puzzles. A great example of the whole block concept can be found in the 3D game "Minecraft". Notice, that details can change during the development. What have you done by now? As of 17/11/10, I'm fiddling with the BL API, Flash and the basic game. I'll upload a "game" soon, but it won't be actually playable, and therefore I wont add any testers. What blocks will be included? A list of the blocks currently planned: Dirt (Affected by gravity) Stone (Not affected by gravity) Mud (Not affected by gravity - Created by dirt blocks, directly touching water) Ice (Not affected by gravity - Slippery, only available in winter mode) Snow (Affected by gravity) Sand (Affected by gravity - Found near bigger areas of water) Gravel (Affected by gravity - Created by stone blocks, directly touching water) Undestroyable (Used to block of parts of the level - Can't be placed/mined) Where will it be released? Right here, on BonusLevel. Screenshots Ahroo made us some game graphic (Great work I must say). I've put them together, to make an example of how a regular map will look while zoomed in. Any way to keep track of the project? Most certainly. I've made a blog, located here Please check my next post for further information. |