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Topic, Pixelized - Official Thread

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Hexicube 13 years ago
  birjo my nets having a "I hate you so I wont let you have a deceotnconnection" state so for the time being I only have browser capabilities :_
Hexicube 13 years ago
  let me in then :_
birjolaxew 13 years ago
  Only waiting for you...
birjolaxew 13 years ago
  I'll be ready in a moment

[Edit] OK, ready
Hexicube 13 years ago
  birjo are you ready to finish pong or should I play CSS for a while
Hexicube 13 years ago
  you could have told me
chris3000 13 years ago
  what party, why wasn't I invited, xD
birjolaxew 13 years ago
  @MARC: Actually, I haven't been on my computer since I left for that party.
joe45 13 years ago
  comment 700!!! I had to do it.
Hexicube 13 years ago
  WTF IVE BEEN WAITING FOR HOURS AND YOU GO TO BED?!?!?
birjolaxew 13 years ago
  @DY: The problem with that approach would be to get the AI to detect how to shoot. It would be quite easy to make it activate as soon as it gains it, but having the AI shoot, in a manner that makes it look like it aims at the power-up is the hard part. Anyway, we should stop discussing the Pong game here...

Off to bed with me!
Hexicube 13 years ago
  its birjos thats why I posted here
gameinsky 13 years ago
  Can you make a topic about your pong game instead of commenting here ?
demonicyoshi 13 years ago
  but right now powerup just happen, its imposable to know when they will occur or who will get them.

you could just have the com use them as soon as it gets them.
Hexicube 13 years ago
  but there are already good powerups that get activated when ball hits paddle
it also means really complex coding to get com using it
easier and better to have powerups activate on hit
demonicyoshi 13 years ago
  Player 1- Controls, w=up, s=down, d= use item.

Player 2- Controls, Up arrow=up, Down arrow= down, Left arrow = use item.

Com- controls, Automatic.

Items come down the center, whitch-ever player hits athe item with the ball gets it. Items are stored behind their bat (only 3 can be stored at a time).
Hexicube 13 years ago
  how would that work birjo said the same thing there is 2 players on 1 PC
demonicyoshi 13 years ago
  i think power ups should fall from he center, who-ever hits them gets them, and the player can use them whenever they want (by pressing space or something) But you can olny hold 3 at a time.
Hexicube 13 years ago
  they are:
frozenBat - cant move
bigBat - bigger paddle(wears off a bit each hit)
smallBat - smaller paddle(wears off a bit each hit)
slowBall - ball goes 1/3 speed
fastBall - ball goes 2x speed
crazyBall - ball ySpeed goes nuts
darkness - flash of darkness covers everything

com levels:
easy - com tries to mimic yPos of ball
hard - com analyzes ball direction and goes where it will be, also hits in middle of bat if youre not opposite or side if you are
demonicyoshi 13 years ago
  but theyre randum and i have no idea how they come...
Hexicube 13 years ago
  uh...there are powerups lol
demonicyoshi 13 years ago
  You should be able to get power ups by hitting the ball in certain spots.
One power up could be hyper speed, which makes your hitter thing move twice as fast.
Hexicube 13 years ago
 
in favour of epic difficulty...
Hexicube 13 years ago
  birjo im bored hurry up or fax me cake
Hexicube 13 years ago
  fax me some cake plz
birjolaxew 13 years ago
  Yearh, but I won't be here in 20 seconds -.-
Hexicube 13 years ago
  LOL...are you there now?
birjolaxew 13 years ago
  My parents "forgot" to tell me that we were to go to the birthday party of one from my family -.- I'm quite angry at them right now...
Hexicube 13 years ago
  ...you coming on?
Hexicube 13 years ago
  yeah being an admin :P

General

First post of the topic

birjolaxew 13 years ago
  Pixelized - Official Thread


What is Pixelized?

Pixelized is a future game, currently being developed by birjolaxew. It's in the development state, and - due to different obstacles - it won't be released to the public before 2011. It will probably go into testing state early-middle 2011.

What's the gameplay?
In Pixelized, the current idea is that you - the player, will be a small pixelated man trapped in a block world. Carrying specific blocks with you (Each block acting it's own way) you'll have to build your way through puzzles. A great example of the whole block concept can be found in the 3D game "Minecraft". Notice, that details can change during the development.

What have you done by now?
As of 17/11/10, I'm fiddling with the BL API, Flash and the basic game. I'll upload a "game" soon, but it won't be actually playable, and therefore I wont add any testers.

What blocks will be included?
A list of the blocks currently planned:
Dirt (Affected by gravity)
Stone (Not affected by gravity)
Mud (Not affected by gravity - Created by dirt blocks, directly touching water)
Ice (Not affected by gravity - Slippery, only available in winter mode)
Snow (Affected by gravity)
Sand (Affected by gravity - Found near bigger areas of water)
Gravel (Affected by gravity - Created by stone blocks, directly touching water)
Undestroyable (Used to block of parts of the level - Can't be placed/mined)

Where will it be released?
Right here, on BonusLevel.

Screenshots
Ahroo made us some game graphic (Great work I must say). I've put them together, to make an example of how a regular map will look while zoomed in.
Example of a map
Any way to keep track of the project?
Most certainly. I've made a blog, located here


Please check my next post for further information.
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