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Topic, Pixelized - Official Thread | ||||||
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You must register or log in to post a message.All you would have to do was to save/export the image as a .png file, and open it up in Paint. Is there a way to transfer something from GIMP into Paint? :/ Tell me if you want help. If you could make the floating islands partially transparent, as if they were in the background that would be great. Use layers and transparency in either Paint.NET, Gimp or Photoshop. They certainly would, and I have no problem with smaller blocks. The background doesn't have to match the game 100% after all. Three :/ in your post? I sense someone is tired of working on it. I could take over, if you wanted. Above the mountains, there are scheduled to be some of Sillius's floating islands, modified for this. :/ Smaller blocks could make the forests more detailed, as well. :/ I know it's not even near done, but adding a new sky (Plain colors just doesn't work) and a bit variety to the blocks would be great. I'm quite sure you would've added them anyway, but yearh... If you do not already do it, you might want to copy multiple blocks at a time, maybe add a forest, a lake, something not just mountains. It could save you some time too. And yes, I corrected it xD 1 sec after this post -edit: he corrected it :) However, for such things as backgrounds or intro screens, there's nothing wrong with using multiple block sizes. I loved your "world" Sillius (Well, beside of the solid red in the middle). And due to different needs, I've switched blog from Tumblr to Blogger. The new blog can be found here. and I can't see why not :) It shouldn't be that much harder to program :) The only problem with your world is that it used more than one size of block. :/ ill make them 512 by 4000 pixels. Regardless, I'll try to create a good BG for the good-use... AND I'll provide 3 different ones, too! For Morning, Afternoon and Dusk! >:D I have a feeling that I COULD die after this. D: So ill just make some lvl bg's for now. | GeneralFirst post of the topicWhat is Pixelized? Pixelized is a future game, currently being developed by birjolaxew. It's in the development state, and - due to different obstacles - it won't be released to the public before 2011. It will probably go into testing state early-middle 2011. What's the gameplay? In Pixelized, the current idea is that you - the player, will be a small pixelated man trapped in a block world. Carrying specific blocks with you (Each block acting it's own way) you'll have to build your way through puzzles. A great example of the whole block concept can be found in the 3D game "Minecraft". Notice, that details can change during the development. What have you done by now? As of 17/11/10, I'm fiddling with the BL API, Flash and the basic game. I'll upload a "game" soon, but it won't be actually playable, and therefore I wont add any testers. What blocks will be included? A list of the blocks currently planned: Dirt (Affected by gravity) Stone (Not affected by gravity) Mud (Not affected by gravity - Created by dirt blocks, directly touching water) Ice (Not affected by gravity - Slippery, only available in winter mode) Snow (Affected by gravity) Sand (Affected by gravity - Found near bigger areas of water) Gravel (Affected by gravity - Created by stone blocks, directly touching water) Undestroyable (Used to block of parts of the level - Can't be placed/mined) Where will it be released? Right here, on BonusLevel. Screenshots Ahroo made us some game graphic (Great work I must say). I've put them together, to make an example of how a regular map will look while zoomed in. Any way to keep track of the project? Most certainly. I've made a blog, located here Please check my next post for further information. |
The sky color has become lighter for now, I'll add a slight gradient later. :/