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Topic, Pixelized - Official Thread | ||||||
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You must register or log in to post a message.And I haven't finished any graphics. Feel free to make some! BTW, [cIass=n00b]C4N 1 B3 A TEST0R, pl0X?[/class] :p EDIT: are your graphics see-able? :/ tesster ;) I'll be happy if I can help :) Also ahroo can provide nice graphics. Different game modes? As a start I'll only make one. The arcade version. As explained in the main post, you'll have to build your way to the top. Later on, I'm going to add different modes to the arcade version. An example could be winter mode, adding two extra blocks to the list (ice, and snow). An adventure mode is planned too. The game will create an endless world, and you'll then have to mine resources, to survive. Think Minecraft Alpha. Can I help? As I'm a terrible graphic artist, I would appreciate any help with the graphics. What'll you get in return you ask? If I end up using your graphics, I'll add you to a "Credit" section of the game, and add you as tester. I need the following graphics: Background Remember, this is volunteered work, and noone forces you to make anything! Can I be a tester? As the game isn't released yet, no. Not yet. You can however, ask for it. Remember, that even if you ask before a certain member, doesn't mean s/he won't earn tester, while you won't. What is Pixelized? Pixelized is a future game, currently being developed by birjolaxew. It's in the development state, and - due to different obstacles - it won't be released to the public before 2011. It will probably go into testing state early-middle 2011. What's the gameplay? In Pixelized, the current idea is that you - the player, will be a small pixelated man trapped in a block world. Carrying specific blocks with you (Each block acting it's own way) you'll have to build your way through puzzles. A great example of the whole block concept can be found in the 3D game "Minecraft". Notice, that details can change during the development. What have you done by now? As of 17/11/10, I'm fiddling with the BL API, Flash and the basic game. I'll upload a "game" soon, but it won't be actually playable, and therefore I wont add any testers. What blocks will be included? A list of the blocks currently planned: Dirt (Affected by gravity) Stone (Not affected by gravity) Mud (Not affected by gravity - Created by dirt blocks, directly touching water) Ice (Not affected by gravity - Slippery, only available in winter mode) Snow (Affected by gravity) Sand (Affected by gravity - Found near bigger areas of water) Gravel (Affected by gravity - Created by stone blocks, directly touching water) Undestroyable (Used to block of parts of the level - Can't be placed/mined) Where will it be released? Right here, on BonusLevel. Screenshots Ahroo made us some game graphic (Great work I must say). I've put them together, to make an example of how a regular map will look while zoomed in. Any way to keep track of the project? Most certainly. I've made a blog, located here Please check my next post for further information. | GeneralFirst post of the topicWhat is Pixelized? Pixelized is a future game, currently being developed by birjolaxew. It's in the development state, and - due to different obstacles - it won't be released to the public before 2011. It will probably go into testing state early-middle 2011. What's the gameplay? In Pixelized, the current idea is that you - the player, will be a small pixelated man trapped in a block world. Carrying specific blocks with you (Each block acting it's own way) you'll have to build your way through puzzles. A great example of the whole block concept can be found in the 3D game "Minecraft". Notice, that details can change during the development. What have you done by now? As of 17/11/10, I'm fiddling with the BL API, Flash and the basic game. I'll upload a "game" soon, but it won't be actually playable, and therefore I wont add any testers. What blocks will be included? A list of the blocks currently planned: Dirt (Affected by gravity) Stone (Not affected by gravity) Mud (Not affected by gravity - Created by dirt blocks, directly touching water) Ice (Not affected by gravity - Slippery, only available in winter mode) Snow (Affected by gravity) Sand (Affected by gravity - Found near bigger areas of water) Gravel (Affected by gravity - Created by stone blocks, directly touching water) Undestroyable (Used to block of parts of the level - Can't be placed/mined) Where will it be released? Right here, on BonusLevel. Screenshots Ahroo made us some game graphic (Great work I must say). I've put them together, to make an example of how a regular map will look while zoomed in. Any way to keep track of the project? Most certainly. I've made a blog, located here Please check my next post for further information. |
Which tools are you going to use to program the game? Flex? Or have you managed to obtain a copy of the Flash IDE?