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Topic, Pixelized - Official Thread

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Hexicube 13 years ago
  my mam didnt wake up this morning so we all stayed off :D
birjolaxew 13 years ago
  Really? Just got back from school xD
Hexicube 13 years ago
  birjo im waiting...and have been for ages :P
Hexicube 13 years ago
  lol...well then tell me when you want to continue :D
birjolaxew 13 years ago
  Narh, can't access the computer from around 6-7 PM.
Hexicube 13 years ago
  lol...you wanna learn a bit more or are you still on CoD?
birjolaxew 13 years ago
  But I'm going to move your techniques over to AS3 later on xD
Hexicube 13 years ago
  teaching birjo AS2 lol
Hexicube 13 years ago
  GIS wtf that just sucks BIG TIME
gameinsky 13 years ago
  I always use 10 FPS
sometimes 20 FPS
Ahroo 13 years ago
  yeh... :/
Hexicube 13 years ago
  uh actually it would overkill with lag at 60fps compared to 30fps
Ahroo 13 years ago
  No wonder the lag craps on the games so bad... xD
Hexicube 13 years ago
  I know but BL uses that
Id prefer 60fps lol
Ahroo 13 years ago
  That's it? 30fps? ':_
Hexicube 13 years ago
  Ahroo BL always needs 30fps lol
Ahroo 13 years ago
  yeh... :/
demonicyoshi 13 years ago
  i can make the animations for you
Ahroo 13 years ago
  Yeh... framerate pl0x? :/
birjolaxew 13 years ago
  Well, basically if you made a long line of copies of the character, each representing a frame, I could put them together.
Ahroo 13 years ago
  Hmm... I can't animate, but Flash has a way to animate... are you able to tween? :/
birjolaxew 13 years ago
  Hm... Ahroo, could you animate the player in four different situations; jump, walk, fall and idle?

I'll get started on the game. Can't really bother to fiddle with the BL API for now.
chris3000 13 years ago
  poke, i got ya ahroo, hehe!
Ahroo 13 years ago
  You have been poked in the eye with good reason, MARC. |:p
Hexicube 13 years ago
  OW! WTF AHROO :(
Ahroo 13 years ago
  POKE. >:p
Hexicube 13 years ago
  even if yu do it exactly to the pixels it looks bettxer with the image
flash doesnt blur them nearly as much...it does slightly though
birjolaxew 13 years ago
  Well, actually I made the vectors quite equal to the pixels. But, if it increases speed...
Hexicube 13 years ago
  it mainly just looks better...but it does help a lot with speed
birjolaxew 13 years ago
  Really? Well, I've already done it, didn't take long (Ok, an hour...) but if it increases the speed, I'll just use the pixels.

General

First post of the topic

birjolaxew 13 years ago
  Pixelized - Official Thread


What is Pixelized?

Pixelized is a future game, currently being developed by birjolaxew. It's in the development state, and - due to different obstacles - it won't be released to the public before 2011. It will probably go into testing state early-middle 2011.

What's the gameplay?
In Pixelized, the current idea is that you - the player, will be a small pixelated man trapped in a block world. Carrying specific blocks with you (Each block acting it's own way) you'll have to build your way through puzzles. A great example of the whole block concept can be found in the 3D game "Minecraft". Notice, that details can change during the development.

What have you done by now?
As of 17/11/10, I'm fiddling with the BL API, Flash and the basic game. I'll upload a "game" soon, but it won't be actually playable, and therefore I wont add any testers.

What blocks will be included?
A list of the blocks currently planned:
Dirt (Affected by gravity)
Stone (Not affected by gravity)
Mud (Not affected by gravity - Created by dirt blocks, directly touching water)
Ice (Not affected by gravity - Slippery, only available in winter mode)
Snow (Affected by gravity)
Sand (Affected by gravity - Found near bigger areas of water)
Gravel (Affected by gravity - Created by stone blocks, directly touching water)
Undestroyable (Used to block of parts of the level - Can't be placed/mined)

Where will it be released?
Right here, on BonusLevel.

Screenshots
Ahroo made us some game graphic (Great work I must say). I've put them together, to make an example of how a regular map will look while zoomed in.
Example of a map
Any way to keep track of the project?
Most certainly. I've made a blog, located here


Please check my next post for further information.
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