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Topic, Pixelized - Official Thread | ||||||
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You must register or log in to post a message.Yeh... I completely brain-farted on my BG... I'll have to think of something fast. xD Very nice. Now on to vectorize everything All very simulair... And @Marc, if you say so. :P Just too bad I missed this with two hours :/ I can't access a computer until tomorrow [edit] it will be commented too so you know what to do :D [re-edit] are you using user data where BL can carry over items on levels? [re-re-edit] the simple and documented game template JPs guide to BLAPI I havent done the editor yet and you should actually work on it first as its easier files that you need will be inside JPs guide somewhere But it sounds awesome that you want to do it :D Anyway, it's 2 minutes past 1 AM here. Wait... Oh shi- in that case I will make you one tomorrow as it is 1 minute to midnight and I have an english exam tomorrow at 9(not a mock either :S) | GeneralFirst post of the topicWhat is Pixelized? Pixelized is a future game, currently being developed by birjolaxew. It's in the development state, and - due to different obstacles - it won't be released to the public before 2011. It will probably go into testing state early-middle 2011. What's the gameplay? In Pixelized, the current idea is that you - the player, will be a small pixelated man trapped in a block world. Carrying specific blocks with you (Each block acting it's own way) you'll have to build your way through puzzles. A great example of the whole block concept can be found in the 3D game "Minecraft". Notice, that details can change during the development. What have you done by now? As of 17/11/10, I'm fiddling with the BL API, Flash and the basic game. I'll upload a "game" soon, but it won't be actually playable, and therefore I wont add any testers. What blocks will be included? A list of the blocks currently planned: Dirt (Affected by gravity) Stone (Not affected by gravity) Mud (Not affected by gravity - Created by dirt blocks, directly touching water) Ice (Not affected by gravity - Slippery, only available in winter mode) Snow (Affected by gravity) Sand (Affected by gravity - Found near bigger areas of water) Gravel (Affected by gravity - Created by stone blocks, directly touching water) Undestroyable (Used to block of parts of the level - Can't be placed/mined) Where will it be released? Right here, on BonusLevel. Screenshots Ahroo made us some game graphic (Great work I must say). I've put them together, to make an example of how a regular map will look while zoomed in. Any way to keep track of the project? Most certainly. I've made a blog, located here Please check my next post for further information. |
it looks better and plays faster if you use the actual pics