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Topic, Pixelized - Official Thread | ||||||
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You must register or log in to post a message.also, you could ask for help with coding on the BL forums too... I really want this game to be my own, so I'll code it myself. anyway, i'm guessing since it's in the planning stage, you could use some suggestions...make a forum :P also, if you wanted, you could ask someone else who knows ActionScript(or other script language) to make it for you...not pointing myself out I have far too many other things to do :P (no offence) If you could make a smooth and nice soundtrack for my game, I would be you forever grateful. Ahroo, how much would assassination of Birjo cost? I WILL add a level editor. The random generation is for a separate part of the game. The scattering of minerals were already planned. The character should be a man. You could also find weapons like rocket launchers that can destroy certain blocks (until ammo runs out) BTW, what should the character be? A vehicle was what I was thinking as I can't draw a person... D: But, anyways, why not enemies, too? The things that live there can't be too happy that you're draining their planet... :/ i'd like to see you come up with a more interesting gameplay method then minerals being spawned in random locations, and being able to buy/sell them for equipment at tesco :P BTW, THAT'S A BORING EDITOR. :p meaning BLAPI may or may not be implemented... also, if he does, you could set the amount of each mineral in a set region, and specific minerals always spawning in a spot or area... | GeneralFirst post of the topicWhat is Pixelized? Pixelized is a future game, currently being developed by birjolaxew. It's in the development state, and - due to different obstacles - it won't be released to the public before 2011. It will probably go into testing state early-middle 2011. What's the gameplay? In Pixelized, the current idea is that you - the player, will be a small pixelated man trapped in a block world. Carrying specific blocks with you (Each block acting it's own way) you'll have to build your way through puzzles. A great example of the whole block concept can be found in the 3D game "Minecraft". Notice, that details can change during the development. What have you done by now? As of 17/11/10, I'm fiddling with the BL API, Flash and the basic game. I'll upload a "game" soon, but it won't be actually playable, and therefore I wont add any testers. What blocks will be included? A list of the blocks currently planned: Dirt (Affected by gravity) Stone (Not affected by gravity) Mud (Not affected by gravity - Created by dirt blocks, directly touching water) Ice (Not affected by gravity - Slippery, only available in winter mode) Snow (Affected by gravity) Sand (Affected by gravity - Found near bigger areas of water) Gravel (Affected by gravity - Created by stone blocks, directly touching water) Undestroyable (Used to block of parts of the level - Can't be placed/mined) Where will it be released? Right here, on BonusLevel. Screenshots Ahroo made us some game graphic (Great work I must say). I've put them together, to make an example of how a regular map will look while zoomed in. Any way to keep track of the project? Most certainly. I've made a blog, located here Please check my next post for further information. |
@Elizea: I WOULD DO IT FOR FREEEEEEEE!
... maybe 100 bucks, for .50 cal ammo and to speed BCB production? xD
BTW @Birjo: Elizea's music is good... but he only does trance. D:
My fourth most hated music genre, right after Country, Song Mashups and Really Bad Music. xD